Drill (Artemis): Difference between revisions
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[[File:Purple-nebula.jpg|thumb|left|]]Intended as a training exercise, the crew of the [[USS Artemis-A|''USS Artemis-A'']] was divided in two, half manning the borrowed [[USS Berlin|''USS Berlin'']] to put both the ''Artemis'' and her crew through their paces. | [[File:Purple-nebula.jpg|thumb|left|]]Intended as a training exercise, the crew of the [[USS Artemis-A|''USS Artemis-A'']] was divided in two, half manning the borrowed [[USS Berlin|''USS Berlin'']] to put both the ''Artemis'' and her crew through their paces. | ||
*Location: The Paulson Nebula | |||
Revision as of 11:29, 10 August 2023
USS Artemis-A | ||
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ACTIVE STATUS | ||
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"We need to get the gas neutralized, rescue Dakora’s team, get word to the Berlin, find whoever is sabotaging the ship, and not get blown up in the process. (beat) Any questions?"'
- Captain Addison MacKenzie
Intended as a training exercise, the crew of the USS Artemis-A was divided in two, half manning the borrowed USS Berlin to put both the Artemis and her crew through their paces.
- Location: The Paulson Nebula
Act 1
Since their last mission was entirely planet-side,[1] Commander MacKenzie thought it prudent to give the crew a feel for what the Artemis was capable of. To that end, she set Commander Adea in command of the USS Berlin with a draft of the senior staff under him. Once in place, the now two crews would face off in a mostly-simulated combat in a nearby nebula. The environment there would not only prevent full impulse travel, but also add an element of uncertainty to the exercise.[2] (See Crew Manifests section for crew breakdowns)
USS Artemis
After entering the nebula, the crew of the Artemis deployed probes with modified signatures, intended to distract the already less-able sensors of the Berlin. After searching, they located a signature that eventually proved to be their quarry. Firing upon the smaller ship had the desired effect: decreased shielding and minor damage, but it also had an undesired effect. The phaser fire, though decreased in intensity for the exercise, was enough to trigger ignition of a plasma flare. This backfire of sorts caused significant damage to the Artemis' own shields, which sent the crew into repair mode. Yalu, Vedic and Savel headed to Main Engineering to assess and repair damage there. Upon arriving, they found an overturned replicator playing some sort of advertisement for drink-ware.[3]
USS Berlin
The Berlin took a careful approach to the nebula, having a disadvantage with sensor capabilities. Moments before being attacked by the Artemis, Ensign Kawarda (utilizing a "tactical astrometrics station") was able to spot the ship and relayed the information to Lorana on the bridge. There was however, no time to avoid the attack, and when the Berlin was hit and damage reports made, Adea made the call to send a boarding party over to the larger ship. Dakora suggested beaming in other items as a means of diversion not dissimilar to the Artemis' use of the probes, but on a smaller scale. The more obviously tactically valuable boarding points would serve as the diversions while Dakora, Osuna and Jones would beam into Elysium with a small contingent of security officers.
Act 2
USS Artemis
- Bridge Crew
While Yalu, Vedic and Savel were dealing with the boarders, the bridge crew were brainstorming ideas on how to keep themselves hidden from the Berlin while they dealt with the boarders. Silveira suggested offense rather than defense, triggering multiple plasma flares at once and hopefully hit the Berlin, making it retreat from a possible confrontation, and thus giving the Artemis ample time to hide. Just as they prepared to do this, they noticed an obscure contact which was possibly the Berlin. Opting for a wide spread, Silveira fired at the contact and the plasma in one fell swoop, lighting vast amounts of the nebula aflame. As the Artemis moved away from the flares, boosting their shields to avoid more damage, the computer alerted the bridge crew that a detonation had been registered on deck 5, and Silveira handed out phasers to everyone in the room, prepared for a possible firefight. Meanwhile, Jovenan alerted the Captain that their plan to shield the Artemis hadn’t worked. They were still fully visible and running out of places to go. The ship was being bombarded, both from within and without, and as the simulated damage started mounting up, the Captain grew suspicious. What if all that simulated damage was, in fact, not simulated at all? [4]
- Security Team
To make sure any boarders would have a hard time doing any ‘real’ damage (in terms of the drill), Vedic locked down the main computer core and set failsafes to potentially trap any would-be hackers, while Savel directed all on-board security officers to do sweeps of all decks. As the trio itself moved to try and intercept the boarders before they gained access to any sensitive systems, Yalu suffered a simulated injury, but chose to continue on with the others towards Deck 5, where the computer core was located. The computer identified Dakora, Osuna and Jones’ location as within the crew quarters there, but when making contact with the ‘enemy group’, they discovered that their adversaries had exchanged combadges with some other crewmen. Just as they realized that their quarry had already moved on to the computer control room, a simulated explosion rocked the ship, taking the artificial gravity with it while they heard phaser fire in the distance. A confrontation was imminent. Vedic was called away to help with repairs for some stuck turbolifts just before the firefight broke out between the two teams. When Dakora’s team started their escape through the Jeffries’ Tubes, Yalu’s group was prepared to follow, before they made a disturbing discovery. Very real anesthezine knockout gas had been released on the deck they’d just left, and the computer core was going haywire. This was no drill anymore. [5]
USS Berlin
- Bridge Crew
While the boarding crew was aboard the Artemis, the Berlin were devising ways to keep their opponents occupied, so they wouldn’t have time to deal with the boarders. Yellir devised a ploy that would fool the Artemis’ sensors into thinking that another warp signature was approaching them from the other direction. Their plan seemed successful as the Artemis aimed at everything in its vicinity, and the Berlin made a run for it, hoping to outrun the plasma flares. With the concentration of plasma pockets in the nebula, Lorana alerted Cmdr. Adea that they only had two options left for navigation: either come up right next to the Artemis – which was on its way towards safer waters – or fly deeper into the perilous nebula. Yellir planned on concealing a subspace message to Dakora within a subspace signal bombardment amplified by a tractor beam, and was given permission to do so by the Commander. Once they did, Adea was shocked at the extent of damage being done to the Artemis[6] and ordered the crew to go on standby.
