Fight the Power (Gorkon)
2400, Episode 22 |
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USS Gorkon | ||
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ACTIVE STATUS | ||
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Creating Fight the Power
- Stardate 240002.05 to Present
Rise up, brave souls! The time for action is now. The Cardassian oppressors have enslaved our brothers and sisters, but we will not stand idly by. We are the Maquis, and we will not rest until we restore freedom to our people. We call upon all those who will fight for freedom to join our ranks. Together, we will overthrow the Cardassian oppressors and bring an end to their reign of terror. The future of our colony is in our hands: let us seize it with strength and determination. This is our moment: let us make the most of it.
Locations
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Witherington
Witherington
- Located on Indre III, a temperate, lush Class M planet;
- It is the main colony/urban centre on the planet—there are other townships and villages, but this is the seat of government, trade, and travel;
- The Cardassians are in full occupation of the city and have deposed/imprisoned the government, disbanded the local law enforcement, instituted their own patrols and imposed a curfew;
- Some sections of the city are damaged and/or without power;
- Rainfall is constant, a result of damage to the colony’s weather control systems.
Notable Characters
Name | Description | Personality |
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Glinn Corbin Terek | Dark, slicked back hair Disfiguring scar on cheek |
Terek is a cunning and merciless Glinn, renowned for his unswerving tenacity to achieve his objectives. He possesses a razor-sharp wit and is an astute strategist, able to adapt to rapidly shifting circumstances and conjure up innovative solutions to seemingly insurmountable obstacles. His unwavering loyalty to the Cardassian Empire is unshakeable, and he believes that the ends justify the means. He is a formidable adversary and a mercurial opponent, one whose tenacity and acumen should never be taken lightly. |
Glinn Giria Palnin | Dark, velvety shoulder length hair Sparkly hazel eyes |
Palnin is a taunting, sly and particularly vain Glinn, whose love for the Cardassian military comes second only to her love for herself. Her striking beauty has often concealed her cleverness, playing a critical part in her ambitious goals to climb the ranks as far as she possibly can. A keen interrogator, she enjoys belittling her victims, taking note of their personal quirks and using them as distraction tactics. |
Imul | Bajoran |
Discovered seeking shelter in a marketplace warehouse in the Outskirts of Witherington, Imul is a member of the Bajoran Resistance with ties to a group of farmers out in the Farmlands, taking refuge and gathering supplies in their damaged but still standing barn. |
Mission Summary
Click sub-headings below to expand or collapse.
Act One: The Long Night
The Skarbek crew have smuggled themselves onto the planet in small teams, to better escape the Cardassians’ notice. Currently, they had spread out through the city in order to pursue their goals and minimize the chance of getting caught. Communications were available, but to be used sparingly in case the Cardassians notice the transmissions.
Scout (Forces)
- Gather intelligence on Cardassian forces and defences. Use stealth and deception to evade Cardassian patrols and gather information without being detected.
- Team: Samira Neathler, Ayiana Sevo, Cory Stoyer, Piravao sh’Qynallahr
Fingers, Red, Strip and Blades avoided a booby-trap in the staircase of a tall building they’d use as a vantage point to gather more data about the numbers and locations of the Cardassian patrols. At the top floor, they freed four citizens who sat on a pressure plate rigged with explosives. After gathering the info they needed, and activating a timed explosion inside the building to outfox the Cardassians, the team moved underground. There, they discovered the abandoned subway was not as inactive as it seemed at first sight. With the trains transporting the Cardassians from one area to the other, they need to find another way to scout one of the command centres.
Scout (Infrastructure)
- Prepare and plan for sabotage operations against Cardassian ships, weapons, and equipment. Identify key infrastructure such as power plants, supply depots, and transporter hubs to target and cripple the Cardassians’ ability to operate on the colony.
- Team: Quinn Reynolds, Vylaa zh'Tisav, T'Lar
Shades, Cable, and Cir-cen hit the ground running, deciding the best way to gather the intelligence they wanted was to use Cable’s hacking skills. They made a fortunate discovery of a computer terminal while seeking shelter inside a basement, though a combination of roving Cardassian patrols and activity elsewhere meant they couldn’t leverage the discovery to its fullest. After discovering a dead drop of information, and surprise contact with two members of the local resistance, the trio escaped the basement before it collapsed. Emerging into a brewery, they continued their intelligence gathering... and discovered some of their friends and allies are in the hands of the Cardassians.
Supply
- Acquire medical supplies and equipment for the care of wounded resistance fighters and colonists. Locate and secure weapons and ammunition for the resistance fighters.
- Team: Jo Marshall, Gnaxac, Bryce Tagren-Quinn
Blondie, Doodle, and Croaker began their quest to steal supplies from the Cardassians in the Cirque des Renégats, a bar in Borrel District. They eluded a group of Cardassians in the pub and made their way out into the area, ducking for cover as Cardassians attacked the streets. The Witherington Resistance guided them in the right direction, and they discovered the Niu Hotel's subterranean level and entered tunnels underneath, just as the Cardassian unit took over the hotel.
Recruit
- Identify and recruit local colonists who are willing to join the resistance. Distribute propaganda and information to the colonists to raise awareness of the resistance and their cause. Provide medical care, food, and shelter to the oppressed colonists.
- Team: Tahna Meru, Alieth, Doz Finch
Lark, Trouble, and Gramma made their way through the outskirts of Witherington, passing through what used to be a residential district. They found a piece of metal bearing the seven-petaled flower of the resistance, and grovelled their way out of an encounter with a Cardassian patrol while on their way to one of the city’s markets. At the market they provided medical care to a man named Lidal, before Trouble was separated from the group. Lark and Gramma joined him and his cousin, Imul, for a meal at their house, before the house was ransacked by Cardassian troops.
Act Two:
Scout (Forces)
- Explore the maintenance tunnels for information on the hidden Cardassian forces, get out of the subway alive, transmit their gathered intelligence to Papa Bear.
- Team: Samira Neathler, Ayiana Sevo, Cory Stoyer, Piravao sh’Qynallahr
Scout (Infrastructure)
- Rescue the captured members of the Maquis.
- Team: Quinn Reynolds, Vylaa zh'Tisav, T'Lar
Supply
- Escape the tunnels, complete the supply mission.
- Team: Jo Marshall, Gnaxac, Bryce Tagren-Quinn
Recruit
- Deal with the retaliatory actions of the Cardassians against the population, gain the trust of the local resistance.
- Team: Tahna Meru, Doz Finch, Imul
Act Three:
Notable SIMs
Mission Reports
- Stardate 240003.16: Resistance rises in Cardassian occupied colony Witherington
REV SD 240003.24 |
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