User:Didrik Stennes: Difference between revisions

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Saluton!
Hello.


==My PC==
==My PCs==
* [[Yogan Yalu]]
A '''Player Character (PC)''' is a character owned and written-for by a writer in the group.
* '''[[Yogan Yalu]]''', current
* ''[[Didrik Stennes]]'' (deceased)
* '''[[Didrik Stennes (alternate)]]''', from an alternate universe.


==My previous PC==
==My PNPCs==
* [[Didrik Stennes]]
A '''Personal Non-Player Character (PNPC)''' is a character created and written for a player's own purposes and used regularly in the plot.
===Active===
* '''[[Hamsan Dwich]]''', a chaplain and medical technician on the {{USS|Excalibur|A}}.
* '''[[/Rajik|Rajik]]''', my mock cadet
* '''[[Nash Blaxland]]''', reporter for the [[Federation News Service]] based on [[Starbase 118]]
* '''[[Deborah T'Kard]]''', investigator for Starfleet Internal Affairs Officer Conduct Division
* '''[[Hoo Hoo H'Roo]]''', a Tiburonian botanist assigned to the {{USS|Artemis|A}}.
* '''[[Lorna Ploppff]]''', a Human brig warden assigned to the {{USS|Artemis|A}}.


==My PNPCs==
===Inactive, deceased, and/or retired===
* [[/Rajik|Rajik]], my mock cadet
* '''[[Gav]]''', a bartender and journeyman currently working his way around the galaxy.
* [[Jane van Klaveren]], engineering officer assigned to [[Deep Space 224]]
* '''[[Kirky Bean]]''', shuttlecraft pilot assigned to {{USS|Excalibur|A}}
* [[Hamsan Dwich]], emergency medical technician assigned to {{USS|Resolution}}
* ''[[Jane van Klaveren]]'' (deceased)
* ''[[Tina Kuppasoop]]'', security officer assigned to [[Deep Space 224]] (deceased).
* ''[[Mary Daniel]]'', a holodeck character who now inhabits the body of the late ''[[Tina Kuppasoop]]'' (retired).


=== Kirky Bean ===
==My NPCs==
'''Kirkington Algernon-Greene Bean IV''' (born 20 May 2374), better known by the nickname '''Kirky''', is a human male noncommissioned officer in the Federation Starfleet, currently holding the rank of Petty Officer 2nd Class and serving as a shuttlecraft pilot aboard the {{USS|Resolution}}.
A '''Non-Player Character (NPC)''' is any character within the game that serves only a plot-related purpose.  These characters can be used by any player for any purpose.
* '''[[Sauerkreemin ch'Yves]]''', security officer assigned to [[Deep Space 224]] and his half-human son, ''Nicholas Lawrence Tylas Themonthonus ch'Yves''.
* '''[[Kalarn'Dura Boops]]''', civilian living on [[Deep Space 224]].


Kirky Bean was born and raised in Belgravia, London, Earth.  His parents are Kirkington Algernon Bean III and Gwathmey Perdita Bean (née Greene).  He has an older sister, Fenella Flora Bean-Ó Bríain, and a younger brother, Cornelius Tarquin Bean.
==My MSNBCPNPCs==
A '''Mission-Specific Personal Non-Player Character (MSPNPC)''' is a special PNPC assigned to a specific person for the duration of a mission.
* '''Da'al Ypartin''', featured in ''[[Come What May (Resolution)|Come What May]]''
* '''Rossk Shes Ar-Dev''' and '''Foss Dev-Yem''', featured in ''[[The Ties that Bind (Resolution)|The Ties That Bind]]''
* '''Ferzdy''', featured in ''[[Stranded (Resolution)|Stranded]]''
* '''Scrunch''', alias '''Nat Careswell''', featured in ''[[Cats Among The Pigeons (Resolution)|Cats Among The Pigeons]]''
* '''Ambrosius Corvus Regillensis''', '''Carol Boeschg''', and '''Mike Kallas''', featured in [[In Plain Sight (Excalibur)|In Plain Sight]]''
* '''Da'al Erbil''' and '''Da'al Upovitt''', featured in ''[[Impact (Artemis)|Impact]]''.


Kirky was educated at a grammar school before attending the University of Alpha Centauri, where he studied flight dynamics.  After graduating from university in 2396, he enlisted in Starfleet. He entered service at the rank of Petty Officer 3rd Class due to his university qualification, and was posted to Deep Space 224.  In June 2397, he was promoted to Petty Officer 2nd Class and transferred to the {{USS|Resolution}}.
==Characters with joke names==
I love creating NPCs with names that are either jokes, puns, or that give a clue as to what they're about. Some of these, like "[[Hamsan Dwich]]," "[[Deborah T'Kard|Debi T'Kard]]," and "Ferzdy," I've used in sims. But I've also cultivated a heck of a list that would otherwise not see the light of day.


