Shadows of the Rift (Gorkon)

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2398, Episode 20


Shadows of the Rift


  • Stardate 239901.27 to 239904.22

They hunt us and they hurt us, then they eat our souls. No one lasts long after that.

The USS Gorkon has picked up garbled distress signals from the USS Triumphant with their last known location attached, located deep within a subspace bubble—possibly a Tyken's Rift. As sensors and communications reduce to a mess of echoes, and their power and drives are affected by the environment swirling around them, the Gorkon continues their rescue efforts and search for the Triumphant.


Locations


The Rift

The Rift appears to be a subspace bubble, dramatically affecting the performance of the ship on all levels. Power fluctuations, warp drive problems, and sensor echoes are only the tip of the iceberg. The Rift severely hampers the abilities of the crew to perform their rescue efforts, and precautions are noted, as well as adaptions made to give them the edge in the harsh environment.

    • Disables warp and QSD;
    • Interferes with long-range sensors and communications;
    • Intermittently superimposes subspace over real space, creating strange “out of body” experiences;
    • Each superposition, aka a “Blip”, is preceded by warning signs:
      • 2-3 minutes beforehand, systems experience a brief surge in strange and random malfunctions (even systems without power);
      • 10-30 seconds beforehand, there is a surge in polarised gravitons which tricorders have been configured to detect;
    • Not responsible for the power drain—that’s a separate effect (it’s the Taniwha, though the PCs don’t yet know that).


  • The Gorkon: The ship’s warp and QSD are disabled by the Rift;
    • Experiencing an escalating power drain;
    • Experiencing random malfunctions before a superposition (as described above);
    • There is a suspicion the Warp XV drive is interacting with the Rift in an unusual way;
    • The warp coils hold an unusually high tachyon charge—they should have discharged by now, but something is preventing it/recharging them;
    • 34 crew disappeared during the first Blip


  • Sasu Gol: A Vulcan-built Apollo-class starship, part of the Federation Merchant Navy.
    • Crew count of 47;
    • Passenger count of 4, including a human artist named Vry;
    • Sent a distress call 3 days ago that the Triumphant responded to;
    • All escape pods have been launched;
    • The Triumphant’s shuttlecraft, the Essington, is parked in the shuttlebay;
    • Minimal power, and not answering current attempts to hail;
    • Intermittent lifesigns hint there are still people aboard;


  • USS Triumphant: The Defiant-class vessel, part of the Starfleet Tyrellian Defense Taskforce.
    • A crew count of 40;
    • Sent a distress call 12 hours ago after running into difficulty assisting the Sasu Gol;
    • Reported a slow power drain of unidentified cause, sensor difficulties and unable to establish a warp bubble;
    • No escape pods have been launched, and its 2 Type IX shuttles are still docked;
    • Minimal power, and not answering current attempts to hail;
    • Intermittent lifesigns hint there are still people aboard;


  • The Escape Pod: Launched from the Sasu Gol.
    • Discovered by the Gorkon and brought into cargo bay;
    • One survivor aboard (see below), sent to sickbay;
    • Passed through a debris field after leaving the Sasu Gol;
    • Seems to be the nexus of Rift activity on the Gorkon;


Notable Characters


  • The Rescued Survivor: Sole survivor discovered on an Escape Pod and brought into the Cargo Bay.
    • Species: Denobulan
    • Gender: Male
    • Description: Very agitated, unable to communicate due to the heavy mental stress experienced.
    • Occupation: Starfleet, gold uniform. Otherwise unknown.


Mission Summary


Click sub-headings below to expand or collapse.

Act One: Still, They Ride


On the Bridge of the Gorkon

On the bridge, Reynolds, ch’Ranni, Sevo and sh’Qynallahr worked to uncover the nature of the Rift and a way to escape it. They launched probes and searched the computer for similar incidents; the probe data indicated the Rift itself is not responsible for the power gain and is a separate effect, while research failed to uncover any incidences of starships encountering the phenomenon in the past. Their attempts were frustrated in part by an interruption in the main computer network, which turned out to be one of a collection of random ship malfunctions (comms failing, a replicator turning off halfway through materialisation, a sonic shower playing music, gravity inverting in a cargo bay, etc).

