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{{Alpha Isles}}
{{Alpha Isles}}
__NOTOC__
{{LCARS-bar-heading|The Alpha Isles|COLOR=grey}}


From the perspective of someone looking over the galactic landscape, the upper left hand corner of the Alpha Quadrant is home to a myriad of species, cosmic phenomena, and potential. It is difficult to find a more diverse - or tenuous - sector of space.  A twisted mess of politics and tempers under normal circumstances, the newly-expansionist [[Sheliak|Sheliak Corporate]] have upended the balance of power in the region, sending refugees and prior residents in the area scrambling for safety.
From the perspective of someone looking over the galactic landscape, the upper left hand corner of the Alpha Quadrant is home to a myriad of species, cosmic phenomena, and potential. It is difficult to find a more diverse - or tenuous - sector of space.  A twisted mess of politics and tempers under normal circumstances, the newly-expansionist [[Sheliak|Sheliak Corporate]] have upended the balance of power in the region, sending refugees and prior residents in the area scrambling for safety.


__TOC__
[[File:AlphaIsles.jpg|center|thumb|600px|The Alpha Isles are sandwiched between The Breen Confederacy and the edge of The Ferengi Alliance, in the upper left sector of the Alpha Quadrant.]]
 


{{Heading|Politics}}
{{Heading|Politics}}
Line 9: Line 12:
The politics and active groups in the region make up the principle danger of the Alpha Isles.  Over a half dozen powers have borders on or claims in the Alpha Isles, with constantly shifting alliances and uncertain goals making conflict all but inevitable.
The politics and active groups in the region make up the principle danger of the Alpha Isles.  Over a half dozen powers have borders on or claims in the Alpha Isles, with constantly shifting alliances and uncertain goals making conflict all but inevitable.


* The [[Sheliak]] have begun an expansionist move into the region, without care for the lesser carbon-based lifeforms that are in the way.  They view humanoids as lower life forms, and have no compunction about eradicating those that are not specifically protected under the terms of treaties, which are famously long, detailed, and intricate.
'''Major Powers'''
* The [[Chalnoth]], anarchic warriors of impressive prowess, pillage amongst themselves, weeding out weakness at every encounter. Captain Oqidd of the Chalnoth Vessel ''Dagger'' prowls Theta 122 with his pack.
 
* The [[Caldonian|Caldonians]], led by scholars and diplomats, devote themselves to refined, knowledgeable pursuits.  They've been comparatively friendly and helpful to the Federation, and the USS Arrow in particular.  However, their scientific aims and lack of Federation membership have led to some points of friction between the two powers. Their chief representative is [[Beriali Dau]], captain of the ''Syrtan''.
* The '''[[United Federation of Planets]]''' ordered the ''[[USS Arrow]]'' into the Alpha Isles to bring peace and stability into the region. With the recent expansionist tactics of the Sheliak, the small Sabre class has its work cut out for it.
* Bordering these proud states is the powerful [[Breen Confederacy]], secretive former enemies of the Federation.
 
* The rapidly reforming [[Ferengi]] Alliance also borders the region.  The Ferengi in the area have been enigmatic as always, attempting to make a dubious profit from offering vital supplies to Theta 122, but also offering some assistance to the Federation to keep the peace.
* The '''[[Sheliak|Sheliak Corporate]]''' have begun an expansionist move into the region, without care for the lesser carbon-based lifeforms that are in the way.  They view humanoids as lower life forms, and have no compunction about eradicating those that are not specifically protected under the terms of treaties, which are famously long, detailed, and intricate.
* The [[Cardassian Union]] has a presence, if somewhat far-flung from their core worlds.  Their power in the region is currently in question after losses sustained during pirate attacks.
 
