My previous PC
- Rajik, my mock cadet
- Jane van Klaveren, engineering officer assigned to Deep Space 224
- Hamsan Dwich, emergency medical technician assigned to USS Resolution
- Nash Blaxland, a reporter for the Federation News Service based on Starbase 118
Kirkington Algernon-Greene Bean IV (born 20 May 2374), better known by the nickname Kirky, is a human male noncommissioned officer in the Federation Starfleet, currently holding the rank of Petty Officer 2nd Class and serving as a shuttlecraft pilot aboard the USS Resolution.
Kirky Bean was born and raised in Belgravia, London, Earth. His parents are Kirkington Algernon Bean III and Gwathmey Perdita Bean (née Greene). He has an older sister, Fenella Flora Bean-Ó Bríain, and a younger brother, Cornelius Tarquin Bean.
Kirky was educated at a grammar school before attending the University of Alpha Centauri, where he studied flight dynamics. After graduating from university in 2396, he enlisted in Starfleet. He entered service at the rank of Petty Officer 3rd Class due to his university qualification, and was posted to Deep Space 224. In June 2397, he was promoted to Petty Officer 2nd Class and transferred to the USS Resolution.
Improv and simming
Great improv comes from mutual discovery and surprise and the process of one character being affected by the other. It never comes from drawing a bunch of dots on the stage and handing the other actor a crayon and expecting them to connect them in some crazy design you have mapped in your head.
Mark Sutton once quoted an old improv adage, “Bring a brick, not a cathedral.”
When you play chess, you move your pawn first. You have to. The important pieces are held back, but they’re there. How many chess games will you win if you make a ton of moves without checking what your opponent is doing? Zero. So make one move and check in. And make your next move according to your partner’s first move.
Just remember, it’s practically impossible to win without moving those big pieces at some point. And no one wants to see a scene entirely of tiny pawn moves. But your board must balance the other player. Otherwise, one of you is going to get steamrolled. And that’s a bad improv scene.