Operation Sea Devil (Gorkon)

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2396, Episode 13


The Tyrellian Sector Saga
Gorkon Mission History
Previous Missions · Crew Logs
Overview Individual Missions
2393 A Wolf in Sheep's Clothing
2394 Old Hatreds · The Silver Function · The Devil's Expanse · Telutho'kai
2395 Hvei'khenn · Sweet Dreams Are Made of This
2396 The Njörðr Incident · Operation Sea Devil · Together in Electric Dreams
2397 Serpent Heart, Flowering Face · Welcome to Dinosauria · Operation Q-Ball
2398 What Do Boys Dream · The Pelian Brief
2399 Shadows of the Rift · Rogue World
2400 Fight the Power · Shadows in the Temple
2401 The Dying of the Light
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Operation Sea Devil

  • Stardate 239605.15 to 239608.01

The crew of the USS Gorkon undertake a daring mission to infiltrate Orion space in order to capture a fugitive crime boss, acquire valuable intelligence and extract an undercover operative. At the same time, the Gorkon searches for one of the Syndicate's pirate captains who may be convinced to retire to the safe shores of the Federation... bringing all of his knowledge with him.


Location

  • Labyrinth's Scream: An Orion corsair, captained by Thertas, an Andorian.
  • Ma no Umi: "A region of space... notable for extensive gravitational anomalies and plasma fields... severely affecting the range and effectiveness of sensors to the point where many ships are rendered near blind." Due to the limitations for ships and specific masking conditions, the region is a haven for pirate activity, and hosts an active Orion Syndicate presence.
    • Kamarov Corridor: A safe passage route through the region, however, still with limitations caused by anomalies. Extreme caution is advised.
    • Nassau: Large rogue asteroid within the Kamarov Corridor, and base for the Orion Syndicate.
      • Service Zone: Administrative and service centre.
      • Leisure District: Populated district for pirate activity and leisure pursuits, including the nightclub Vortex.
      • Residential District: Habitable sanctum deep within the asteroid.


Plot Elements

  • Retrieving Intelligence: With the Orion Syndicate base on the asteroid, a team infiltrates to retrieve what they can from the computer core.
  • Retrieving the Agent: Deep undercover in The Slims, a team is tasked to bring him home.
  • Retrieving the Mob Boss: With Leelou on the Most Wanted List of Starfleet criminals, a team is tasked to take her into custody.
  • Convince the Captain: The captain and leader of the Labyrinth's Scream wants to defect to the Federation.
  • Aid the Whydah: On receipt of a distress call from the ship, a team is launched on the USS Kahnrah to render assistance.

Notable Characters

  • Leelou: Orion Crime Boss with a laundry list of offences. Wiley and capable, she is not to be underestimated.
  • Oliver Zuccaro: A corsair of mixed association for who has the weightiest wallet — he deals in knowledge, in information, and bad vodka.
  • Lena Josett: An all-round scoundrel in the employ of the Orion Syndicate. She might sell you out, but it'll be with a winning grin, and you'll feel like you owe her the favour.
  • Blackbird: An agent working for Starfleet Intelligence undercover in The Slims of Ma no Umi.
  • Theeda: An Orion female criminal, up and coming in the seedy network of the asteroid.
  • Volku: Bajoran restaurant owner.
  • Thertas: Captain of the Labyrinth's Scream.

Mission Summary

Click sub-headings below to expand or collapse.

Act One: Operation Sea Devil


Tasked with retrieving information from the base's computer, capturing a wanted criminal, and retrieving an intelligence operative, the crew separates into teams to make their deception, and incursion, have a greater chance of success. Infiltrating a pirate asteroid never was for the faint-hearted.

Briefed by Rear Admiral Quinn Reynolds[1] on the requirements of their teams in the conference room of the USS Gorkon, the teams began their preparations for the mission. In order to blend in, alternative names, personas, clothes and weapons were needed, and each of the crew descending down to the surface constructed something to reference as a reason for being on the asteroid in the first place. Gathering in the shuttle bay, the crew readied and equipped themselves onto three shuttles, prepped to deposit each team at their required location, and lie in wait with support staff, just in case.