Shortly thereafter, they experienced their first Blip, an out-of-body experience prompted by a superposition of subspace over normal space, characterised by an almost imperceptible dimming of light and a jump in tachyons. They also discovered the Blip had “stolen” 34 crew, and created a warning system for tricorders and internal sensors, by programming them to detect a preceding surge in polarised gravitons.

Aboard the USS Kahnrah (Yellowstone-class Runabout)

In the runabout, USS Kahnrah, Alieth, Orson Marshall, Lephi and Stoyer headed into the Rift, able to reach further with short-range scans and minimal sensor ghosts. Their search pattern took them through the deepening Rift, widening out into a chasm-like region, where space itself appeared to disappear. All onboard the runabout felt the sudden shift as if they'd passed through an energy wave.

Shortly thereafter, they found a floating piece of junk metal likely from an escape pod, bearing similarities, and following that, their search pattern took them deeper into a debris field. Power fluctuations started to increase the closer they seemed to be to the centre of the wave pattern, and using some engineering trickery alongside detritus from a broken ship, they mimicked a sensor signal, penetrating further.

Following the signs, power draining fast, they reached the Triumphant and Sasu Gol, an umbilical connecting the two vessels. With enough time to get a preliminary scan of the Triumphant completed, the team had to abort. Significant power issues and subsystem casualties made for a frosty ride back to the Gorkon but armed with the coordinates for the two vessels, next time they'll take a spare oscillating neutrino controller.

Cargo Bay

In a cargo bay, Neathler, Tahna and Tan inspected an escape pod from the Sasu Gol. Tricorders functioned intermittently, but despite that difficulty, they found a shard embedded in the slightly damaged hull, identified by Tahna as diamond, and later discovered most likely a result of the pod travelling through a debris field.

Inside the pod, the trio discovered human blood stains—later discovered to belong to an artist named Vry—and despite connecting an external power source to the pod’s computer, encountered inexplicable difficulties in keeping the computer active long enough to download logs and data. Instead, they turned to the activated emergency beacon and downloaded data from that. While working, the team experienced a host of strange effects; the temperature inside the pod plummeted, they saw strange things in its interior and on their equipment. When they exited the pod, they discovered the cargo bay crew had vanished, comms were nonfunctional, the ship’s computer was no longer listening, and the cargo bay doors were locked.

The strange effects continued, the temperature dropping throughout the cargo bay and the team now also being jostled and shoved by invisible forces, seemingly with the intent of preventing them from reading the logs. This escalated to a full physical assault, with the team being grabbed and thrown around. Attempts to communicate were unsuccessful, and finally, with a little help from the bridge, the team escaped the cargo bay.

Sickbay

In sickbay, Fortune, Loxley and Taeval provided aid to the ensign rescued from the Sasu Gol’s escape pod. The young Denobulan man was covered in blood, though had no obvious wounds, and was in a state of extreme agitation, refusing to allow anyone close. The trio worked together to calm him down enough to get him onto a biobed for scans, and then sickbay experienced a Blip. With several members of the team experiencing aftereffects, it was Halat who had the worst reaction and collapsed into a coma immediately afterwards. Diagnostic tests showed no injury, infection, or other cause. All they could determine was that his brain activity did not show a clean transition from active to inert and that his lower brain functions were still intact.

Act Two: Kill of the Night


Aboard the Triumphant: Engineering

Reynolds, Sevo and sh’Qynallahr beamed to the Triumphant with the aim of bringing the warp core online and restoring power to the ship. On arrival, they discovered the warp core had been deliberately shut down, and realised they needed to increase the power from the fusion reactors before they could go any further. En route, they noted signs of corridor battles, and the same quantum particle trail the team aboard the Gorkon detected.

Inside the reactor room, the team discovered there was a threshold at which the energy drain stopped/started and set the power output just underneath that. However, their experiments appeared to draw the attention of a “ghost”, who appeared as something uniquely terrifying to each of the officers, terrorising them and attacking before abruptly vanishing.

