The Dying of the Light (Gorkon)

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2401, Episode 24
The Tyrellian Sector Saga
Gorkon Mission History
Previous Missions · Crew Logs
Overview Individual Missions
2393 A Wolf in Sheep's Clothing
2394 Old Hatreds · The Silver Function · The Devil's Expanse · Telutho'kai
2395 Hvei'khenn · Sweet Dreams Are Made of This
2396 The Njörðr Incident · Operation Sea Devil · Together in Electric Dreams
2397 Serpent Heart, Flowering Face · Welcome to Dinosauria · Operation Q-Ball
2398 What Do Boys Dream · The Pelian Brief
2399 Shadows of the Rift · Rogue World
2400 Fight the Power · Shadows in the Temple
2401 The Dying of the Light
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The Dying of the Light


  • Stardate 240103.21 to Present

The Gorkon has arrived at Depot 39, a secret Starfleet installation hidden inside a nebula. The facility has experienced an unusual crime; a high-ranking officer has stolen classified items and fled, leaving absolute chaos in his wake. As neutral parties experienced in dealing with unusual situations, the Gorkon’s crew has been called in to assist base staff in investigating the theft.

Locations


Depot 39

  • Theft: A ship of some kind has been stolen, according to an eyewitness. However, the databases containing all the information on the ships and items stored in the depot have been corrupted, and exactly what is missing is currently unknown.
  • Sabotage: To facilitate the theft, Johnson (and accomplices, perhaps) has sabotaged several areas of the station, taking some systems offline, disrupting others, and booby trapping yet more.

New Cyndriel

  • Lost to the Borg: New Cyndriel, originally a peaceful colony of some many millions, a popular destination for sunseekers, outdoorists, and artists who came to enjoy its unspoiled beaches, forests, and landscapes. Now assimilated by the Borg, and the shell of its former beauty. Instead dull, polluted and sickly looking.

Nassau

  • Nassau is a massive rogue asteroid within Ma No Umi. Once a base of operations for the Orion Syndicate, it now houses the survivors of the Borg conquest. Its erratic path through the plasma storms and gravitational anomalies of the region makes it very difficult to find, and the Borg do not seem inclined to bother. To provide protection from even the worst plasma storms, the base itself is located in the tunnels and caverns deep below the asteroid's crust.

Notable Characters


So far:

  • Commodore Daffyd Johnson: A human man in his late 50s/early 60s with greying auburn hair, pale, freckled skin and blue eyes. He is a well-regarded Starfleet officer with a career spanning over thirty years, trusted to oversee one of Starfleet’s most secret facilities. He has two children, a son and a daughter.
  • Captain T’Veran: A Vulcan woman of unknown age, with soft, gentle features and tawny skin. She has a respectable, if mostly administrative, career. She was last seen midway through her normal shift, several hours before the “nighttime” theft.
  • Richwine: A Depot 39 Officer.
  • Kael Tam: An unjoined Trill in his early 50s. In the Gorkon’s home timeline, he was killed in action aboard the ship. He appears to be a leader, or possibly the leader of the survivors gathered in Nassau.
  • Lena Josett: An ex-Borg Bajoran/Cardassian woman. In the Gorkon's home timeline, Lena was away from the ship and as such was not caught in the event horizon. In the Johnson Timeline, she was once an assimilated drone, now living amongst the civilians of Nassau.


Mission Summary


Click sub-headings below to expand or collapse.

Act One: The Winter of Our Discontent


The Gorkon has divided into four away teams with unique goals and objectives. In Act 1, they must each carefully navigate a station potentially full of booby traps and officers loyal to the charistmatic commodore. With limited information due to the highly secretive nature of Depot 39, it won't be so straight forward. But the end goal is clear: find out who is involved, where they are and why they are involved, so that Johnson and the stolen ship can be tracked down.

Decipher

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Locate

  • Locate (arrest?) the possible accomplice—initial investigations showed that the commander of the facility, Captain T’Veran disappeared several hours before the theft. She and the Commodore were known to be close friends, and she is wanted for questioning.