Descending down, the three teams split into different parts of the asteroid, each taking the route required of their task.

Marshall, Smith and Fortune head for the residential district among the heady heights of The Slims, where shanty-style homes were packed on top of one another in the cramped space afforded to residency on the asteroid. Stopped at first by a port official[2] at New Providence Port, where Crewman Jackson remained behind with their method off the asteroid, they called for backup in the form of Cayne from the shuttlecraft. Breaking into their task saw the team boarding the transport network that ran a ring around the asteroid itself, stopping at various points along the way. Hampered immediately by an Orion named Theeda pickpocketing them, she led the team on a merry dance through the Yamacraw warehouse district, culminating in a request to steal a Horga'hn from a nearby bar owner and the stabbing of Marshall[3] for kicks. Taking their small fortunes that it could've been much worse, the team book it for the Habitation District and hopefully as far away from the Orion as they could get.

Meanwhile, back on the Gorkon, MacFarlane and Ross began discussing ways and means of getting around the fact that they were a Starfleet vessel operating in non-Starfleet waters, needing to look the part of something else entirely. Coming up with a stroke of genius, MacFarlane engineered a holographic program that would take the appearance of each bridge member, turning them into a species the Orion Syndicate would not find outstanding in their ranks, alongside clothing and decorations to match.[4] Reynolds became a Jelna captain running under the name Col Bhoda, while MacFarlane was to become a Cardassian named Kaeleirah Zheeca, Ross would maintain the appearance of human becoming one Jack Rackham, and Chris with his shaved head would stay as the lowly human communicator they likely traded beans for on a colony world.[5]

Deep in the Entertainment District, Adea, Stoyer, Neathler and Tereen began their first investigations into the security services employed in Vortex. Coming up with the idea of rigging a jammer by purchasing the equipment required[6], and a physical altercation with a Gorn at the Slee’Zee Hotel Complex[7], busting up a potential robbery and murder[8], the team agreed to regroup at a nearby bar The Copper before continuing. Not without first jumping out of a window[9].

Bringing the team in as close as possible to the Service District, L'rann was to remain with the shuttlecraft as Vondaryan, Sevo and Namura made the first steps towards their task. Heading into a resteraunt known as Ugami's[10], the team soon found themselves trying to get the attention of a local suspected crime boss by acting out a cheated dice game. The owner, an older Bajoran male by the name of Volku offered the team a helping hand — he could get them into the Service District, past the first security light wall and into the main compound if they agreed to retrieve a list of seemingly inconsequential value.[11] The team accepted.

Meanwhile, on the Labyrinth's Scream, disembarking from Josett's Klingonised shuttlepod[12], Sienlis and Bear Marshall were introduced to Thertas. The Andorian reacted to finding out who they were by drawing his ceremonial knife on Josett. With questions relating to why he would want to defect to the Federation and give himself over to Starfleet, Thertas informed them that a Courier on board would be carrying something they would likely need. Conceding the point, the three retired to the Passenger Suite to begin planning their approach to the heist.

Act Two: The Perfect Score


So far surviving the perils of the Nassau asteroid, the teams successfully (somewhat) make their first stabs at bedding into their locations and beginning their tasks. Armed with a jamming device that could emit an EMP at any moment, sent beneath the Syndicate home after making a shady deal with a shadier character, dressing up as pirates to fool the Labyrinth's Scream, and setting eyes on their target amidst a bar fight, it could've gone a lot worse.

With their disguise employed, the team on the Gorkon found faint sensor readings of what appeared to be a bulbous and dark object in space[13]. The launched probe discovered a threshold net thrown wide by the Labyrinth's Scream to detect approaching vessels in the limited sensor radius. If crossed, tachyon drones would be triggered, specifically to reduce deflector shields[14]. A short message transmitted to the Syndicate vessel, coded in nature[15] yielded effective and immediate results. The defensive grid lowered and the Gorkon was able to approach within communication distance unimpeded.

