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(Reining-in this whole article. There's clearly a confusion about clandestine service vs. mainline intelligence operations.)
 
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'''Intelligence Officers''' provide vital information gathered through the extensive resources of [[Starfleet Intelligence]] to ensure that commanding officers and their crews in the field have the latest data to face not only threats to the Federation but also new alien species, civilizations, and phenomena.
'''Intelligence Officers''' ensure that the senior staff of a ship or installation have the latest data regarding imminent threats, new alien contacts, nearby civilizations, and dangerous phenomena. This information is supplied through the resources of [[Starfleet Intelligence]], and an operative's research skills.  


==General Parameters & Requirements==
==General Parameters & Requirements==
*'''Main Responsibility:''' The gathering of information on advarsaries of Starfleet, or in regards to the current mission
*'''Main Responsibility:''' Compiling and presenting information on threats to command staff.
*'''Other Responsibilities:''' Should be able to perform any duty assigned, and must have at least minimal skill in all other key areas of operation (helm, comm, ops, etc.)
*'''Other Responsibilities:''' Providing secondary support in most key areas of operation such as helm, communications, operations, and engineering.  


* Intelligence operatives duties are primarily to engage in intel gathering activites regarding any mission they be assigned to. Using personal contacts, espionage, stealth, subterfuge or negotiation are some of the ways this can be accomplished. Although violence is sometimes unavoidable, it is not stricken from means of gathering intel. It should be used as a last resort.
* Intelligence operatives are to gather intelligence information regarding the current mission, especially in regard to potential threats to crew and vessel. Most operatives are primarily focused on the use of research skills, as well as the ability to form relationships and negotiate with allies for new information.
*Intelligence officers are generally required to obtain classified and top secret clearances upon their appointment to a vessel. Orders from Starfleet Intelligence will often come with a clearance level, and the appropriate means must be secured.  
* Intelligence operatives, by the nature of the information they compile and make available to their commanding officers, must have classified clearance. Starfleet Intelligence data is often clearance-restricted and usually must be kept secured.  
*Close knit cooperation with an Operative's CO must be taken into account, as SFI DOES NOT superceed the Captain's authority. Due regard should be given to orders from SFI, and conversely, orders that may violate Starfleet Regulations should be reported to the proper channels.
* Similar to the way in which a Starfleet medical officer is an officer of Starfleet Medical, but reports to their commanding officer first and foremost, mainline Starfleet Intelligence officers are first and foremost accountable to their ship or station's commanding officer.
*Although not required, a secure workspace should be provided to an Operative aboard a vessel (i.e and Intel lab)
* All but the smallest ships appropriate office space for Intelligence officers, with encrypted access to the Starfleet Intelligence database.  


===Requirements===
==Guidelines==
* Permission first, always
''These requirements are written entirely OOC, and explain your responsibilities as a player. These guidelines apply equally to NPCs (or PNPCs).''
* One should be holding the rank of Lt for a minimum duration
 
* Unless the ship has an active Intelligence Branch, it is considered a secondary assignment, and not the character’s primary.
While the role-models for intelligence are myriad in cinema – James Bond, and Jason Bourne, for example – all players with characters in the intelligence field should keep in mind that mainline intelligence officers do not have a role in clandestine operations. The vast majority of intelligence work both contemporarily, and in the Star Trek universe, is focused on research, negotiation, contact building with allies, and in some cases utilizing covert listening tools and skills to intercept data.  
* There should not be a reference to Section 31 (see Sect.31 below)
 
* The officer first answers to the ship’s CO, then SFI (not the other way around).
* '''Permission first, always''': Talk to your commanding officer about the boundaries for your character.  
* Sim appropriately to group participation
* '''Section 31''': As far as your character is concerned, it doesn't even exist unless your commanding officer has given specific, time-limited permission to introduce it. Even on Deep Space 9, the staff who we saw onscreen interacting with Section 31 did not discuss it regularly or certainly speak with others about it. This is an exclusive, rogue organization with no public persona, and as such, it's not something almost anyone would know about – even intelligence officers.  
* Applies equally to NPCs (or PNPCs)
* '''Chain of command''': Per above, your character reports first to the ship or station's commanding officer. For mainline intelligence operatives, Starfleet Intelligence is simply the branch of Starfleet which coordinates intelligence data and helps operatives connect the dots. It does not command or control intelligence officers placed on ships or stations in most cases.
* The unwritten rule applies: if as an NPC, the character holds an equal rank to the player's primary or below.


{{DutyPosts}}
{{DutyPosts}}
[[Category:Non-Canon Encyclopedia|Intelligence]]
[[Category:Non-Canon Encyclopedia|Intelligence]]
[[Category:StarBase 118 Intelligence]]
[[Category:StarBase 118 Intelligence]]

Latest revision as of 05:26, 27 September 2015

Divisions and Personnel Assignments
COMMAND DIVISION OPERATIONS DIVISION SCIENCES DIVISION MARINE CORPS CIVILIAN CONTINGENT


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Intelligence Officers ensure that the senior staff of a ship or installation have the latest data regarding imminent threats, new alien contacts, nearby civilizations, and dangerous phenomena. This information is supplied through the resources of Starfleet Intelligence, and an operative's research skills.

General Parameters & Requirements

  • Main Responsibility: Compiling and presenting information on threats to command staff.
  • Other Responsibilities: Providing secondary support in most key areas of operation such as helm, communications, operations, and engineering.
  • Intelligence operatives are to gather intelligence information regarding the current mission, especially in regard to potential threats to crew and vessel. Most operatives are primarily focused on the use of research skills, as well as the ability to form relationships and negotiate with allies for new information.
  • Intelligence operatives, by the nature of the information they compile and make available to their commanding officers, must have classified clearance. Starfleet Intelligence data is often clearance-restricted and usually must be kept secured.
  • Similar to the way in which a Starfleet medical officer is an officer of Starfleet Medical, but reports to their commanding officer first and foremost, mainline Starfleet Intelligence officers are first and foremost accountable to their ship or station's commanding officer.
  • All but the smallest ships appropriate office space for Intelligence officers, with encrypted access to the Starfleet Intelligence database.

Guidelines

These requirements are written entirely OOC, and explain your responsibilities as a player. These guidelines apply equally to NPCs (or PNPCs).

While the role-models for intelligence are myriad in cinema – James Bond, and Jason Bourne, for example – all players with characters in the intelligence field should keep in mind that mainline intelligence officers do not have a role in clandestine operations. The vast majority of intelligence work both contemporarily, and in the Star Trek universe, is focused on research, negotiation, contact building with allies, and in some cases utilizing covert listening tools and skills to intercept data.

  • Permission first, always: Talk to your commanding officer about the boundaries for your character.
  • Section 31: As far as your character is concerned, it doesn't even exist unless your commanding officer has given specific, time-limited permission to introduce it. Even on Deep Space 9, the staff who we saw onscreen interacting with Section 31 did not discuss it regularly or certainly speak with others about it. This is an exclusive, rogue organization with no public persona, and as such, it's not something almost anyone would know about – even intelligence officers.
  • Chain of command: Per above, your character reports first to the ship or station's commanding officer. For mainline intelligence operatives, Starfleet Intelligence is simply the branch of Starfleet which coordinates intelligence data and helps operatives connect the dots. It does not command or control intelligence officers placed on ships or stations in most cases.


Mission Specialist Helm/Com/Ops Engineer Science Officer Medical Officer Nurse
Intelligence Officer Security Officer Tactical Officer Marine Counselor Civilian
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