- Boarding Party
Realizing that they might be trackable via biosigns, the boarding party devised a plan to trap some Artemis crewmen in some crew quarters and swap combadges. Accomplishing their task, the boarding group was slimmed down from 4 to 6, with Dakora, Jones, Osuna and Security Officer Kliss’lai continuing on their mission, which involved attaching simulated explosives to various access points for the computer core. While heading towards the second site, the group heard a sudden noise from an overhead gangway but didn’t immediately see any hostiles. They managed to get the second explosive attached and primed and left the computer control room behind, just as phaser fire started shooting towards them from the other end of the corridor. While the simulated explosions took out both the artificial gravity and the corridor’s lighting, the boarding party with a now ‘injured’ Kliss’lai opted for an exit strategy that involved swooping through an access hatch to a nearby Jeffries’ tube. There, they encountered a bloodthirsty crewman, Renirs, who had been on a mainentenance job, and instead opted to beat up Osuna with a very unsimulated wrench. After deescalating the crewman’s assault, she was brought along with the group as they climbed through the Jeffries’ Tubes, aiming for Sickbay so they could heal their simulated damages. It wasn’t until they exited the Tubes, that they realized their folly. They’d exited the tubes straight onto a deck filled with Anesthezine gas. Hurrying towards Sickbay – and its isolated environmental systems - before they lost consciousness, the group realized that they had bigger problems than a few yellow combadges. [7]
Act 3
Aboard the Artemis, a number of plans were set in motion. The Captain, Yalu, Jovenan and Doctor Sadar - a recently assigned Ensign - would work on dealing with the knockout gas currently enveloping the entirety of Decks 5-7, while Savel got permission to lead a team consisting of himself, Silveira and Kader down into the ship and locate Dakora's team so they could join forces against the rogue element that had boarded the ship and were currently sabotaging them from within. Meanwhile, out in the void of space, the crew aboard USS Berlin had been warned by Dakora something was amiss on the Artemis, and now began a surveying mission to see if they could locate another ship in the vast nebula surrounding them.