Having regrouped in the Leisure District, at The Copper, and made their way to Club Vortex; the known location of their Syndicate pirate adversary. The planning stage to 'nap their charge was underway[16]. Leelou, the Syndicate Underboss[17] lay in wait.

Meanwhile, down in the Habitation District', the team approached The Western Inn, a saloon-style establishment in the centre of the district. Armed with little knowledge of the area, or the contact they were trying to rendevouz with, the team settled in to drinks bought by their "Captain". However, when it came to Starfleet and bars, it wasn't long before a fight broke out[18]. The distraction provided the team's first glimpse at their contact Blackbird[19] hovering in the wings of the establishment. As FOrtune and Cayne began their persuit of the Blackbird and were accosted by Klingons, Marshall and Smith waded in to the bar fight with a group of angry Nausicaans.

Back on the Gorkon, an emergency transmission burst filtered through from a nearby vessel, the Whydah[20]. Responding immediately, Reynolds coordinated the rescue effort team to head over on a shuttlecraft. Having made contact with Thertas on the Labyrinth Scream, the decision was made to create a false warp core breach and extract the Captain as the crew of the vessel headed for the escape pods. With a guarantee in place that the crew would not be harmed, or arrested, Thertas agreed to the terms.

In the Syndicate Service District, the team having accepted Volku's offer, headed through the light wall of the district and through to a smuggler's hole opened beneath the transport. With little other option, they dove down into the underground network of tunnels[21]. Discovering another team had already made their own headway into the underground facility, Namura applied what medical assistance she could to a dying criminal, as their bomb had managed to somehow trip the alarm sensors. Sevo inspected the underside of the metal component and deemed it impenetrable. Unable to do anymore for them, the trio moved on to the computer core. As Vondaryan busied himself with trying to interpret the codes in the computer and use his years of honed Intelligence hacking abilities, Sevo and Namura began trying to get through the light wall and back out into civilisation. Discovering a mound of infected gel packs, Namura began investigating them, however, before she had chance to delve further into the mystery, Vondaryan had triggered a trap in the computer core and found himself with a face full of infected gel.

Armed with a sincere lack of self-preservation, and with little other option, Stoyer began a rouse in Club Vortex as the bait on the hook to lure in the big fish[22]. Rescued, of a sort, by Neathler, the two were in the mouth of the lion's den as Adea and Tereen tried to find a method of getting them back out again, with Leelou in tow.

Inside the Labyrinth's Scream, Marshall, Sienelis and Josett prepared for the heist of the Courier's package in the best way they knew how — montage sequence[23].


Act Three: The Great Escape


As the teams begin their escape from the asteroid, the Gorkon begins their strafing run on the Labyrith's Scream and the situation turns from bad to worse.

The Mexican stand-off between Neathler, Stoyer, Leelou and the guards had reached boiling point[24]. Weapons brandished, Leelou admonished them for being terrible spies[25]. SO much for a snatch and grab.

In the midst of The Slims in the Habitation District, the team had followed the instructions left behind by Blackbird to a closed off cul-de-sac inside the rundown neighbourhood. There, Blackbird made himself known[26]. However, their tense meeting was not to last. When it finally looked as though Blackbird believed the team in their extraction mission, their "friends" from The Western Inn reappeared, following a tracking device implimanted onto Cayne's satchel[27]. A scuffle ensued, allowing the team to escape in the fracas, with Blackbird jetting into the night on his motorbike, Marshall and Cayne alongside. As they drew away the aggressors, Fortune and Smith headed back for their shuttlecraft, only to be pipped at the post by Theeda[28].

On the Whydah', the team had come across a young woman by the name of Nirte. Fearful of the team, Nkai did his best to talk her around and find out more information of the invading ship monster, the Taniwha who could shapeshift into different shapes depending on the beholder's fears[29]. With panic setting in and the team running on borrowed time, the quick thinking of Gnaxac brought the Taniwha to heel. A deep resonating sound from a phenomenon brushed past the Kahnrahs hull. Moments late, a buoy picked up on the sensors, and a communication reached the team with a notification to evacuate immediatly due to an incoming threat detected by the Gorkon[30].

