Academy Majors and Minors/Engineering: Difference between revisions
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Cadets should total 48 credits: 21 Core, 18 Engineering (4 + 14), and 9 Elective (6 of which can be minor credits). | Cadets should total 48 credits: 21 Core, 18 Engineering (4 + 14), and 9 Elective (6 of which can be minor credits). | ||
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[[Category:StarFleet Academy Curriculum|Majors]] | [[Category:StarFleet Academy Curriculum|Majors]] |
Revision as of 04:53, 8 February 2014
Academy Library |
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ResourcesEngineeringMiscellaneous
Engineering Cadet Requirements
Engineering personnel provide the necessary repair and upkeep of equipment aboard ship. It is suggested that prospective Engineers select one (or more) Engineering skills to specialize in. Note that StarFleet Engineers, at first, are primarily concerned with the various electronics systems throughout the ship. This is due to the Federation's heavy use of electronic equipment for almost every function. The only non-electronic equipment aboard most ships are the Warp drives and Impulse engines. However, Engineers can specialize in any Engineering field, because StarFleet encourages research and development of newer and better systems. Cadets majoring in Engineering usually take Helm/Navigation as their minor. Some smaller ships may use the Engineer as a back-up commander. Those Engineers may minor in Operations, and will want to go to Command School. Engineering MajorTo major in Engineering, a cadet must take these classes (4 credits):
And 14 credits of these classes:
While any 9 general electives or minor classes can be used to complete your course of study, StarFleet Academy would recommend selecting from the following:
Cadets should total 48 credits: 21 Core, 18 Engineering (4 + 14), and 9 Elective (6 of which can be minor credits). |
COMMAND | ENGINEERING | SURVIVAL | HEALTH SCIENCES | ARTS & SCIENCES | |
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Helm & Nav. | Engineering | Security | Nursing | Counseling | Science |
Intelligence | Com. & Ops. | Tactical | Medicine | MARINE OFFICER |
Majors & Minors |
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