What Do Boys Dream (Gorkon)
2398, Episode 18 |
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USS Gorkon | ||
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ACTIVE STATUS | ||
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What Do Boys Dream
- Stardate 239803.23 to 239806.18
After being betrayed by one of their own, many of the Skarbek crew are captured and thrown into a Cardassian prison where they must fight to survive and escape.
Location
Unknown Cardassian Prison
The prison is a death trap waiting to happen. Too warm for anyone other than Cardassians and Gorn to become comfortable, and too violent for anyone to get a good sleep at night. Where there should be prison guards, none are waiting. Instead, the crew of the Skarbek woke up there and scrambled to carve out a small slice of territory for themselves. Bared metal lines the walls, typically Cardassian in design with the barest amount of expense paid to cover anything up, and the whole place smells of death. Without windows to the outside world, it's impossible to know where they are, or how long they've been down there for. All they know is they have to get out, and quickly, as the air poisons them slowly.
- Regaz Hich Territory: Claimed by the Gorn, this territory is a haven for their reptilian species, intermingled with a few other prisoners who took a liking to the ways of the Gorn and aligned themselves accordingly. Several fights take place down there in an arena made for betting. They allow other gangs into their land for bouts and trade.
- Sip' Otra Territory: Where the Cardassian prisoners have staked their claim. They're not friendly to outsiders, preferring instead to remain in their sanctum and only venture out when they need to — whether that's for food, to cause trouble, or kidnap unsuspecting doctors. The poison in the prison seems to be affecting them at a faster rate than everyone else. Their territory is a network of labyrinthian passages they've made themselves to ward off anyone venturing too far without invitation.
- Boryhas Territory: Bajoran prisoners have taken over this area, licking their wounds from the fight going on outside. Some of these prisoners have been inside since before the Occupation of Bajor, and have interesting stories to tell, if only they liked the share. Which they don't. What is theirs, is theirs.
Ve’ot Tok, Demilitarized Zone
The name literally meaning "Dead Ship" in Cardassian. Large junkyard based on a moon in the DMZ. Controlled, operated, and owned by the Cardassian Union. If they think a vessel will be of some use in the future, it gets thrown onto the moon surface for later reclamation. The whole moon is one massive junkyard, spanning miles in all directions. They left all ship cargo intact unless it's of imminent importance or use, so under the scorching sun of the nearby star, the combined effect of starship hulls and junk is like an oven. It smells. Real bad.
Notable Characters
In the Unknown Cardassian Prison:
- Raask: Gorn Enforcer for the Regaz Hich, Regaz Hich Territory.
- Buddy 3: A shiv repurposed by Serren Tan into his counsellor, closest friend, confidant, and ear scratcher.
- Morad: Cardassian prisoner. Suspected by some to be a former member of the Obsidian Order. (He would have preferred to write his name with a capital D but it wasn’t meant to be.)
- M'Rish: Young Catian, used as bait to see how other test subjects would react on her presence.
- Roomba: Green, intelligent slime, appeared to give its life to save a group of escapees, but has survived in some form.
Mission Summary
Click sub-headings below to expand or collapse.
Act One: Blow the Bloody Doors Off
- Cut off the power to the section with the maintenance doors, in order to disable automated defences.
- Team: Quinn Reynolds, Jo Marshall, Genkos Adea, Serren Tan
- Lure out the Sip’ Otra from the area around the door so that the Skarbek crew have a clear run (and for those softer-hearted among us, to minimise potential casualties if it goes wrong).
- Team: Samira Neathler, Ayiana Sevo, Loxley, Cory Stoyer
- Get the manual actuators from Boryhas’ territory. Somehow. They’re not known for sharing.
- Team: Jona ch'Ranni, Corliss Fortune, Meru Tahna, Piravao sh'Qynallahr
Act Two: Finding the Bloody Way Up
- Find the shuttlebay and possible means of getting out.
- Team: Quinn Reynolds, Jo Marshall, Genkos Adea, Serren Tan, Morad
- Head to sensors/communications area, to get the lay of the land and potentially a message out.
- Team: Samira Neathler, Ayiana Sevo, Loxley, Cory Stoyer
- Get Head for engineering, discover/remedy the problem with the power supply.
- Team: Jona ch'Ranni, Corliss Fortune, Meru Tahna, Piravao sh'Qynallahr
- Retrieve a Venca Class vessel from a junkyard.
- Set fire to a vessel at the same junkyard as distraction for the other team.
- Team: Makkor, Vaala
Act Three: Freeing the rest of the Skarbek Cell
- Stopping the baryon sweep.
- Team: Quinn Reynolds, Jo Marshall, Genkos Adea, Serren Tan, Morad
- Running in circles, while trying to find a way out of their imprisonment.
- Team: Samira Neathler, Ayiana Sevo, Loxley, Cory Stoyer
- Meeting a new ally in the form of a sentient slime-being.
- Team: Jona ch'Ranni, Corliss Fortune, Meru Tahna, Piravao sh'Qynallahr
- Surviving their escape from the junkyard, and meet with the Cardassian prison ship.
- Team: Valesha, Chris Johns, Erin Reynolds, Makkor
- Set up the Venca Class ship to receive incoming casualties.
- Team: Vaala, Jhyrazhao sh'Kavhilji
- Figuring out what is happening with the hoard of sleeping Gorkon crew.
- Team: Caedan Nkai, Vorin, Mallora Vossti
Notable SIMs
- Lt. Commanders Marshall, Reynolds & Adea - Bait and Switch (Part I), II, III, IV - Written by Rear Admiral Quinn Reynolds, and Lieutenant Commanders Genkos Adea and Jo Marshall.
- Rear Admiral Reynolds & Lt. Commander Jo Marshall - The only way is up (Part I) II - Written by Rear Admiral Quinn Reynolds and Lieutenant Commander Jo Marshall.
Mission Reports
- Stardate 239804.13: Maquis Resistance crew imprisoned in Cardassian facility
- Stardate 239805.28: Chaos ensues after violent prison break in Cardassian prison
- Stardate 239806.20: Cardassian prison escapees discover experiments conducted on prisoners behind the facade
- Stardate 239807.18: Cardassian prison escapees barely elude capture by Starfleet
- Stardate 239808.26: Crew of the Gorkon head to shore leave, following a harrowing Betazoid induced coma
REV SD 240003.23 |
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