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* For historical SB118 references, please visit [[Black Tower/Intel]].
{{Starfleet Header|Starfleet Intelligence|300}}
{{SFI}}
[[File:Starfleet Intelligence.png|200px|center]]


==Introduction==
At its core, '''Starfleet Intelligence''' is similar to the more famous intelligence agencies of the past such as the CIA, KGB and MI6 (or SIS). The role of Starfleet Intelligence (SFI) is to provide the Federation with a galactic covert capability to promote and defend the security and well-being of the Federation and its member worlds.
After the closure of the [[USS Albion]], Intelligence operations within the SB118 Fleet were regulated to the individual ships within the Fleet without a centralized Division. SFI as it exists today lies within the discretion of the ship’s CO, and not as a centralized body.


Commanding Officers hold the guidelines of how Intelligence interfaces with their respective UFOP ships, and not often with a governing guideline that allows for uniformity between ship sims. Every CO is different in their approach and view/experience, but as it has become apparent over three different ship sims within the Fleet, simmers need to understand the rules, regulations and guidelines on how Intel operates.
Hierarchically, Starfleet Intelligence maintains a central headquarters on Earth, where senior officers oversee the broad Intelligence mission. The vast majority of Intelligence work, however, is done by the field units, found throughout the Federation. Many field units may be grouped together into a taskforce.


==The Historical Aspect==
Ultimately, an Intelligence unit is made up of a number of different sections, all with section leaders who report to their Unit Director, who in turn reports to any applicable Taskforce Head, who in turn reports to their designated contact at Intel HQ. A Director may also be required to pass on relevant mission related data to the ranking StarFleet Officer (who in turn reports to their Flag Officer) at their local site. While the work that SFI does is generally inclusive, the end result can have far reaching consequences.  
There was a time when we did actively allow simmers to sim as actual Intelligence officers. Through the course of the mid to late 1990s into the early 2000s, several incidents in the abuse of OOC vs IC information and how it used in respective sims lent a specific kind of simming that is destructive to group participation as well as drive plots to premature closure.


Following the closure of both Intel sims and some revamping, decisions were made to remove Intel as an option for PC simmers. Usually what you will see today is references to the SFI within the capacity of updates from posts made from various COs and XOs… occasionally, very occasionally, from simmers who have obtained permission.
==Organization==
Whether on a starbase, a planet, or on a starship, the structure of an Intelligence Division remains the same.


==Reasoning Behind the Removal==
* '''Intelligence Officer''': at the bottom of the totem pole, is the Intelligence Officer. The Intelligence Officer is the bare-bones of any intelligence operation, specializing in either communications intelligence, sentient intelligence, or intelligence analysis.
The primary reason is most cannot distinguish the power/cowboy sim style of a certain type of Intel officer that inevitably finds its way in, despite the best attempts from the simmer (seasoned or otherwise). There has never been a simmer in history who has not succumb to the James Bond effect.
** A '''Communications Intelligence Operator''': (or COMINT for short) would be stationed at the operational command centre, receiving and interpreting intelligence and relaying it to his or her section leader.
** The '''Sentient Intelligence Operator''': (or SENINT for short) is generally the person gathering intelligence in the field or providing overwatch for security and other intelligence operators; this position entails: the collection of intelligence from behind enemy lines through interpersonal contact, counter-intelligence, and infiltration and extraction
** An '''Intelligence Analyst''': is an officer who receives intelligence from COMINT or SENINT sources and extracts the information containing operational relevance in order to formulate a plan of action, or to predict future events. Intelligence analysts are the unit’s professionals whose research, analysis, and presentation of findings provide the most complete possible intelligence picture.


With that reason, the most important reason is when the power/cowboy style comes into play, it influences every single player within the ship sim. COs and XOs know this, which is why SFI is limited to reports only. Your fellow members, from LtCmdr downward to Ensigns, especially, can and will act similarly on the principle that we show the example of what the sim environment is, and take that singular, individualist element and apply it to their sims.
* '''Chief Intelligence Officer''': The CIO is the officer in charge of all Intelligence personnel on board a ship. He or she oversees all Intelligence operations on board the ship and relays them to the CO and any other superiors. This position has less administrative work involved than a position such as Section Leader, as the CIO is commonly in direct oversight of shipboard Intelligence Operations.