* The [[Ferengi]] Alliance had a nominal stake in the fortunes of Theta 122, represented by DaiMon Blet, the seedy and unscrupulous commander of the ''FMS Kasseka''. Blet seemed to enjoy 'press-ganging' unsuspecting business partners into his service if they reneged on deals made with him, and exploited the smaller ships in the area. After Blet's seeming destruction on the bridge of the ''Razor's Edge'', his second in command - Durg - took command of the ''Kasseka''.
* The powerful '''[[Breen Confederacy]]''', secretive former enemies of the Federation, borders many of the major powers in the region.
* The [[Klingon Empire]] has no official claims in the area, but an vested interest in the region represented by [[Murkad|General Murkad]], commanding the ''IKS K'prong''.  The primary goal appears to be keeping the Sheliak at bay, and denying the aggressive expansion of their kind.
 
* The region is replete with pirates and privateers, seemingly fixed on taking anything they can get their hands on amidst the chaos (and instigating chaos wherever they can).  The most prominent example is the ship ''Razor's Edge'' and her Orion captain, [[Eru Ghant]].
'''Minor Powers''':
 
* The '''[[Ferengi|Ferengi Alliance]]''' shares a small border with the Isle's between Federation space and the borders of the [[Breen Confederacy]]. Until now, the Ferengi have left this section of space alone. But now that there's activity in the area, some Ferengi prospectors have moved in to try and secure some profit.
 
* The '''[[Chalnoth]]''', anarchic warriors of impressive prowess, pillage amongst themselves, weeding out weakness at every encounter. Rumours of in-fighting and pack-wars threaten to weaken the already anarchistic race.
 
* The '''[[Caldonian|Caldonians]]''', led by scholars and diplomats, devote themselves to refined, knowledgeable pursuits.  They've been comparatively friendly and helpful to the Federation, and the USS Arrow in particular.  However, their scientific aims and lack of Federation membership have led to some points of friction between the two powers.
 
'''[[The Big Six|"The Big Six"]]''':
 
During the Sheliak blockade of 2397 around Theta 122, a diffuse power structure briefly took shape between the ''Arrow'' and six other captains and their ships: [[Oqidd]], [[Beriali Dau]], [[Blet|DaiMon Blet]], [[Murkad|General Murkad]], [[Gul Dakul]], and most of all [[Eru Ghant]].  Time will tell how the alliances and bitter enemies made here will play out in the future.


{{Heading|Places}}  
{{Heading|Locations in the Isles}}  


; [[Theta 122]]
; [[Theta 122]]
Line 25: Line 38:


; [[Atlas Base]]
; [[Atlas Base]]
: A small base on the surface of Theta 122, commissioned by [[Frederick Immelmann]]. Acting as the administrator to a colony fitted for approximately one hundred, the base was designed to conduct research on and around Theta 122. The base itself is tiny; unlike most other Federation installations, it was designed for compactness and functionality, with limited amenities. Designed principally to conduct science, it is positioned near water and food resources to maximize the power available for research. The base itself is poorly defended, and depends on its small size and relative obscurity for protection.  Its minute resources are stretch nearly to the breaking point with the influx of refugees coming to the planet, creating a certain amount of tension between the inhabitants of the base and the Arrow.
: A small base on the surface of Theta 122, commissioned by [[Frederick Immelmann]]. Acting as the administrator to a colony fitted for approximately one hundred, the base was designed to conduct research on and around Theta 122. The base itself is tiny; unlike most other Federation installations, it was designed for compactness and functionality, with limited amenities. Designed principally to conduct science, it is positioned near water and food resources to maximize the power available for research. The base itself is poorly defended, and depends on its small size and relative obscurity for protection.  Its minute resources are stretch nearly to the breaking point with the influx of refugees coming to the planet, creating a certain amount of tension between the inhabitants of the base and the ''Arrow''.
 
; [[Venthis (planet) | Venthis]]
: An M-class planet home to the [[Venthis]] people, Venthis is located in the Almrada cluster.  The planet is scarred terribly from centuries-long conflict of warring cities states, and a massive debris field of spent weaponry, satellites, and miscellaneous waste orbits the planet.  The planet has finally achieved peace, but how it was achieved and whether it will last remain to be seen. Notable Venthians include Ambassador [[Dran]] and [[Hawisa Alios|Madam Hawisa Alios]].
 
