Dungeons & Denobulans (Constitution)

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Officers taking part in the Mission
Name Position Notes
Jalana Rajel Commanding Officer Team Nercomancer
Saveron First Officer Dragon's Prize/Poetry Slammer
Maxwell Traenor Bridge Officer Outside of Holodeck
Sarah Mason Mission Specialist Outside of Holodeck
Prudence Blackwell Chief Comm/OPS Officer Team Nercomancer
Ardaris Sh’Thelzan Helm Officer Team Mad Queen
Atan T'Seva Acting Chief Security Officer Team Roc
Yito Seja Security Officer Team Nercomancer
Teryn Vehk Tactical Officer Team Mad Queen
Dag Sindri Engineering Officer Team Mad Queen
Choi Ji-hu Engineering Officer Team Roc
Jacob Horne Engineering Officer Team Nercomancer
Shar'Wyn Foster Chief Medical Officer Team Roc
T'Reshik Science Officer Team Nercomancer
Dave Young Science Officer Team Roc
Solaris McLaren Chief Intelligence Officer Team Mad Queen
MSNPCs
Name Position Notes
[datafrag] the Dread Dragon Played by Choi Ji-hu
The Mad Queen Janet Crazy Cat Lady, oh yeah and queen Played by T'Reshik
Coming Soon Nercomancer Played by Saveron
Dameroth Wise old man Played by Saveron
The Roc Huge Bird with golden egg Played by Jalana Rajel
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Mission Brief

Coming Soon

Mission Summary

  • Commander Saveron hosts a holodeck party for the senior staff in a Dungeons & Dragons program running on the experimental Faust Control Unit military-grade holodeck processor, installed and facilitated by Choi Ji-hu.
  • Although there's a hiccup in the party when the program randomly assigns classes and races for a number of the officers, the presentation of ribbons and promotions goes well enough.
  • The event is thrown into chaos when a gargantuan, rhyming red dragon named [datafrag] the Dread literally crashes the party and kidnaps Saveron, who was assigned the role of Queen Avariel. The crew quickly comes to the realization that they are trapped in the program with the safeties off, and figure they'll need to finish the quest out to have any chance of escaping.
  • An eccentric NPC named Dameroth the Wise appears and explains to the heroes that to rescue the queen they'll need to gather the golden egg from the nest of a Roc on the great spire of stone to the south, a wand tipped with a Gorgon’s eye from the land of the "Nercomancer" to the east, and the Sword of Ice from the castle of the Mad Queen in the west.
  • Captain Jalana Rajel, in the role of the king, quickly splits the groups and sends the adventurers after the items.

The Roc That Laid the Golden Egg

  • Commander Shar'Wyn Foster leads Commander Atan T'Seva, Choi and the recently arrived, haplessly trapped Ensign Dave Young to find the golden egg of the roc.
  • They beginning by seeking out a map or directions at a tavern in the nearby port city, although they're concerned to find it's name is the Black Hole Bar, the same as the Constitution's ten forward bar.
  • After a disastrous entrance by Choi, they speak to a dwarf named Prospector Olek from the clan of Kirkhammer. He explains they seek Romulan Warbird, a roc that has wreaked havoc on the land and lays a golden egg every 100 years.
  • After swiping a map from Olek, the group sets out into the rocky southern lands. After a quiet journey their are ambused by a group of Romulan-elves.
  • Young hides, but Choi charges into battle while Foster and Atan follow, battling back the Romulans, who eventually turn tail and flee. It is apparent why when the invisible roc, Romulan Warbird, flies overhead, creating a massive windstorm.
  • At the behest of his companions, Young steps out from cover to attempt to fire on the roc, but is grabbed in its talons and carried away, severely injured in the process, though he manages to fire his arrow an injure the roc while it has a hold on him.
  • Choi advises the other two to attack the roc with magic while he climbs up to get the egg.
  • In the roc's nest, Choi is confronted with the giant golden egg, impossible to carry on their own. He prays to the god of engineering and is given a Starfleet Marine issue Bag of Holding.
  • The other two catch Young while the roc turns its attention on the injury, and Choi's meddling with her egg.


Catching the Gorgon's Eye

  • Captain Rajel leads Ensigns T'Reshik, Jacob Horne, Lieutenants Yito Seja and Prudence Blackwell through the countryside to seek the lands of the nercomancer and the gorgon eye tipped wand.
  • As they begin to travel they encounter elven merchants Vinfiriel, Vinfael and Esthaeri, although the elves mistake their approach as an ambush.
  • Blackwell accidentally frightens the elves with a spell, and Rajel steps in to attempt a diplomatic solution.
  • Together, the group offers treasure, a king's gratitude and a diamond studded sword for the elves' help. The elves turn down the generous offer, but offer directions and an Amulet of Turn Undead with three charges, and a ride to the border of the Nercomancer's lands in exchange for a writ of Royal Favour.
  • As they travel on the back of the wagon, the adventurers notice visual glitches in the program, and Blackwell continues to experiment with her magical powers before they arrive in the wastelands of the Nercomancer. After doing some final trading with the elves they set out.
  • The party is attacked by a group of winged monkeys sent by the Nercomancer. Blackwell sets the monkeys on fire with her magic.
  • The Nercomancer sends a group of corpses, dead elves, dwarves, humans and other races, after the party. Blackwell turns the undead, sending them back to their master, and suggests following them to lead them to the Nercomancer.
  • Following the corpses, the party arrives at the Nercomancer's castle.

