Take Me Somewhere Else (Denali Station): Difference between revisions
No edit summary |
No edit summary |
||
Line 39: | Line 39: | ||
|Engineering Officer | |Engineering Officer | ||
| | | | ||
|- | |- | ||
|[[Tomas Falt]] | |[[Tomas Falt]] |
Revision as of 02:33, 10 October 2022
Denali Station | ||
---|---|---|
ACTIVE STATUS | ||
| ||
As Fleet Captain Oddas starts making the necessary preparations to welcome the delegations from Mitandar and the Cardassian Union, Chief Science Officer Tomas Falt comes across an interesting report about the recent discovery of a mysterious hall underneath one of the Spires located outside the Administrative Area.
Characters
Senior officers taking part in the mission | |||
---|---|---|---|
Name | Position | Notes | |
Oddas Aria | Fleet Captain | ||
Kalia Qinn | First Officer | ||
John Kendrick | Chief Security and Tactical | ||
Marcus Barric | Security Officer | ||
Alex Forsyth | Tactical Officer | Joined 239910.03 | |
Dekas | Head of Infrastructure Development | ||
Kettick | Engineering Officer | ||
Tomas Falt | Chief Science officer | ||
T'Lea | Science officer | ||
Karise Indobri | Chief Medical Officer | ||
Vermillion Vox | Medical Officer | Joined 239909.23 | |
Ashley Yael | Counselor | ||
Gogigobo Fairhug | Marine Captain | Joined 239910.03 |
PNPCs & MSNPCs | |||
---|---|---|---|
Name | Position | Notes | |
Ebiss Ton | Intelligence officer on Denali Station | PNPC simmed by Oddas Aria | |
Neshala | HCO on Denali Station | PNPC simmed by Karise Indobri | |
Daimon Kaybay | Owner of Aturn VII | MSNPC simmed by Kettick | |
Illani Dakir | Diplomat from the Cardassian Diplomatic Corps | MSNPC simmed by John Kendrick | |
Lanin Kir | Mithgiln Diplomat, and Adjudicator of the Appellate Council | MSNPC simmed by Kalia Qinn | |
Mission
Start
Soldotna, Science Department. After a short briefing Lieutenant Falt, joined by T’Lea, Kendrick and Kettick, are beamed over by the USS Eagle to one of the Spire buildings located in the North East district of the city. As they enter the ivory colored building, they make their way to a staircase that leads to an enormous, white hall underneath the Ivory Spire.
Meanwhile at Anchorage, Fleet Captain Oddas has gathered a group of officers to discuss the arrival of the delegations from Mitandar and the Cardassian Union. Intelligence Officer Ebiss Ton informs them that the Cardassian representative is said to have links with a dissident movement called ‘Cardassia First’.
Act One
White Hall
Lieutenant Falt and his team explore the white hall beneath the spire, but have no idea what the function of the room is. The length of the hall, on both sides, has alcoves with seating built into the wall while on the short sides there is one large frame built into the wall and opposite it two small frames but with no apparent entrance or exit. As they detect a heat signature behind the walls, Ensign Kettick sets up a sonic generator to try to pierce through the wall and find the power source behind it. As he checks the readings on his instrument, he discovers that they might have accidently activated something. That something soon translates into a rumbling moving through the floor plates of the hall. As Kendrick and T’Lea quickly take shelter by taking a seat in one of the alcoves, they find the walls slowly moving, converging to the center until they come to a full stop and a flash of light fills the hall.
Anchorage
As Fleet Captain Oddas welcomes a newly arrived medical officer named Vermillion Vox, from the corner of her eye she notices a puff of smoke in the distance. She is contacted by Gunnery Sergeant Hesan aboard the USS Eagle who informs her that sensors have picked up a spike at the location of the Ivory Spire. Just as the Captain orders a beam-out of Lieutenant Falt’s team, the Spire crumbles down.
Guest Residences
Per order of Fleet Captain Oddas, Lieutenant Dekas, accompanied by HCO Officer Neshala and newly arrived Security Officer Ensign Barric make a tour of the guest residences to see if everything is up to spec.
As they inspect the residence of the Cardassian delegation, they find a lizard-like creature in one of the closets. After they manage to get the lizard out of the room and are about to finish up the inspection, they receive an urgent call from Commander Qinn with the order to report at the shuttle Penobscot.
Daimon Kaybay
The Daimon pays a surprise visit to Leyisa Yhanne, telling her he’s here to do business. Just then they hear an explosion and Yhanne suspects the Ferengi has something to do with it. Kaybay swears he has nothing to do with after which Yhanne agrees to put him into contact with Oddas.
Act Two
Underwater
Disorientated, Falt and his team find themselves in a corridor deep underwater. As the path behind them is blocked by debris and smoke, they have to follow the corridor in the hope of finding an exit. They soon come across a door that leads to another room but are unable to open it.
Suddenly they hear glass breaking behind them. They turn around and watch as some sort of gigantic sea creature crushes the corridor. Realizing they’re running out of options, Kendrick uses a device to overload the door’s circuitry and manages to push it open with his bare hands.
Landing Zone
As the rescue operation is set into motion, the Cardassian and Mithgiln delegation arrive at the situation.
The Cardassian representative, Illani Dakir, is welcomed by Intelligence Officer Ebiss Ton while Counsellor Yael is assigned to the Mithgiln delegation.
Search & Rescue
Dekas, Neshala, Barric, Qinn, and Vox meet Gunnery Sergeant Nan Hesan at the site of the explosion to search for the missing crew members. Only a little way into the search, an unexpected cave-in occurs; injuring Commander Qinn in a way that she is unable to continue forward even with a little help from Medical Officer Vermillion Vox. Dekas contacts the USS Eagle and they beam Qinn to the med bay, leaving Dekas now in charge of the search team.
As they continue down, they find a set of ornate, solid blast doors. Lieutenant Neshala helps to open those doors, and they step into a strangely pristine room before another cave-in happens, leaving them unable to go out the way they came in, and needing to rely on either an alternative exit, or the help of the Eagle so long as its still in communications range.