- Dealing with the Gas
Jovenan and Sadar's plan to deal with the gas was to use the environmental systems to vary the air pressure in different areas of the afflicted decks, effectively guiding the gas towards the Quarantine Suites in Sickbay, so they could contain it until it could be rendered harmless. Accompanying them into the Ship - since all environmental controls did not work from the Bridge, and a viable antidote needed to be dispatched from Deck 13 anyway - were Captain MacKenzie and Yalu. The air pressure plan - activated by a series of interfaces on the afflicted decks - worked flawlessly, but Sadar realized that the gas wasn't any simple knockout gas, but instead a cocktail of various drugs - the most problematic of which was Felicium. As such, they needed to make their own cocktail to combat it, and wake their slumbering crewmembers without any lasting effects. Once there, they realized that they'd missed Dakora's team, and after Captain MacKenzie accessed the computer, she found that they and Savel's team were congregating on the Intel Suite, and that the Berlin was currently engaged in combat. The Captain decided that - since the gas had been quarantined, and they'd instructed a medical team to start experimentation to find a viable antidote - her team should return to the Bridge.[8]
- Defeating the Boarders
- Dogfight in the Nebula
Crew Manifests
- USS Berlin:
- Cmdr Adea - acting CO
- LtCmdr Dakora - acting FO
- Lt Osuna - security/tactical
- Lt Yellir - engineering
- LtJG Jones - medical
- Ens Lorana - science
- Ens Kuva - engineering (joined partway)
- USS Artemis-A:
- Cmdr MacKenzie - CO
- LtCmdr Yalu - acting FO
- Ens Kader - helm
- Lt Silveira - tactical
- Ens Savel - security
- Ens Vedic - engineering
- LtJG Jovenan - science
- Ens Sadar - medical (joined partway)
- Mentioned NPCs:
- LtJG Tula - Simmed by Talos Dakora
- Crewman 3rd Class Renirs - Simmed by Jovenan
- Ens Kliss'lai - Simmed by Hiro Jones
- Ens Yiddik
MSNPCs
- Enno, CO of the Sarna
- Hodga, Tactical Officer and Combat Leader of the Sarna
- Nirra, Infiltration Expert of the Sarna
- Malik, Engineer of the Sarna
Enno
Simmed by: Yogan Yalu
- MSNPC name: Enno
- Age: On the older side
- Sex: Male
- Height:
- Appearance:
- Skin: Pale and pocked
- Eyes:
- Hair:
- Carriage:
- Job: Commanding Officer, Sarna
- Bio: Enno grew up as a Suliban refugee, moving from ship to ship during his youth. At some point during his life, he served the Nyberrite Alliance for two decades, and later used this experience for the smuggling operation he and the Sarna’s crew ran out of the Borderlands. He had a wife and children, but saw them rarely due to the nature of his job.
Hodga
Simmed by: Addison MacKenzie
- MSNPC name: Hodga
- Species: Suliban
- Gender: Female
- Appearance:
- Hair color:
- Eye color:
- Height:
- Job: Tactical Officer and Combat Leader, Sarna
- Bio: Hodga and her brother Enno grew up as refugee, moving ship to ship as was necessary. At some point during her youth, Hodga became a gang leader and developed a talent for violence and combat. She has served as the tactical officer and combat leader on the Sarna for five years, and is the sister to the vessel’s Captain, Enno. She helped to oversee the countless refits to the ship and made recommendations for the types of weapons platforms that should be installed,
Nirra
Simmed by: Luxa Lorana
- MSNPC Name: Nirra
- Age: 33 (BoD 236702.09)
- Sex: Female
- Appearance
- Body Type: tall and slender, long arms and legs.
- Skin: Mottled green
- Eyes: Black
- Hair: None
- Genetic Alterations: Skeletal flexibility, aversion to extreme temperature changes (freezing to hot). She is able to alter the dimensions of her face to appear human for short periods of time.
- Job: Infiltration Expert, Sarna - Nirra is an accomplished Infiltration Specialist for the Suliban Cabal. She is an expert at covert operations, and due to her genetic alterations is able to adapt to many different experiences and environments, as well as the ability to gather intelligence, sabotage, and disrupt. She is trained in a variety of different species computer systems, including Federation's, and is proficient in hacking.
- Family
Mother: Ranira, deceased
Father: Orat, deceased
- Bio
Raised within an impoverished, displaced Suliban colony. Her mother, Ranira and father, Orat, perished of a disease that swept through the Suliban community when she was two years old. This same disease almost killed her too. The disease was preventable, the colony lacked the healthcare expertise and the means to cure this affliction within the Suliban community. Hundreds of Suliban died needlessly. Nirra then spent the remainder of her childhood within a Suliban orphanage. That was a recruitment front for the Cabal. They indoctrinated children to their cause from a young age. Promising a better future for the Suliban people. Nirra was a prodigy to them. A loyal and fierce accolyte. She devoted her entire life to the Cabal, and is now one of their most accomplished agents. She has a taste for violence and cruelty, and a lack of compassion or empathy.
Malik
Simmed by: Savel
- MSNPC Name: Malik
- Age:
- Sex: Male
- Appearance:
- Height:
- Skin:
- Eyes:
- Hair:
- Job: Engineer, Sarna
- Bio: One of the newest members of the Sarna's crew, Malik was brought aboard to replace another crewmember, though he didn't know for what reason.
References
- ↑ Impact (Artemis)
- ↑ 'Drill', Cmdr. MacKenzie, Stardate 240005.26
- ↑ 'Bamboozled', Lt.Cdr Yogan Yalu, Stardate 240006.13
- ↑ 'Trouble', Cmdr. MacKenzie, Stardate 240006.26
- ↑ 'Oh, this just got serious', Lt.Cdr. Yalu, Stardate 240006.26
- ↑ 'We're Not Playing Games Here', Cmdr. Adea, Stardate 240006.21
- ↑ 'All Gone Wrong', Lt.Cdr Dakora, Stardate 240006.27
- ↑ 'Bring Us Around', Cmdr. MacKenzie, Stardate 240007.12