Crossing Swords With the Mad Queen

  • Lieutenant Solaris McLaren leads Lieutenants Ardaris Sh’Thelzan, Dag Sindri and Ensign Teryn Vehk through the Forest of Dreams after the ice sword of the Mad Queen.
  • The group encounters a program NPC, Bob of Melnibone, who offers to show them the route to the castle of the Mad Queen.
  • As the group continues into the Forest of Dreams they realize they are being watched by a cat who dashes away moments before the trees begin to attack them.
  • Sh'Thelzan is able to use one of her alchemical abilities to fend off the trees' attack, when a terrible noise frightens Bob of Melniborne into a trap, fearing the Mad Queen is after them.
  • After looking for ways to free Bob of Melnibone, Vehk spots a cat and captures it.
  • The team is beset by a small army of cats, one of which wearing a crown of swiss cheese, forming a ferocious feline escort.
  • As they arrive at a bridge across a moat to the Mad Queen's castle, Bob of Melnibone points out that the moat is infested with river sharks, yet the adventurers press on.
  • After some tricky business with the drawbridge, the adventurers make it inside the Mad Queen's castle.
  • Queen Janet makes her presence known, along with a cadre of cats as both chaperones and accoutrements.
  • The party begins to negotiate with Queen Janet to attain the ice sword. The queen leads the party through her cat and cheese-themed castle to present them with a dinner of cheese and cheese drinks, served by cats.
  • Bob of Melnibone begins to offer some of his wares to Queen Janet before launching into a song of the Isle of Cats. The song has a strange effect on the cats, who seem enchanted into dancing along, and Queen Janet, who becomes agitated, threatening to set her lions on the party. Sh’Thelzan encourages Bob to continue singing, while urging her companions to protect him.
  • As Janet urges her cats to attack, Bob's song melts her body into kittens, until only her head remains, attached to a small body.
  • As tiny Queen Janet throws her army of cats against the adventurers, they fight their way to the ice swords.

The Red Dragon's Hoard

  • In the dragon's cavern, Commander Saveron makes a study of the red dragon [datafrag] and attempts to engage the dragon in iambic heptameter. The dragon responds by revealing that she has access to knowledge of the world outside the holodeck.

Outside the Holodeck

  • In sickbay, Mark Two is attacked by a malfunctioning EMH III, Emma, dressed up as a red sorceress. He calls Georgio for help.
  • While a number of the junior staff attend a crew party in one of the Constitution's mess halls, in the Engineering Systems Programming Office, Ensign Paku is convinced that random malfunctions through the ship are connected.
  • Commander Maxwell Traenor returns after a leave with his niece, Cadet Eden Taylor, who is continuing her studies aboard the Constitution.
  • After having trouble with a malfunctioning turbolift, the two run into Paku, who is trying to get to sickbay to stop a malfunction with the EMH. They resolve to investigate the matter together, and Paku leads them to ESPO.
  • Meanwhile, Georgio has responded to Mark's call for help and appears in ESPO, explaining what has happened. Paku is panicked, while the others are skeptical.
  • Traenor consorts with the ESPO crew before resolving to investigate the matter himself with Georgio as a friend of Mark. Paku offers an emergency teleporter and a commline to Commander Traenor before they depart.
  • The corrupted Emma hologram attacks Mark in one of the sickbay offices, demanding he serve her. He calls for help, but she has cut comms to and from sickbay.
  • Outside sickbay, Traenor and Commander Sarah Mason, who has also returned from a leave, run into each other as she attempts to get clearance from Sickbay.
  • Traenor and Mason get into sickbay to find the malfunctioning sorceress Emma has transformed Georgio into a sexy elven poolboy, and is attempting to take control of the holographic beings.
  • Traenor and Mason bluff their way out of danger, offering to alter sickbay's holo emitters to create a shrine for the Sorceress.
  • On another deck, a children's party goes awry when the holographic magician turns on Saavok. The junior officer party is also interrupted with malfunctioning replicators and the lights system going out.
  • Mason and Traenor arrive outside of Holodeck 01, but are restricted access. Traenor points out that the holodeck is drawing on computer power much more than it should.
  • Lieutenant Jerome Milsap, also freshly arrived from a LOA, seeks out a commanding officer not "relaxing" on the holodeck. He gets in touch with Commander Traenor.
  • In sickbay, Georgio promises to redecorate sickbay with Mark's help.
  • At the children's party, the Kapoor twins attempt to distract the holographic magician, who has turned on Saavok, while Ditala and Tyva Dal look for a way to turn the magician off.
  • On the bridge, Lieutenant T'Aven contacts Traenor to let him know that, following several malfunctions, the Constitution releases docking clamps with Starbase 104.
  • Cadet Taylor joins T'Aven on the bridge, offering to help. With Taylor's help, T'Aven decides to take the Navigation Signal Processors offline.
  • Georgio and Mark trick Emma into letting Mark go to find Commander Traenor, while the malfunctioning holograph plans a party for the ascension of [datafrag] the Dread.