; [[The Well]]
: A spatial phenomena close to Theta 122. It's an area of intense gravimetric distortions and anomalies. It's so disruptive to ships' navigation and propulsion most races of the Alpha Isle's avoid it and give it a wide berth. In [[Evading Mist (Arrow)]], the USS ''Arrow'' was chased into The Well by the Sheliak vessel ''Ikries''. Narrowly avoiding the intense gravimetric disturbances, the Arrow 'sling-shot' around an anomaly with enough speed to be expelled from the area and back on course to Theta 122.
 
; [[The Midnight Planet]]
: The "Midnight" Planet orbits a star that emits unusual and unstable energy readings, located in a distant and otherwise relatively quiet corner of the Alpha Isles.  The planet has an unusually slow rotation for an M-class planet, creating a night that lasts 3.1 standard weeks.  The planet is covered in 85% jungle, and is home to a very diverse set of flora and fauna.  In [[Endless Night (Arrow)]], the USS ''Arrow'' was forced to abandon ship and take refuge on the planet for an extended period of time.


; [[Forward Refit Station-1]] (AKA Raft-One)
; [[Forward Refit Station-1]] (AKA Raft-One)
: Not quite a hive of scum and villainy, but not exactly far off from one. Deployed at the edge of the Alpha Quadrant for the purpose of bare-bones repair, Raft-One didn’t have the most auspicious of starts. Early equipment failures and harsh quadrant conditions backed station staff into a corner. Faced with long waits for official repairs and restaffing, the station staff turned to black markets and various independent salvage operations, allowing various vendors and traders to literally weld their shops to the superstructure of the station, slowing growing Raft-One from struggling repair station to a free-floating trade/resupply hub that comes equipped with its own smallish “entertainment court” that sustains minor gambling and gaming tournaments. At present the complex is overseen by a democratically elected Administrator/Sheriff combination. For a two year term, Administrators and Sheriffs work in tandem to see to the day-to-day operations and protections of the station, while listening to the concerns of vendors and shop-owners. The pairing is usually voted from a pool of internally nominated tradesmen or local “figures” that have served the station and vendors of Raft-One with some distinction. The current Admin is a former Starfleet Intelligence Officer Myssa T’vaz, a half Romulan from Vancouver, British Columbia who once held the rank of LTCMMD before her discharge. Her Sheriff is the stoically steely Sheriff Zel, a stony Breen who served as a deputy under the former Sheriff and repelled a significant boarding attempt by Nausicaan raiders just last year. It is both their first terms. The station offers a number of shops, stores, and salvage operations, including a fully capable ship refit suite thanks to its center dock, a similar structure to McKinley Station in the orbit of Earth. There are also a number of open slots in the station’s interior, which station staff are eager to fill with more lucrative (and maybe not so strictly legal) businesses.
: Not quite a hive of scum and villainy, but not exactly far off from one. Deployed at the edge of the Alpha Quadrant for the purpose of bare-bones repair, Raft-One didn’t have the most auspicious of starts. Over time the often-forgotten facility strives to survive on the edge of the Isle's by any means necessary - savoury or not.


{{Heading|Species}}
; [[Genti II]]
: Home of the highly bureaucratic and easily offended Gentii. The ''Arrow'' was sent to parlay with the Gentii in order to secure Starfleet passage rites through their spaces, trade deals and other means for Starfleet to get a stronger foothold in the Isles. In the events of [[Freaky Friday (Arrow)]], a Gentii probe scanned and displaced the crews brainwaves making them switch bodies! Notable Gentii include [[Fentane Renswi]] and [[Enzo Dentak]].


; [[Chalnoth]]
; [[Starbase 821]]
[[File:Chalnoth.jpeg|100px|thumb|right|A Chalnoth.]]
: The closest Federation outpost and a jumping-off point for patrol vessels headed into the Alpha Ilses or the Aavaro Wilds. The starbase is a [https://memory-beta.fandom.com/wiki/Sigma_class Sigma Class] station with few amenities but a nice respite when crews want familiar surroundings.
: Aggressive warriors that live without any organized government, preferring a perpetual anarchy in which the strong invariably rule the weak. Any area of order in or around Chalnoth-maintained space is lead exclusively by the individual with the most power. The Federation has had little to no contact with the Chalnoth in any official capacity, partly as a result of an inability to even locate an official contact. Solely carnivorous diets and territorial behavior often lead to ... troublesome situations for those unfortunate to catch a Chalnoth vessel's eye.  