Arriving at Depot 39 and weary of any traps that they might come across, the team consisting of Neathler, Finch and Whitlock headed towards Captain T’Veran’s quarters to search for any clues where the missing Vulcan was hiding. A half-empty cup filled with a beverage and an abandoned game was all they found at first sight. After the arrival of Sienelis, their investigation revealed some Vulcan blood, some traces of DNA and that one of the latest appointment was with someone with the initials C.P.

They met the exhausted Chief Medical Doctor with those exact initials, in sickbay. It took some persuading before the man confirmed that the blood found was that of Captain T’Veran who also had acquired a medkit from sickbay. Following more leads on the blood, revealed a secret cabinet leading to a hidden passageway. The team entered the passageway, only to find a deadly trapped corridor at the end, which Whitlock activated in his haste. Crossing a horizontal ladder, Sienelis disabled the trap following the shouted instructions from Finch at the other side of the corridor.

It was here that, for a reason still unknown, T’Veran revealed herself to the team and led them to another dark room where they came to the agreement, the team would take the captain to the safety of the Gorkon. Thus T’Veran showed them the way to the cargo bay and its transporter. - by Samira Neathler.

Investigate

Tahna Meru, Ayiana Sevo, Gnaxac, and Isabelle Basilia investigated the Commodore's tactics on board the station. From physical evidence and logs in the security center, they determined the Commodore had spent months learning and coordinating the station's security response. In tracing a path he might have taken (and despite nearly getting spaced by a trap on the way there) they found a secret room where he'd stashed equipment he intended to use for the heist, including a PADD loaded with a complex virus. In ops, they were able to look into the PADD further, determining it simulated a security breach and gave anyone using the PADD access to the station's computers while they were locked down during the security breach. 

In an attempt to trace other PADDs with the virus on the station and uncover potential accomplices, they made their way to the science wing. There, they found the Commodore had stolen a prototype Molecular Phased Mineral Extractor, which could allow him to steal things without even having to break a lock, and a potentially incriminating data chip. They returned to the Gorkon to confirm their findings. - by Tahna Meru.

Repair

  • Repair the damage done—Johnson corrupted computer logs, took systems offline, and possibly left booby traps to enable his escape and cover his tracks. Make the facility safe and secure again.

The repair team of zh’Tisav, Stoyer and Bowers began at the stations main computer core. After finding a monitoring device, they used it’s design to develop a rudimentary program by which to detect the traps left behind by the Commodore. They realized they wouldn’t be able to repair the computer directly, and moved on through the stations dark maintenance corridors.

They safely circumvented one trap, only to set off an explosive one while trying to access a subprocessor, barely making it out alive. After making emergency repairs to the fire supression system as well as the plasma distribution system the team made their way to the stations lounge, where they located another bomb. This time they were able to neutralize the trap and enact some much needed repairs.

Their quest to repair the station next led them deeper into the station to the shuttlebay deck. Two of the stations personnel followed them there, trapping them on malfunctioning gravity plating. They confronted the suspicious pair, learning they were following them on the Commodores orders, andtook them into custody. One was sent to the Gorkon’s brig while the second remained as the teams “minesweeper.” They continued fighting through the Commodore and his lackey’s traps to finish their repairs by restoring the main computer to a functional state. - by Vylaa zh'Tisav

First Interlude


"After our time on Depot 39, our intrepid heroes have put right some of Johnson’s sabotage and discovered some of his plans. Alas, but too late—the Gorkon arrives just a fraction too late to stop him using his temporal device. Caught in its wake, they watch the universe change in front of their eyes into one conquered entirely by the Borg." The Federation is gone, and the Gorkon is the last bastion of a time which never happened. In this interlude, the crew must process and reconcile their new reality, in different locations across the ship.

Act Two: Do Not Go Gentle Into That Good Night


"But I am going to tell you that you’re not alone. We’re a crew, and we’re a crew who can, and have, achieved the impossible. We will find a way to undo the damage Johnson has done, and we will get home to our families and friends. That’s a promise we make right now, to ourselves, to everyone on this ship, and all those absent who we hold in our hearts." - Quinn Reynolds

The Gorkon is under attack from a Borg Cube, holding her own as best as she can, though she has taken at least one severe blow. In Act 2, the engineers must work together to repair the warp core that has gone offline, as the bridge directs the ships defense with limited options. One team will safeguard civilians, and another prepares for Borg intruders.