The end result: Abuse of both authority, the chain of command, and unaccountability.
* '''Section Leader''': The senior most Intelligence Officers on board a ship or station and report according to the chain of command. Their job is to receive either raw information from COMINT or SENINT sources, or to receive intelligence reports and analysis from analysts. The Section Leader then relays this information to the Commanding Officer, or Operation Commander, depending on the location and context, according to need and chain of command.


==Principles of the Intelligence Community==
* '''Deputy Director''': A Deputy Director can be assigned to a starship but is usually assigned to a major starbase or on a planet. The Deputy Director is responsible for all Intelligence Operations in an area of space, usually limited to one sector. The Deputy Director reports to the Director or the Commanding Officer of that installation.
First and formost, understand the difference between the Intelligence Officer and the Intelligence Agent:
# Intelligence Officer: a person employed to collect, compile and analyze information (aka intelligence)
# Intelligence Agent: a field officer who actively collects intelligence from the source, usually through his/her network of resources that was assembled over the years (*note: years)


As an Starfleet Intelligence Officer, you would not actively be in the field acquiring the information yourself. In sim, you would actually be compiling what was already collected from other verified (and unverified) sources and analyzing the information, which is the core of what Intelligence is.
* '''Director''': A Director is a 'Chief' position aboard an installation or, in some cases, starship. All intelligence activities for that ship or sector are reported to the Director, who in turn, reports to the Executive Officer of the installation to which they are assigned.


In the capacity of the Intelligence Agent (or as the UFOP tends to call Undercover Operations Specialists), that is mandated by the CO of the ship one serves on. In reality, they are rare and have undergone specialized training that allows them to work alone or with one, maximum two other agents. SFI Undercover Operation Specialists (which includes Black Ops) are not characters that generally work as team players.
* '''Deputy Chief of Intelligence''': A Deputy Chief is the next in line to the Chief of Intelligence, and is usually in charge of all the administrative duties at Starfleet Headquarters. (Not a playable position).


Referencing the historical aspect of SFI, the problem is clearly defined. Too many simmers act as UOS agents instead of actual intelligence officers and do not have the training or the experience to differentiate the two. Plus, acting as a field agent influences others who also cannot differentiate and will be more likely to run off with that particular style without realizing the concequence.
* '''Chief of Intelligence''': At the very top of the Intelligence totem pole is the Chief of Intelligence. He or she is ultimately in charge of Intelligence Operations throughout all of Federation space and beyond. The Chief of Intelligence reports directly to the Commander, Starfleet and the President of the UFoP. (Not a playable position).


==The Role & Responsibility of the Intelligence Officer==
==Jurisdiction==
The actual Intelligence officer would be resourcing what information is acquired by his fellow crewmembers for a number of goals/objectives, such as determining the identity, intention, capability and activity of hostile bodies/ships as well as developing/planning the necessary outline to prevent a hostile force to submit to the CO and XO.


In this role, the Intelligence Officer is a team player, rather than striking out. A PC cannot simply access another PC’s thoughts and interpretations at whim through the ship’s computer network. The Intelligence Officer must interact with every single character on ship at a daily basis, which makes the Duty Post one of the hardest to play to be successful. There are no short cuts. You cannot, at any time, simply make up a means of how you acquired said information (as in every case, determines the actions of another PC).
The purpose of Starfleet Intelligence is to gather accurate and up-to-date information on threats both foreign and domestic, which can be turned into usable intelligence for all branches of Starfleet.