Back in Club Vortex the stand-off reached peak as Tereen and Adea bust in through the VIP back entry way, accosting the guards in a marked act of Starfleet style surprise certain Captains would be proud of. Leelou now out of it[31] and in custody, the team began planning their escape off the asteroid, back through to where their shuttlecraft and pilot would be waiting for them. However, Leelou's guards were not about to let their underboss go without putting up some kind of a fight[32].

Escaping out of the Syndicate Service District, Sevo and Namura managed to carry the unconscious Vondaryan the length of the tunnel and through a complex network of pipework. Coming free of the confined space, they cleared through up to where their shuttlecraft was, however, what they did find was a smouldering ruin where their pilot, Tem, and their way off the asteroid had been[33]. As the two started to count their options, another appeared in the form of Malik Jadin[34]. They followed him back to his store, and after knocking out a Klingon guard and providing some sorely required medical equipment to keep Vondaryan ticking along, Jadin revealed himself to be Starfleet Intelligence, or working with them, and could provide the officers flight back to their rendevouz point. With a moment of hesitation, Sevo accepted.


Notable SIMs


Precursor SIMs - Arrest, Escape, Sanctum



Mission Reports


REV SD 239609.18
  1. Rear Admiral Quinn Reynolds - Risk vs Reward
  2. Lieutenant JG Corliss Fortune - Marisol's Time To Shine
  3. Ensign Caitríona Cayne - You Monster
  4. Lieutenant Tasha MacFarlane - Putting on the disguise
  5. Rear Admiral Quinn Reynolds - A Quinn, Enthroned
  6. Lieutenant JG Samira Neathler - Here a deal, there a deal, everywhere a deal-deal
  7. Ens. Kyrrha Tereen - Uncovered
  8. Lieutenant Cory Stoyer - OK, new plan - don't get robbed
  9. Lt. Genkos Adea - Out on a Limb
  10. Lt Commander Trellis Vondaryan -- Lay of the Land
  11. Ensign Tali Namura - An Offer Extended
  12. JP: Marshall, Sienelis & Josett - The Labyrinth's Scream (Part I), (Part II), Part III), (Part IV)
  13. Lieutenant Tasha MacFarlane - Hide and Seek
  14. PO Christopher Johns - The Humerus Connects to the Radius
  15. Rear Admiral Quinn Reynolds - Codeword: Cutlery
  16. Lieutenant Cory Stoyer - In the belly of the beast
  17. MSNPC Leelou - Low Profile
  18. Lieutenant JG Corliss Fortune- Fight or Dinner Theater?
  19. Blackbird - Musings
  20. Rear Admiral Quinn Reynolds - Receipt Confirmed
  21. Lt. Commander Ayiana Sevo - Down the Rabbit Hole
  22. MSNPC Leelou - Little Bird
  23. JP: Marshall, Sienelis & Josett - The Hour's Approaching, to Give It Your Best (Part I)
    And You've Got to Reach Your Prime (Part II)
    That's When You Need to Put Yourself to the Test (Part III)
    And Show Us A Passage of Time (Part IV)
    We're Going to Need A Montage (Part V)
    Ooh It Takes A Montage (Part VI)
  24. Lieutenant JG Samira Neathler - Who'll Shoot First
  25. MSNPC Leelou - The Penny Drops
  26. Blackbird - A Meeting At Last
  27. Ensign Caitríona Cayne - The Fox Becomes a Rat
  28. Lieutenant JG Groznin Smith - Standing Up
  29. Lt. Commander Caedan Nkai - Taniwhydah
  30. Lt. Commander Caedan Nkai - A Beckons Home
  31. MSNPC Leelou - Suppressed
  32. Lieutenant JG Samira Neathler - Being Chased
  33. Volku - Fireworks
  34. (MSNPC) Malik Jadin - Unexpected Friend