Academy Majors and Minors: Difference between revisions
m (→Counseling Requirements: Adding Counseling Duty Post nav.) |
m (→Helm/Navigation Requirements: Adding HCO Duty Post nav.) |
||
Line 109: | Line 109: | ||
==Helm/Navigation Requirements== | ==Helm/Navigation Requirements== | ||
{{HCODutyPost}} | |||
Helm and Navigation personnel provide the ship with pilots and co-pilots. They also provide the ship with experienced shuttlecraft and Runabout pilots and co-pilots. | Helm and Navigation personnel provide the ship with pilots and co-pilots. They also provide the ship with experienced shuttlecraft and Runabout pilots and co-pilots. | ||
Line 145: | Line 146: | ||
* Piloting: Major Ships | * Piloting: Major Ships | ||
* Tactics: Combat, Introduction to Starship Combat | * Tactics: Combat, Introduction to Starship Combat | ||
* Tactics: Combat, Shuttles and Runabouts | * Tactics: Combat, Shuttles and Runabouts | ||
==Intelligence Requirements== | ==Intelligence Requirements== |
Revision as of 23:03, 7 June 2008
Academy Library |
---|
While cadets can receive special consideration from the Dean of the Academy to create their own major or minor, the vast majority of Academy cadets choose a standard Major and Minor to pursue for their curriculum. Counseling Requirements
Counselors act as general overseers of the crew's mental well-being. They give advice and guidance for personal problems that crewmembers may have. If necessary, they can provide psychiatric and psychological treatment and care. Counselors can also refer clients to other medical personnel for more conventional treatments. They work closely with the Chief Medical Officer. They may have several more Language, Psychology, and Xenology skills than the requirements below. Most counselors do not chose a minor, and a minor in counseling is not offered. Counseling MajorTo major in Counseling, a cadet must have the following 23 credits:
Engineering Requirements
Engineering personnel provide the necessary repair and upkeep of equipment aboard ship. It is suggested that prospective Engineers select one (or more) Engineering skills to specialize in. Note that StarFleet Engineers, at first, are primarily concerned with the various electronics systems throughout the ship. This is due to the Federation's heavy use of electronic equipment for almost every function. The only non-electronic equipment aboard most ships are the Warp drives and Impulse engines. However, Engineers can specialize in any Engineering field, because StarFleet encourages research and development of newer and better systems. Cadets majoring in Engineering usually take Helm/Navigation as their minor. Some smaller ships may use the Engineer as a back-up commander. Those Engineers may minor in Operations, and will want to go to Command School. Engineering MajorTo major in Engineering, a cadet must take these classes (4 credits):
And 14 credits of these classes:
While any 9 general electives or minor classes can be used to complete your course of study, StarFleet Academy would recommend selecting from the following:
Cadets should total 48 credits: 21 Core, 18 Engineering (4 + 14), and 9 Elective (6 of which can be minor credits).
Helm and Navigation personnel provide the ship with pilots and co-pilots. They also provide the ship with experienced shuttlecraft and Runabout pilots and co-pilots. Generally, cadets who major in Helm/Navigation are cadets who eventually wish to become Commanders. Those cadets will also wish to attend Command School. Appropriate Minors include Operations, and Engineering. To major in Helm/Navigation, a cadet must have the following 18 credits:
To minor in Helm, a cadet must have the following 6 credits:
Intelligence RequirementsThis is the major for cadets that wish to join the StarFleet Intelligence Service (SFI). Intelligence cadets study a program which will prepare them for a variety of positions within SFI including field operations, intelligence analysis, SIGINT collection, and many others. This major, however, is only the beginning of the training for Intelligence operatives. Intelligence operatives also receive further, extensive training by SFI directly before entering a specific field. In the chosen major, cadets must chose 1, or at most 2, species/governments to study during their time at the Academy, neither of which may be their own. Some examples include the Cardassian Union, the Dominion and the Borg. Intelligence cadets also chose a minor, usually in Communications, Operations or Security, although any minor is acceptable. No Intelligence minor is offered. Intel MajorTo major in Intelligence, a cadet must have the following 18 credits:
Medical RequirementsMedical personnel provide day-to-day medical care to the people aboard ship, and treat injuries just like any other doctor. Medical cadets usually have taken some form of medical training on their homeworlds, and thus should be proficient in the methods of medicine for their own species. Because of this, most medical cadets do not enter the Academy until at least the age of 22. Upon entrance to the Academy, they carry out a unique training which includes 2 years of general and elective study, as well as another 4 years of purely medical study. The fourth year begins the internship. Medical MajorTo major in Medicine, a cadet must complete 9 elective Independant Specialization credits, as well as the following 39 credits:
Communications/Operations RequirementsOperations majors provide an interface between the day-to-day normal activities of the crew on board ship and the command personnel, as well as providing audio and video communications with personnel on ship and on planets, and provide an interface with StarFleet Command through the subspace radio on board. The communications/operations fields were merged in StarFleet in 2320. This is the major for cadets who wish to pursue advancement in the command line fields of StarFleet. Operations personnel study a program designed to give them a working knowledge of all other divisions in StarFleet. Ops officers are frequently trained to become commanders themselves. The Ops cadet usually minors in Helm/Navigation, but any other field where a minor is offered is acceptable. Com/Ops MajorTo major in Com/Ops, a cadet must have the following 18 credits:
Com/Ops MinorTo minor in Com/Ops, a cadet must have the following 6 credits:
Science Requirements
Science personnel provide the investigative research for ships and transmit that information back to StarFleet Command. Science personnel are also useful on landing parties for interpreting their surroundings. Science SpecializationsStarFleet requires the Sciences cadet to study at least two additional specializations in place of a minor. A number of specializations are accepted:
If the cadet's chosen specialization is of a science not offered by the Academy, cadets can fulfill the requirement through a number of other academic institutions which utilize the same holographic distance-learning system the Academy uses. (Note that in the Trek era, "Sciences" are not limited merely to the so-called "hard" sciences. Social sciences are also considered important by StarFleet. Good examples of this kind of science officer in action are in the TOS episode "Who Mourns For Adonis", where we saw Carolyn Palamas acting as the "Archaeology & Anthropology" officer in the landing party. Another example was Marla McGivers, the Ship's Historian (and Khan's intended) from "Space Seed".) Science MajorTo major in Science, a cadet must have the following 25 credits:
Security RequirementsSecurity forces provide basic police duties on ship, as well as protective duties to landing parties. Some Security personnel will take additional training as StarFleet Marines, but this is rare. Usually, Security officers minor in Com/Ops. Security MajorTo major in Security, a cadet must have the following 18 credits:
Security MinorTo minor in Security, a cadet must have the following 6 credits:
Tactical RequirementsTactical officers operate a ship's weapons, and deal with threats operating outside of the ship. Often, the Tactical officer also advises the captain of the risk of entering any dangerous situation. Usually, Tactical officers minor in Com/Ops. Tactical MajorTo major in Tactical, a cadet must have the following 19 credits:
|