There are no excuses. As an Intelligence Officer, you cannot, at any time, sim in such a manner that would encourage similar behavior from your fellow simmers. Your sims have to be free from any signifiers that would damage the proper sim. In some cases, an Intelligence Officer faces an upward battle (which is why long-time COs are usually the only ones who work with them) because as a player, you are in effect setting the example.
==Divisions==


==Query Procedures==
While most Starfleet Intelligence operations occur under the normal chain of command, there are more specialized divisions for specific tasks.
* Under no circumstance is any simmer to act in the capacity of Intelligence without acquiring permission from your CO.
* Obtain permission from your CO. Depending on the CO, you may or may not be required to participate in Academy Training first.
* One must have attained the rank of Lt. and held it for at least six (6) months.


==Rules & Regulations==
* '''Organized Crime''': Organized crime represents a menace to Federation society; it exploits the needs of the disadvantaged and provides illicit services and exorbitant cost. The most famous example of this, is the Orion Syndicate whose illegal operations include gambling, racketeering, smuggling, piracy, slave-trading, extortion, and assassination. The Organized Crime Division is comprised of dedicated Starfleet Intelligence Officers who are committed to the extermination of this menace from Federation society.
* If permission is obtained, until the Executive Council (EC) remits a verdict, the Intelligence Officer is not a duty post. It will always be secondary.
* At no time can a simmer utilize OOC information in IC
* Despite what has been established in Canon, Sect. 31 is simply Undercover Operations within SFI Branch. There is no separation between the two, and nor should there be reference in sim that alleges Section 31 is a separate entity.
* Do not act in the capacity of an undercover operations specialist. If an opportunity comes up for you to engage in intelligence gathering missions, your CO will let you know.


>>>MORE TO COME<<<
* '''Counterintelligence''': While Starfleet Intelligence is a highly effective intelligence service, it should not be forgotten that many other nations have their own intelligence services. The Counterintelligence division's purpose is to prevent hostile intelligence organizations from gathering and collecting intelligence against the Federation.
 
* '''Internal Affairs''': The Internal Affairs Division investigates incidents involving misconduct of Officers.
 
==Related Entities==
===[[Security (Duty Post)|Starfleet Security]]===
* Starfleet Intelligence and Starfleet Security are two very intertwined entities.  The mandate of both organizations includes maintaining the safety and security of Starfleet, its ships, facilities and installations as well as its personnel.  Starfleet Intelligence officers are frequently involved in Starfleet Security operations.
 
===[[Starfleet Marine Corps|Starfleet Marines]]===
* Starfleet Intelligence and Starfleet Marines often work together in various capacities, with marines sometimes assisting in the more forceful end of a Starfleet Intelligence operation.
 
===[[Federation Security]]===
* A civilian law enforcement agency, Federation Security provides very similar services to non-Starfleet Federation vessels and facilities that Starfleet Intelligence provides to naval vessels and facilities.
 
{{Starfleet}}
[[Category:Non-Canon Encyclopedia|Intelligence]]
[[Category:StarBase 118 Intelligence]]

Latest revision as of 01:59, 27 February 2021

Starfleet Intelligence


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At its core, Starfleet Intelligence is similar to the more famous intelligence agencies of the past such as the CIA, KGB and MI6 (or SIS). The role of Starfleet Intelligence (SFI) is to provide the Federation with a galactic covert capability to promote and defend the security and well-being of the Federation and its member worlds.

Hierarchically, Starfleet Intelligence maintains a central headquarters on Earth, where senior officers oversee the broad Intelligence mission. The vast majority of Intelligence work, however, is done by the field units, found throughout the Federation. Many field units may be grouped together into a taskforce.

Ultimately, an Intelligence unit is made up of a number of different sections, all with section leaders who report to their Unit Director, who in turn reports to any applicable Taskforce Head, who in turn reports to their designated contact at Intel HQ. A Director may also be required to pass on relevant mission related data to the ranking StarFleet Officer (who in turn reports to their Flag Officer) at their local site. While the work that SFI does is generally inclusive, the end result can have far reaching consequences.

Organization

Whether on a starbase, a planet, or on a starship, the structure of an Intelligence Division remains the same.

