Oumuamua Simming Guide/Mission Proposals: Difference between revisions

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{{Oumuamua Manual}}
{{Oumuamua Manual}}
{{LCARS Page Title|Member Expectations|COLOR=linear-gradient(to right, #bd2421, #520d07)}}
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===Have an idea for the 'Oumuamua's next mission?===
===Have an idea for the 'Oumuamua's next mission?===
Please use this outline to submit any and all mission proposals! Be sure to include responses to all three sections, but do not feel required to go into great detail; this should be a relatively short initial proposal.
Please use this outline to submit any and all mission proposals! Be sure to include responses to all three sections, but do not feel required to go into great detail; this should be a relatively short initial proposal.

Latest revision as of 00:49, 17 January 2023

Oumuamua Simmer Guide



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Oumuamua Simmer Guide

1: Expectations
2: The Lists
3: Formatting Your Sims
  • II: Oumuamua 101
4: The Setting
5: The Ship
6: The Crew
  • III: Operating Procedures
7: Staff
8: Missions
9: Shoreleave
10: Mission Proposals
  • IV: Beyond the Basics
11: Promotions
12: OOC Activities
13: Mentoring


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Mission Proposals


Have an idea for the 'Oumuamua's next mission?

Please use this outline to submit any and all mission proposals! Be sure to include responses to all three sections, but do not feel required to go into great detail; this should be a relatively short initial proposal.

Please send your proposal to all members of the command staff (CO, First Officer, and the Second Officer).

Mission Opening
Preferably a short descriptive paragraph or two, in a style similar to what you might see on the back of a DVD. This should set up the mission, but should avoid prescribing any plot beyond what's required to set events in motion.

Plot Questions

Every mission needs to pose questions that the crew can work to resolve. What are the initial questions of this one?

Intended Genre/Themes/Moods

What kind of genre (action-adventure, thriller, etc) do you foresee this mission fitting into? What kind of themes does it lend itself to exploring? Is there an over-arching mood(s) -- i.e., horror, wonder, absurd?

As an example, consider this proposal (as written by Emma aka Quinn Reynolds).

Mission Opening
The USS Independence-B sets out on a routine planetary survey mission. On arrival, they discover that the planet is actually host to a long-lost colony, now in the grip of a vicious civil war that has spanned generations. While in orbit, the crew begin to succumb to strange waking dreams that loosen their grip on reality.

Plot Questions

Are these two situations somehow related? What - or who - is causing the strange dreams? What started the war, and/or can it be ended?

Intended Genre/Themes/Moods

Mystery and suspense, maybe thriller. What price war? How do we perceive reality? Grim discovery (of self and the world), foreboding, fear.


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