==Improv and simming==
===Available to use as NPCs===
If you ever want a throwaway character with a joke name, feel free to go shopping on this list. If you end up using one, let me know so I can retire it. I'd love to read the sim, too!
* Aiburnd Theroste
* Cho K'Tawnatu-Thpick
* Fidded sh'Eete
* Gadah Droppadoos
* Gray Tibalzafyre
* Hegemony Tenders<ref>T'Ama said this in the Discord: "Also there was some confusion about the new menu item in the Saloon about whether '''Hegemony Tenders''' were made of real Gorn meat or not," to which I replied, "'Hegemony Tenders' is my next NPC.'"</ref>
* Jethro "Thro" Ninnabin
* Kredd Itzkor
* Krunn ch'Eesnak
* Micah Rowave
* Ovanai Totes
* Pam Fatch
* Porquemarr Ketts
* Ritt Skrakur
* Sagaftra
* Sallery Knott-Towerly
* Snakk Onanappel
* Triss Kitdip


Great improv comes from mutual discovery and surprise and the process of one character being affected by the other.  It never comes from drawing a bunch of dots on the stage and handing the other actor a crayon and expecting them to connect them in some crazy design you have mapped in your head.
===Famous Federation divas===
* Andoria Estefan
* Borgbra Streisand
* Breenyoncé
* Céline Dominion
* Cherliak Corporate
* Deltan John
* El-Auretha Franklin
* Jem'Hadariana Grande
* Lady GornGa
* Sulibonnie Tyler
* ViDiionne Warwick
* Xindi Lauper


Mark Sutton once quoted an old improv adage, “Bring a brick, not a cathedral.”
===25th century dating apps===
: ''Thought of most of these during a chat with [[User:Geoffrey Teller]]''
* Starfleet officers = Phasr
* Gay starfleet officers = Tractr (also good for gay farm colonies like Gault)
* Klingons = Honr
* Romulans = Snekr
* Borg = Resistr, Cuber
* Breen = Refrigeratr
* Bynars = Twofr
* Vulcans = Meldr, Ponfr
* Bajorans = Believr
* Cardassians = Spoonr
* Hirogen = Huntr
* Vidiian = Skinnr
* Krenim = Tymr
* Changeling = Foundr (or Shiftr, if you're on the DL)
* Brekkian = Pushr
* Ornaran = Stonr
* Antedian = Fishr
* Crystalline Entity = Shattr
* Betazoid = Feelr
* Exocomp = Boopr
* Son'a = Sonar


[...]
==Character gallery==
<gallery mode="packed-hover" heights="200px">
File:Yoganyalu4.jpg|Yogan Yalu
File:Stennes.jpg|Didrik Stennes
File:Rajik.jpg|Rajik
File:Blaxland.jpg|Nash Blaxland
File:Hamsan_Dwich.png|Hamsan Dwich
File:TinaKuppasoop.jpg|Mary Daniel
File:Gav.jpg|Gav
File:KirkyBean.jpeg|Kirky Bean
File:StennesAlternate.jpeg|Didrik Stennes
</gallery>


When you play chess, you move your pawn first.  You have toThe important pieces are held back, but they’re there.  How many chess games will you win if you make a ton of moves without checking what your opponent is doing?  Zero.  So make one move and check in.  And make your next move according to your partner’s first move.
==Improv and simming==
I teach and perform improv, and over the years I have found a lot of overlap between the skills of successful improvisers and successful simmersHere are a few bits and bobs I've collected about improv, which I think are relevant to simming as well:


Just remember, it’s practically impossible to win without moving those big pieces at some point.  And no one wants to see a scene entirely of tiny pawn moves.  But your board must balance the other player.  Otherwise, one of you is going to get steamrolled.  And that’s a bad improv scene.
===Radical collaboration===
* Great improv comes from mutual discovery and surprise and the process of one character being affected by the other.  It never comes from drawing a bunch of dots on the stage and handing the other actor a crayon and expecting them to connect them in some crazy design you have mapped in your head. ''—Ben Bowman''
* When you play chess, you move your pawn first.  You have to.  The important pieces are held back, but they’re there.  How many chess games will you win if you make a ton of moves without checking what your opponent is doing?  Zero.  So make one move and check in.  And make your next move according to your partner’s first move.  Just remember, it’s practically impossible to win without moving those big pieces at some point.  And no one wants to see a scene entirely of tiny pawn moves.  But your board must balance the other player.  Otherwise, one of you is going to get steamrolled.  And that’s a bad improv scene. ''—Ben Bowman''


–Ben Bowman
===Agreement and acceptance===
* We want to avoid conflict, debate and negotiation in our improv scenes. The audience knows we’re making it up – building something from nothing – they don’t want to see us arguing over imagined reality; they want to see us react to an accepted reality. What’s the best way to avoid arguing? Acceptance! Agreeing to a conflict-laden declaration is the easiest way to ensure a scene’s forward momentum.  ''—Patrick Gantz''

Latest revision as of 11:54, 25 September 2023

Hello.