; [[Caldonian]]
; [[Deep Space 33]]
[[File:Caldonian.jpg|100px|thumb|right|A Caldonian.]]


: Scientists and scholars by trade and tradition, Caldonians are generally an insular but pleasant people, more prone to studying for the sake of studying than in an attempt to discover particular technologies. Located on the edge of Federation space, the Caldonians are relatively friendly to Federation-aligned species, and are not given to confrontation. Often choosing to eschew bureaucracy and management tasks, Caldonians are more often than not exceptionally intelligent, peaceful and highly committed to the research they prize so highly.  
A Sigma Class Federation space station<ref>[https://memory-beta.fandom.com/wiki/Starbase_375 "Starbase 375"], Memory Beta</ref>  located just within the [[Alpha Isles]]. It's construction was completed on Deep Space 33 in 2400, when it welcomed the [[USS Arrow]] as its first visiting starship.


; [[Sheliak]]
{{Heading|People of Interest}}  
[[File:Sheliak.jpg|100px|thumb|right|A member of the Sheliak Corporate.]]
: Very little is known about the Sheliak, something the Sheliak apparently prefer. A non-humanoid race that prefers Class H worlds, the Sheliak show an utter and total contempt for humanoid life, considering it to be lesser, and in many cases, even verminous. Governed by the Sheliak Corporate, treaties and written agreements seem to be the only way to peacefully and actively reach accords with them. The famous [[Treaty of Armens]] is notorious in the Federation's diplomatic circles, as its composition required hundreds of legal scholars and approximately 500,000 words. It has been followed to the letter by the Corporate, and as a result, any abrogations on the Federation's part are met with stern and certain condemnation. This obsession with treaty has been used against the Sheliak in the past, but until their recent push into the Beta Quadrant, there has almost never been an occasion where the Sheliak put themselves in a position to be maneuvered against in this way.
 
{{Heading|People}}  


; [[Frederick Immelmann]]
; [[Frederick Immelmann]]
[[File:Immelmann.jpg|100px|thumb|right|Head of Atlas Base, Frederick Immelmann.]]
[[File:Immelmann.jpg|250px|thumb|right|Head of Atlas Base, Frederick Immelmann.]]
[[File:IconianSTO.png|200px|thumb|right|The ''Great God Thet'', Actually an ancient Iconian stranded on Theta 122 for centuries.]]
: A highly eccentric and dedicated scientist turned administrator of [[Atlas Base]]. Immelmann led a group of scientists away from Federation protection in the pursuit of the answers to mysteries surrounding [[Theta 122]].
: A highly eccentric and dedicated scientist turned administrator of [[Atlas Base]]. Immelmann led a group of scientists away from Federation protection in the pursuit of the answers to mysteries surrounding [[Theta 122]].


; [[Edward Morgan]]
; [[Edward Morgan]]
: Former Starfleet scientist turned head of local cult group [[The Brotherhood of Thet]]. Eloquent yet dangerous, Morgan leads a rag-tag group of zealots near the only known natural water source on [[Theta 122]].
: Former Starfleet scientist turned head of local cult group [[The Brotherhood of Thet]]. Eloquent yet dangerous, Morgan leads a rag-tag group of zealots near the only known natural water source on [[Theta 122]], which housed an ancient Iconian Gateway and a terminally injured Iconian.
 
; [[Hawisa Alios|Madam Hawisa Alios]]
: Director of Feren Industries and Head Scientist on the planet [[Venthis (planet)|Venthis]]. She was responsible for creating The Miracle - the energy source which stopped over two hundred years of war on the planet. The Miracle is the Venthis name for what it actually is - An Omega Molecule.
 
