Kumauri

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  • Planet Name: Kumauri
  • Location: Par'tha Expanse
  • Class: M
  • System Data: Kumauri has six moons
  • Gravity: 1.06 G
  • Year and Day: 326/29
  • Atmosphere: Nitrogen-oxygen atmosphere with ozone and carbon dioxide content, at Earth-normal pressure
  • Hydrosphere: Arid, with 30% surface water
  • Climate: Hot and temperate
  • Sapient Species: 6.7 billion, mostly Caraadians
  • Technological Classification: Rating N on the Richter Scale
  • Government: Aristocracy, House Tadere
  • Culture: Cosmopolitan
  • Affiliation: homeworld of House Tadere
  • Resources: sandstone
  • Ship Facilities: Kumauri has one major space-based starport, two major land-based starports and numerous landing fields

Other Details: Kumauri is an ash-colored, arid world with a tight orbit around its warm sun. Nearly seventy percent of the planet's surface is dry land, with the remainder given over to extremely salty, shallow seas. These seas have a slight ammonia content, yet support diverse richness of unusual species. The dry land consists of two terrain types: wind-swept canyons and expansive desert wastelands.

The Caraadians that settled Kumauri thousands of years ago brought with them many species native to their original homeworld. These species out-competed the native populations (especially the flora) and invaded every available niche. Today, none of the native species remain, giving the planet a unique, if very unoriginal ecosystem.

Kumauri's capital is Melaana. Melaana is situated in a huge canyon - the ancient remains of an ocean's basin. Due to a lack of raw materials, Melaana was originally settled in the canyon walls, surrounding agricultural fields on the basin's floor. This area is now referred to as the Old City and its caverns extend deep into the surface of the planet. These subterranean passages support an active local fringe element. New Melaana has been erected in the past few centuries on the basin floor. This younger city consists of impressive skyscrapers and other structures modeled after the architecture on Valcaria.

Kumauri's other cities are situated in similar canyon basins. They are connected via dry riverbed canyons that meander about the planet's surface. These canyons are used as a highway system for ground and air vehicles.

Culture: Kumauri culture is largely assimilated from the Valcarian Imperial Republic, especially Valcaria. The cities have thriving theater districts, music halls, museums, and other cultural activities. Kumauri has an active professional sports circuit that is popular with the Tadere house nobility and the commoners alike.

The Kumauri social scene is dominated by the HoloNet media. Hourly news shows, cultural forums, and documentaries clog the airways, enthralling people of different walks to take a stand. The media is not just a source of information - it is a voice for the people - and an educational tool.

Economy: Kumauri's economy is largely based off-planet, frequently even out-of-sector. House Tadere runs the planet and generates most of its income from Valcarian-based companies. In these capacities, Kumauri puts up the credits in the form of loans and generates income on the interest. An alternate source is the out of sector companies attracted to Kumauri with attractive lease and profit sharing plans. After all, the desert land on Kumauri is cheap.

Little food is produced on Kumauri due to the harsh climate and shortage of fresh water (adequate drinking water is drawn from deep aquifers). Most of the food is imported from Lanaxa.

Points of Interest: The highway system of Kumauri is unique, yet highly functional. It is a challenge to traverse the sheer cliff canyons safely while trying to maintain any kind of speed. Further, the numerous dead ends and loops of the natural highway system makes it almost impossible for non-natives to reach their destinations without a native guide. The unique topography is suitable for several high-speed renithor road rallies held annually.

The Old City holds interest to both tourist and unsavory characters alike. If one has the credits, the local fringers can supply information, illicit goods, or perform illegal services. But this is not a safe area for non-fringers, and visitors either better watch their step, or hire an excellent guide.