Unnerved but mostly unharmed, the team returned to engineering. With power now available to restart the core and its controls, they used the data they had gathered on the quantum particles to modify the warp core and its power output to something “unpalatable”. Their efforts bore fruit, and the team were able to bring the reactor back online and stop the power drain. However, the ghost appeared shortly thereafter, this time with a companion, and the loss of their food source saw the pair turn on the Starfleet officers.

The team fled to sickbay intending to use the force fields there for defence. The discovery of the battered doors and the lack of pursuit led them to theorise the ghosts are deliberately terrorising them. Just as the team linked the ghosts and the Taniwha together, they were caught in a subspace superposition, and like so many before them, vanished from real space.

Aboard the Triumphant: Mess Hall

Neathler, Fortune, Loxley and Tan beamed to the Triumphant, beginning their search for survivors in the mess hall. They discovered no sign of the crew, nor any indication they had sought refuge there; instead, it appeared anyone inside had left the second the alert was sounded and no one returned since. After a brief investigation which gave them no significant clues, they moved on to the ship’s science/medical lab.

Despite finding a lab coat and a prosthetic eye belonging to one of the crew, there were again no further signs of life. From there, they moved into sickbay, where they made the grim discovery of a dead crew member (later identified as Chief Petty Officer Toaxx), ominous writing, and continued to experience sensory hallucinations—though the startling attack on one set of sickbay doors was all too real.

From there, they proceeded to the life support bay, where they discovered the current minimal settings had been entered and locked three hours ago by the ship’s captain. Though they could make no changes, they realised they could use the life support monitoring systems as a proxy for searching for the crew, looking for changes in heat, oxygen levels and so forth. They proceeded to the upper level of the shuttlebay and after battling to ignore the most intense hallucination yet, This revealed there was dream/nightmare-like activity in people’s brains, along with the unnerving discovery the creatures likely feed off the energy from living beings, as well as the ship’s energy sources.

Aboard the Sasu Gol

Alieth, Orson Marshall and Stoyer beamed to the Sasu Gol with the intention of finding any survivors, locating any Triumphant crew aboard, and discovering any information on what happened. Their initial search for survivors was unsuccessful, and with the ship so low on power the corridors were frozen, they were forced to take the maintenance shafts and ladders to move between decks.

The team experienced vivid hallucinations during the climb, and were barred from further progress when an unknown someone sealed the hatch above them. Forced to take a detour, they discovered evidence of a human recently passing through the area, and a trail of Vulcanoid blood leading out of sickbay. Inside, they discovered signs of violence in the form of more blood on a biobed.

Exploring the adjacent room, they discovered spiralled artwork on the walls (the work of Aliman Vry) and were surprised by the sudden appearance of Jymak and Diinr, doctor and nurse. Unfortunately, due to the spiralling power loss aboard the Gorkon, they could not immediately transport them away. While the Starfleet officers discussed the best way forward, Jymak stole a phaser and took his own life.

Returning to sickbay, and met with the sound of screaming, Diir described the crew’s descent into madness and terror. Shortly afterwards, the team were attacked, much to Diir’s apparent delight, and he offered/sacrificed himself to the darkness. Shaken, the team decided their best course of action was to head for engineering and disconnect the umbilical to the Triumphant, then head to the shuttlebay to get off the ship, and hopefully find any survivors along the way.

Aboard the Gorkon: Engineering

  • Keep the ship running, find a way out of the Rift.

Act Three: TITLE


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Miscellaneous



Notable SIMs


Mission Reports




REV SD 239907.26
The Tyrellian Sector Saga
Gorkon Mission History
Previous Missions · Crew Logs
Overview Individual Missions
2393 A Wolf in Sheep's Clothing
2394 Old Hatreds · The Silver Function · The Devil's Expanse · Telutho'kai
2395 Hvei'khenn · Sweet Dreams Are Made of This
2396 The Njörðr Incident · Operation Sea Devil · Together in Electric Dreams
2397 Serpent Heart, Flowering Face · Welcome to Dinosauria · Operation Q-Ball
2398 What Do Boys Dream · The Pelian Brief
2399 Shadows of the Rift · Rogue World
2400 Fight the Power · Shadows in the Temple
2401 The Dying of the Light
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