My PCs

A Player Character (PC) is a character owned and written-for by a writer in the group.

My PNPCs

A Personal Non-Player Character (PNPC) is a character created and written for a player's own purposes and used regularly in the plot.

Active

Inactive, deceased, and/or retired

My NPCs

A Non-Player Character (NPC) is any character within the game that serves only a plot-related purpose. These characters can be used by any player for any purpose.

My MSNBCPNPCs

A Mission-Specific Personal Non-Player Character (MSPNPC) is a special PNPC assigned to a specific person for the duration of a mission.

Characters with joke names

I love creating NPCs with names that are either jokes, puns, or that give a clue as to what they're about. Some of these, like "Hamsan Dwich," "Debi T'Kard," and "Ferzdy," I've used in sims. But I've also cultivated a heck of a list that would otherwise not see the light of day.

Available to use as NPCs

If you ever want a throwaway character with a joke name, feel free to go shopping on this list. If you end up using one, let me know so I can retire it. I'd love to read the sim, too!

  • Aiburnd Theroste
  • Cho K'Tawnatu-Thpick
  • Fidded sh'Eete
  • Gadah Droppadoos
  • Gray Tibalzafyre
  • Hegemony Tenders[1]
  • Jethro "Thro" Ninnabin
  • Kredd Itzkor
  • Krunn ch'Eesnak
  • Micah Rowave
  • Ovanai Totes
  • Pam Fatch
  • Porquemarr Ketts
  • Ritt Skrakur
  • Sagaftra
  • Sallery Knott-Towerly
  • Snakk Onanappel
  • Triss Kitdip

Famous Federation divas

  • Andoria Estefan
  • Borgbra Streisand
  • Breenyoncé
  • Céline Dominion
  • Cherliak Corporate
  • Deltan John
  • El-Auretha Franklin
  • Jem'Hadariana Grande
  • Lady GornGa
  • Sulibonnie Tyler
  • ViDiionne Warwick
  • Xindi Lauper

25th century dating apps

Thought of most of these during a chat with User:Geoffrey Teller
  • Starfleet officers = Phasr
  • Gay starfleet officers = Tractr (also good for gay farm colonies like Gault)
  • Klingons = Honr
  • Romulans = Snekr
  • Borg = Resistr, Cuber
  • Breen = Refrigeratr
  • Bynars = Twofr
  • Vulcans = Meldr, Ponfr
  • Bajorans = Believr
  • Cardassians = Spoonr
  • Hirogen = Huntr
  • Vidiian = Skinnr
  • Krenim = Tymr
  • Changeling = Foundr (or Shiftr, if you're on the DL)
  • Brekkian = Pushr
  • Ornaran = Stonr
  • Antedian = Fishr
  • Crystalline Entity = Shattr
  • Betazoid = Feelr
  • Exocomp = Boopr
  • Son'a = Sonar

Character gallery

Improv and simming

I teach and perform improv, and over the years I have found a lot of overlap between the skills of successful improvisers and successful simmers. Here are a few bits and bobs I've collected about improv, which I think are relevant to simming as well:

Radical collaboration

  • Great improv comes from mutual discovery and surprise and the process of one character being affected by the other. It never comes from drawing a bunch of dots on the stage and handing the other actor a crayon and expecting them to connect them in some crazy design you have mapped in your head. —Ben Bowman
  • When you play chess, you move your pawn first. You have to. The important pieces are held back, but they’re there. How many chess games will you win if you make a ton of moves without checking what your opponent is doing? Zero. So make one move and check in. And make your next move according to your partner’s first move. Just remember, it’s practically impossible to win without moving those big pieces at some point. And no one wants to see a scene entirely of tiny pawn moves. But your board must balance the other player. Otherwise, one of you is going to get steamrolled. And that’s a bad improv scene. —Ben Bowman

Agreement and acceptance

  • We want to avoid conflict, debate and negotiation in our improv scenes. The audience knows we’re making it up – building something from nothing – they don’t want to see us arguing over imagined reality; they want to see us react to an accepted reality. What’s the best way to avoid arguing? Acceptance! Agreeing to a conflict-laden declaration is the easiest way to ensure a scene’s forward momentum. —Patrick Gantz
  1. T'Ama said this in the Discord: "Also there was some confusion about the new menu item in the Saloon about whether Hegemony Tenders were made of real Gorn meat or not," to which I replied, "'Hegemony Tenders' is my next NPC.'"