Take Me Somewhere Else (Denali Station)
Denali Station | ||
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ACTIVE STATUS | ||
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As Fleet Captain Oddas starts making the necessary preparations to welcome the delegations from Mitandar and the Cardassian Union, Chief Science Officer Tomas Falt comes across an interesting report about the recent discovery of a mysterious hall underneath one of the Spires located outside the Administrative Area.
Characters
Senior officers taking part in the mission | |||
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Name | Position | Notes | |
Oddas Aria | Fleet Captain | ||
Kalia Qinn | First Officer | ||
John Kendrick | Chief Security and Tactical | ||
Marcus Barric | Security Officer | ||
Dekas | Head of Infrastructure Development | ||
Kettick | Engineering Officer | ||
Sera | Engineering Officer | ||
Tomas Falt | Chief Science officer | ||
T'Lea | Science officer | ||
Karise Indobri | Chief Medical Officer | ||
Ashley Yael | Counselor |
PNPCs & MSNPCs | |||
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Name | Position | Notes | |
Ebiss Ton | Intelligence officer on Denali Station | PNPC simmed by Oddas Aria | |
Neshala | HCO on Denali Station | PNPC simmed by Karise Indobri | |
Daimon Kaybay | Owner of Aturn VII | MSNPC simmed by Kettick | |
Illani Dakir | Diplomat from the Cardassian Diplomatic Corps | MSNPC simmed by John Kendrick | |
Lanin Kir | Mithgiln Diplomatic Representative | MSNPC simmed by Kalia Qinn | |
Mission
Start
Soldotna, Science Department. After a short briefing Lieutenant Falt, joined by T’Lea, Kendrick and Kettick, are beamed over by the USS Eagle to one of the Spire buildings located in the North East district of the city. As they enter the ivory colored building, they make their way to a staircase that leads to an enormous, white hall underneath the Ivory Spire.
Meanwhile at Anchorage, Fleet Captain Oddas has gathered a group of officers to discuss the arrival of the delegations from Mitandar and the Cardassian Union. Intelligence Officer Ebiss Ton informs them that the Cardassian representive is said to have links with a dissident movement called ‘Cardassia First’.
Act One
White Hall
Lieutenant Falt and his team investigate the White Hall but have no idea what the function of the room is. The length of the hall, on both sides, has alcoves with seating built into the wall while on the short sides there is one large frame built into the wall and opposite it two small frames but with no apparent entrance or exit. As they detect a heat signature behind the walls, Ensign Kettick sets up a sonic generator to try to pierce through the wall and find the power source behind it. As he checks the readings on his instrument, he discovers that they might have accidently activated something. That something soon translates into a rumbling moving through the floor plates of the hall. As Kendrick and T’Lea quickly take shelter by taking a seat in one of the alcoves, they find the walls slowly moving, converging to the center.