; [[Fentane Renswi]]
: The Chief Delegate sent for diplomatic talks with the ''Arrow'' in 2398. He was unaware that his planets technology inadvertently made the crew swap bodies by displacing their brainwaves.
 
; [[Slek|DaiMon Slek]]
: Former Ferengi DaiMon who attempted to exploit the ''Arrow'' and the Space Hulk in 2398. Self-destructing his own ship after stealing a consignment of Gorn eggs, his fate is yet to be revealed...
 
{{LCARS-bar-nolink|End File|300|COLOR=grey}}


[[Category:Campaign Regions]]
[[Category:Campaign Regions]]
[[Category:Alpha Isles]]
[[Category:Alpha Isles]]
[[Category:Spatial region]]

Latest revision as of 21:11, 13 February 2024

The Alpha Isles





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The Alpha Isles

From the perspective of someone looking over the galactic landscape, the upper left hand corner of the Alpha Quadrant is home to a myriad of species, cosmic phenomena, and potential. It is difficult to find a more diverse - or tenuous - sector of space. A twisted mess of politics and tempers under normal circumstances, the newly-expansionist Sheliak Corporate have upended the balance of power in the region, sending refugees and prior residents in the area scrambling for safety.

The Alpha Isles are sandwiched between The Breen Confederacy and the edge of The Ferengi Alliance, in the upper left sector of the Alpha Quadrant.


Politics


The politics and active groups in the region make up the principle danger of the Alpha Isles. Over a half dozen powers have borders on or claims in the Alpha Isles, with constantly shifting alliances and uncertain goals making conflict all but inevitable.

Major Powers

  • The United Federation of Planets ordered the USS Arrow into the Alpha Isles to bring peace and stability into the region. With the recent expansionist tactics of the Sheliak, the small Sabre class has its work cut out for it.
  • The Sheliak Corporate have begun an expansionist move into the region, without care for the lesser carbon-based lifeforms that are in the way. They view humanoids as lower life forms, and have no compunction about eradicating those that are not specifically protected under the terms of treaties, which are famously long, detailed, and intricate.
  • The powerful Breen Confederacy, secretive former enemies of the Federation, borders many of the major powers in the region.

Minor Powers:

  • The Ferengi Alliance shares a small border with the Isle's between Federation space and the borders of the Breen Confederacy. Until now, the Ferengi have left this section of space alone. But now that there's activity in the area, some Ferengi prospectors have moved in to try and secure some profit.
  • The Chalnoth, anarchic warriors of impressive prowess, pillage amongst themselves, weeding out weakness at every encounter. Rumours of in-fighting and pack-wars threaten to weaken the already anarchistic race.
  • The Caldonians, led by scholars and diplomats, devote themselves to refined, knowledgeable pursuits. They've been comparatively friendly and helpful to the Federation, and the USS Arrow in particular. However, their scientific aims and lack of Federation membership have led to some points of friction between the two powers.

"The Big Six":

During the Sheliak blockade of 2397 around Theta 122, a diffuse power structure briefly took shape between the Arrow and six other captains and their ships: Oqidd, Beriali Dau, DaiMon Blet, General Murkad, Gul Dakul, and most of all Eru Ghant. Time will tell how the alliances and bitter enemies made here will play out in the future.

