Oumuamua Simming Guide/Shoreleave: Difference between revisions

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(Creation of Shoreleave for Oumuamua simming guide)
 
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{{Oumuamua Manual}}
{{Oumuamua Manual}}
{{LCARS Page Title|Member Expectations|COLOR=linear-gradient(to right, #bd2421, #520d07)}}
{{LCARS Page Title|Shoreleave|COLOR=linear-gradient(to right, #bd2421, #520d07)}}
===Mission vs. Shore Leave===
===Mission vs. Shore Leave===
Generally, writing time aboard 'Oumuamua is divided into two major blocks: missions and shore leave. Missions involve one or more central objectives and generally take place aboard the ship and local stations or planets, etc. Missions are generally divided into 3 Acts, each of about 2-3 weeks in length for a total of about 2 months in mission, though this may vary!  
Generally, writing time aboard 'Oumuamua is divided into two major blocks: missions and shore leave. Missions involve one or more central objectives and generally take place aboard the ship and local stations or planets, etc. Missions are generally divided into 3 Acts, each of about 2-3 weeks in length for a total of about 2 months in mission, though this may vary!  

Latest revision as of 00:50, 17 January 2023

Oumuamua Simmer Guide



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Oumuamua Simmer Guide

1: Expectations
2: The Lists
3: Formatting Your Sims
  • II: Oumuamua 101
4: The Setting
5: The Ship
6: The Crew
  • III: Operating Procedures
7: Staff
8: Missions
9: Shoreleave
10: Mission Proposals
  • IV: Beyond the Basics
11: Promotions
12: OOC Activities
13: Mentoring


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Shoreleave


Mission vs. Shore Leave

Generally, writing time aboard 'Oumuamua is divided into two major blocks: missions and shore leave. Missions involve one or more central objectives and generally take place aboard the ship and local stations or planets, etc. Missions are generally divided into 3 Acts, each of about 2-3 weeks in length for a total of about 2 months in mission, though this may vary!

Between each mission, the Oumuamua crew has about 3-4 weeks of shore leave. During this time, there is no central plot and no general objective (or at most, a low-key "routine" mission that stays in the background), so it's a great time to have your character(s) mingle with others and develop relationships you otherwise couldn't during mission time.


REV SD 240001.17