  • Intelligence Officer: at the bottom of the totem pole, is the Intelligence Officer. The Intelligence Officer is the bare-bones of any intelligence operation, specializing in either communications intelligence, sentient intelligence, or intelligence analysis.
    • A Communications Intelligence Operator: (or COMINT for short) would be stationed at the operational command centre, receiving and interpreting intelligence and relaying it to his or her section leader.
    • The Sentient Intelligence Operator: (or SENINT for short) is generally the person gathering intelligence in the field or providing overwatch for security and other intelligence operators; this position entails: the collection of intelligence from behind enemy lines through interpersonal contact, counter-intelligence, and infiltration and extraction
    • An Intelligence Analyst: is an officer who receives intelligence from COMINT or SENINT sources and extracts the information containing operational relevance in order to formulate a plan of action, or to predict future events. Intelligence analysts are the unit’s professionals whose research, analysis, and presentation of findings provide the most complete possible intelligence picture.
  • Chief Intelligence Officer: The CIO is the officer in charge of all Intelligence personnel on board a ship. He or she oversees all Intelligence operations on board the ship and relays them to the CO and any other superiors. This position has less administrative work involved than a position such as Section Leader, as the CIO is commonly in direct oversight of shipboard Intelligence Operations.
  • Section Leader: The senior most Intelligence Officers on board a ship or station and report according to the chain of command. Their job is to receive either raw information from COMINT or SENINT sources, or to receive intelligence reports and analysis from analysts. The Section Leader then relays this information to the Commanding Officer, or Operation Commander, depending on the location and context, according to need and chain of command.
  • Deputy Director: A Deputy Director can be assigned to a starship but is usually assigned to a major starbase or on a planet. The Deputy Director is responsible for all Intelligence Operations in an area of space, usually limited to one sector. The Deputy Director reports to the Director or the Commanding Officer of that installation.
  • Director: A Director is a 'Chief' position aboard an installation or, in some cases, starship. All intelligence activities for that ship or sector are reported to the Director, who in turn, reports to the Executive Officer of the installation to which they are assigned.
  • Deputy Chief of Intelligence: A Deputy Chief is the next in line to the Chief of Intelligence, and is usually in charge of all the administrative duties at Starfleet Headquarters. (Not a playable position).
  • Chief of Intelligence: At the very top of the Intelligence totem pole is the Chief of Intelligence. He or she is ultimately in charge of Intelligence Operations throughout all of Federation space and beyond. The Chief of Intelligence reports directly to the Commander, Starfleet and the President of the UFoP. (Not a playable position).

Jurisdiction

The purpose of Starfleet Intelligence is to gather accurate and up-to-date information on threats both foreign and domestic, which can be turned into usable intelligence for all branches of Starfleet.

Divisions

While most Starfleet Intelligence operations occur under the normal chain of command, there are more specialized divisions for specific tasks.

  • Organized Crime: Organized crime represents a menace to Federation society; it exploits the needs of the disadvantaged and provides illicit services and exorbitant cost. The most famous example of this, is the Orion Syndicate whose illegal operations include gambling, racketeering, smuggling, piracy, slave-trading, extortion, and assassination. The Organized Crime Division is comprised of dedicated Starfleet Intelligence Officers who are committed to the extermination of this menace from Federation society.
  • Counterintelligence: While Starfleet Intelligence is a highly effective intelligence service, it should not be forgotten that many other nations have their own intelligence services. The Counterintelligence division's purpose is to prevent hostile intelligence organizations from gathering and collecting intelligence against the Federation.
  • Internal Affairs: The Internal Affairs Division investigates incidents involving misconduct of Officers.

Related Entities

Starfleet Security

  • Starfleet Intelligence and Starfleet Security are two very intertwined entities. The mandate of both organizations includes maintaining the safety and security of Starfleet, its ships, facilities and installations as well as its personnel. Starfleet Intelligence officers are frequently involved in Starfleet Security operations.

Starfleet Marines

  • Starfleet Intelligence and Starfleet Marines often work together in various capacities, with marines sometimes assisting in the more forceful end of a Starfleet Intelligence operation.

Federation Security

  • A civilian law enforcement agency, Federation Security provides very similar services to non-Starfleet Federation vessels and facilities that Starfleet Intelligence provides to naval vessels and facilities.


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