Locations in the Isles


Theta 122
Theta 122 serves as the safest location in the Isles for refugees retreating from the advancing Sheliak. Neither a particularly hospitable or resource-rich world, the only real thing to recommend the small planet is its location out of the way of the Sheliak - for a while at least. It is also home to Atlas Base, and the location outside of Starfleet-protected space makes it prime for conducting the kind of research that escapes the watchful eye of Federation research review boards. Home to The Brotherhood of Thet.
Atlas Base
A small base on the surface of Theta 122, commissioned by Frederick Immelmann. Acting as the administrator to a colony fitted for approximately one hundred, the base was designed to conduct research on and around Theta 122. The base itself is tiny; unlike most other Federation installations, it was designed for compactness and functionality, with limited amenities. Designed principally to conduct science, it is positioned near water and food resources to maximize the power available for research. The base itself is poorly defended, and depends on its small size and relative obscurity for protection. Its minute resources are stretch nearly to the breaking point with the influx of refugees coming to the planet, creating a certain amount of tension between the inhabitants of the base and the Arrow.
Venthis
An M-class planet home to the Venthis people, Venthis is located in the Almrada cluster. The planet is scarred terribly from centuries-long conflict of warring cities states, and a massive debris field of spent weaponry, satellites, and miscellaneous waste orbits the planet. The planet has finally achieved peace, but how it was achieved and whether it will last remain to be seen. Notable Venthians include Ambassador Dran and Madam Hawisa Alios.
The Well
A spatial phenomena close to Theta 122. It's an area of intense gravimetric distortions and anomalies. It's so disruptive to ships' navigation and propulsion most races of the Alpha Isle's avoid it and give it a wide berth. In Evading Mist (Arrow), the USS Arrow was chased into The Well by the Sheliak vessel Ikries. Narrowly avoiding the intense gravimetric disturbances, the Arrow 'sling-shot' around an anomaly with enough speed to be expelled from the area and back on course to Theta 122.
The Midnight Planet
The "Midnight" Planet orbits a star that emits unusual and unstable energy readings, located in a distant and otherwise relatively quiet corner of the Alpha Isles. The planet has an unusually slow rotation for an M-class planet, creating a night that lasts 3.1 standard weeks. The planet is covered in 85% jungle, and is home to a very diverse set of flora and fauna. In Endless Night (Arrow), the USS Arrow was forced to abandon ship and take refuge on the planet for an extended period of time.
Forward Refit Station-1 (AKA Raft-One)
Not quite a hive of scum and villainy, but not exactly far off from one. Deployed at the edge of the Alpha Quadrant for the purpose of bare-bones repair, Raft-One didn’t have the most auspicious of starts. Over time the often-forgotten facility strives to survive on the edge of the Isle's by any means necessary - savoury or not.
Genti II
Home of the highly bureaucratic and easily offended Gentii. The Arrow was sent to parlay with the Gentii in order to secure Starfleet passage rites through their spaces, trade deals and other means for Starfleet to get a stronger foothold in the Isles. In the events of Freaky Friday (Arrow), a Gentii probe scanned and displaced the crews brainwaves making them switch bodies! Notable Gentii include Fentane Renswi and Enzo Dentak.
Starbase 821
The closest Federation outpost and a jumping-off point for patrol vessels headed into the Alpha Ilses or the Aavaro Wilds. The starbase is a Sigma Class station with few amenities but a nice respite when crews want familiar surroundings.
Deep Space 33

A Sigma Class Federation space station[1] located just within the Alpha Isles. It's construction was completed on Deep Space 33 in 2400, when it welcomed the USS Arrow as its first visiting starship.

People of Interest


Frederick Immelmann
Head of Atlas Base, Frederick Immelmann.
The Great God Thet, Actually an ancient Iconian stranded on Theta 122 for centuries.
A highly eccentric and dedicated scientist turned administrator of Atlas Base. Immelmann led a group of scientists away from Federation protection in the pursuit of the answers to mysteries surrounding Theta 122.
Edward Morgan
Former Starfleet scientist turned head of local cult group The Brotherhood of Thet. Eloquent yet dangerous, Morgan leads a rag-tag group of zealots near the only known natural water source on Theta 122, which housed an ancient Iconian Gateway and a terminally injured Iconian.
Madam Hawisa Alios
Director of Feren Industries and Head Scientist on the planet Venthis. She was responsible for creating The Miracle - the energy source which stopped over two hundred years of war on the planet. The Miracle is the Venthis name for what it actually is - An Omega Molecule.
Fentane Renswi
The Chief Delegate sent for diplomatic talks with the Arrow in 2398. He was unaware that his planets technology inadvertently made the crew swap bodies by displacing their brainwaves.
DaiMon Slek
Former Ferengi DaiMon who attempted to exploit the Arrow and the Space Hulk in 2398. Self-destructing his own ship after stealing a consignment of Gorn eggs, his fate is yet to be revealed...
End File
  1. "Starbase 375", Memory Beta