Bridge

Grappling with an offline warp core, and quickly adapting Borg, Quinn Reynolds directs the bridge accordingly. Using tactics such as evasive maneuvers, tactfully deployed probes, and considering decoys such as meticulously timed shuttle explosions, the team were up against it. With drones being launched from the Cube, landing onto the hull of the Gorkon in an unprecedented move, Helmsman Cory Stoyer continued to weave and heave the ship, forcing the intertial dampeners to play catch up. With a suggestion by Rahkmar to reverse the polarisation of the hull, later used though with not enough of a result, Reynolds suggested sending an electric current through it instead; Ayiana Sevo zapping into quick work, the majority of drones were shaken off. Eventually, the arrival of four ships, Romulan, Klingon and Cardassian in origin, led by Kael Tam appeared, greeting the ship with a data packet containing crucial EMP information to disable those drones that had intruded the lower decks, the final nail in the coffin for the Borgs initial invasion. - by Doz Finch

Corridors

While handing out melee weapons to security teams on deck eleven, the team of Neathler, Taelon, Finley and Farvor detected signs of nanoprobes that led them to a Borg node on deck ten. Making sure the node was no longer connected to any of the Gorkon’s computer systems, the node was transported to a closed cybernetic lab where the team went in lockdown.

A machine, setup by lieutenant Taelon, dissected the node piece by piece and the team discovered it was constructed from materials mainly coming from species from the Alpha Quadrant. During the ship’s bumpy ride, Borg drones managed to get onboard and lifting the lockdown, the team went to stop them.

Their journey took them to the daycare where they encountered and killed two Borg drones, only to discover they were former crew members. More Borg signs were detected at Sto’vo’kor and just after the team engaged with the Borg, a pulse disabled the drones, leaving the team behind to do the clean up. - by Samira Neathler.

Science Labs

Lieutenant Commander Tahna Meru along with Ensigns Nera Ay, Vesela Pace, and Solkon led the charge in locating civilian scientists and family of crewmembers trapped in the science labs on the lower decks, including Lieutenant Vylaa zh'Tisav's daughter. The group encountered blown conduits and a raging fire on Deck 17, which they successfully put out before locating the civilians in a series of wrecked labs. With the civilians in tow, the group relocated to a storeroom on Deck 18, away from the action, and borrowed a few Bajoran resistance tactics to set defensive traps for the Borg along the way. With no Borg detected on their deck and battles raging overhead, the group used the Gorkon's computers to send out false life signals to lure Borg on the upper decks to less populated areas of the ship. Ultimately four civilian casualties were reported from the science labs, with three others transported to sickbay for treatment. - by Tahna Meru

Main Engineering

With the warp core offline, due to a crack in the intermix chamber established during the fight, as well as damaged dilithium crystals, Lieutenant Gnaxac climbed inside to launch immediate repairs. Lieutenants Vylaa zh'Tisav and Doz Finch arranged his equipment as fires and other mechanical issues raged in their vicinity, leading to at least one fatality. Although tumultuous, the core was fixed, but the reinitialisation delayed as they discovered a second microfracture. To prevent fatigue, Finch and zh'Tisav swapped places with Gnaxac and with use of sealant and a welder, worked quickly to repair it a second time, doing so in difficult heaving conditions as the ships inertial dampeners struggled to keep up with its violent thrust manoeuvres.

Once the core was brought back online, they tracked its progress meticulously, disturbed soon after by the arrival of drones that had infiltrated their deck using unknown micro-transportation technology. A deadly skirmish ensued. With blades, Finch defended Gnaxac from a wandering drone, as zh'Tisav and a security team took on the rest. Once the core was secured and safe again, an EMP reverberated throughout the decks, setting conduits and consoles ablaze in Main Engineering, adding the next stage to their Damage Control: Firefighting. - by Doz Finch

Second Interlude


After a desperate battle with the Borg, the crew of the Gorkon have discovered a tiny ray of hope. Survivors, eking out an existence in the former home of pirate lords: Ma no Umi.

Act Three: TBA



Notable SIMs


Act One & Interlude

Act Two & Interlude

Mission Reports & News