Guide to Deep Space 17: Difference between revisions
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==Communications and Deep Space Sensors (decks 1 to 5)== | ==Communications and Deep Space Sensors (decks 1 to 5)== | ||
Besides the controls and access to the electronics that control all the communications and deep space sensors this area also houses an emergency back up power system. This system is strong enough to operate the top 15 decks of the station. Their is also an emergency back up life support system that can do the same. | |||
==Operations (decks 6 to 15)== | ==Operations (decks 6 to 15)== |
Revision as of 12:41, 22 June 2007
Deep Space 17 | ||
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Deep Space 17 is a large station, with many facilities. It has 397 decks and space for a maximum crew of 5,700. It currently has a crew of about 5,000. It can also hold a maximum of about 6,000 civilians but usually has about 4,000 civilians. Below is a list of just some of the notable locations on the Station.
Decks 1 to 230 are the commercial, living quarters and operations decks. Decks 231 to 397 are cargo bays, docking bays, engineering, power, weapons, shuttle bays and ship repair facilities.
Communications and Deep Space Sensors (decks 1 to 5)
Besides the controls and access to the electronics that control all the communications and deep space sensors this area also houses an emergency back up power system. This system is strong enough to operate the top 15 decks of the station. Their is also an emergency back up life support system that can do the same.
Operations (decks 6 to 15)
Day to day operations of the station are overseen by Lieutenant Commander Mmachi Uka, a Terran of Nigerian descent, in Captain Kare'en's absence.
Operations Centre (Ops)
The command centre of the station.
Habitats (decks 16 to 194)
The station has room for a maximum of 5,700 crew and 6,000 civilians. It currently has a crew of 5,000 and about 4,000 civilians.
Officers Quarters (decks 16 to 40)
Due to the type of duty on a space station all officers have their own quarters with enought space for family members in case they have families.
- Decks 16 to 30 are for senior officers with quarters for 20 officers per deck.
- Decks 31 to 40 are for junior officers with quarters for 40 officers per deck.
Diplomatic Quarters (decks 41 and 42)
These two decks only have 10 quarters per deck. However these quarters have multiple rooms. This would allow a diplomate to have some of his staff close to him if he wanted.
Crew Quarters (decks 43 to 119)
Due to the type of duty on a space station all crew have their own quarters. Crewmen with familes can have then live in their quarters as well.
- Decks 43 to 67 are for senior crewmen with quarters for 40 crewmen per deck.
- Decks 68 to 119 are for junior crewmen with quarters for 80 crewmen per deck.
Conference Rooms (decks 120 to 121)
Deck 120 has 5 conferance rooms and deck 121 has 10 conferance rooms.
Civilian Quarters (decks 122 to 221)
The larger civilian quarters are on decks 122 to 172 and each deck holds 40 living spaces.
The smaller civilian quarters are on decks 173 to 221 and each deck holds 80 living spaces.
Examples
Commercial Sector (decks 222 to 230)
While most decks on the station are 1 level all 3 of the promenade levels are in actuality double levels. This means that some stores may have 2 levels once you enter or that some shops may be on top of other shops.
Their is a middle deck that in places allows people to walk around the second level of each promenade but it does not block in most cases one's ability to enjoy the wide open space that has been created by having the ceiling 20 plus feet above as you walk around.
This also allows the holodecks to be full size.
Holodecks
There are at least three Holodecks and a number of Holosuites in the vicinity of the Promenades. All three of the holodecks are the standard size found on most stations, with an interior of 20' high, 60' wide and 60' long.
Most of the holosuites are the standard size of 10' tall, 20' wide and 20' long. A few of them are of the deluxe size being 10' tall, 30' wide by 40' long.
Welcome Inn
Unknown which Promenade, found on Indy list
First Promenade (decks 225 and 226)
The First Promenade is full of shops, entertainment and food. This makes the station one of the best attractions in its area.
More listings to come as contracts clear.
Twilight's Edge
A popular spot for food, drink and entertainment among Deep Space 17 personnel, civilians and visitors. Since it is on the outer edge of the station it has taken advantage of the windows and its second level to creat a truly unique setting. With its flowing walkways, creative staircases and open concept layout the view can be enjoyed by all. Added to that is the excellent use of plants, aquariums and other decorative devices to seperate some areas for that private touch. Considered by many to be the best club in the sector. This club is owned by Danaan. His staff includes: Evila (a Bolian waitress), Hector (a waiter), and Ione (mysterious waitress)... oh, and can't forget The assistant chef, whose name is not known but the title says it all!
The Symphony
A shop on DS 17 specializing in musical instruments; sales, rentals, supplies and repair. Occasionally, one might be able to find antique sheet music among the shops wares. The shop is owned and managed by Grace Tibideaux. She has one employee a Ferengi named Tek.
The Old Curiosity Shop
A shop on DS 17 specializing in the sale of antiques.
Molly Malone's Irish Pub
Here in this small pub, grossly over done in green, you can taste authentic Irish cuisine. Do not forget to ask to sample the exceptional Irish Coffee, Guiness Stout, Harp Lager, Newcastle and Bass, Blackthorn Cider, Irish Whiskey, and Scotch available. They also serve fish and chips, corned beef, T-bone steaks, fish tacos, and Irish pancakes along with other favorites.
A Bit of Terra
A café specializing in coffee, bagels, donuts and other kinds of breakfast or casual cuisine.
Botanic Bay
A small shop that sells flora for decorating, gifts, and landscaping. It was started by and is currently run by a Caldonian named Plesortay.
Arboretum
The arboretum is a natural retreat near Twilight's Edge. It is still under construction, but it boasts several natural habitats of Federation species, including a small Bolian water garden and a Vulcan desert feature. Each section is environmentally controlled, making the Bolian water garden section humid and the Vulcan desert feature dry and uncomfortably hot for most species. Only 19.7376 percent of the plants designated as Vulcan actually occur naturally any longer on Vulcan. The rest are replications created from extinct plants based on preserved DNA. The Vulcan section also includes a stone bench (like many found on Vulcan) to allow visitors to sit down if they so choose. The arboretum was severely damaged recently in the Gorn war. Restoration is currently underway.
The Vinyl Frontier
Clothes shop
Second Promenade (decks 227 and 228)
The Second Promenade is full of shops, entertainment and food. It along with the first level of the promanade makes the station one of the best attractions in its area.
Third Promenade (decks 229 and 230)
This area was greatly damaged and has been slowly repaired and converted into a third level for the promenade. Unlike the other 2 levels, this level of the promenade has only about 25% full time occupancy. Another 25 to 50% is transient. Also while the other 2 levels are bright, clean and fully functional parts of the 3rd level are still under conversion and repair.
Holodeck
This holodeck is the recently converted and repaired one. The entrance is in the finished section of the third promenade.
Black Jendorvak
This is a bar, tavern were the rougher element go to hang out. Owned and Operated by an Orion named Pravik it has almost been closed down a few times due to fights and brawls. However it has been allowed to stay open as it tends to keep the rougher more violent element and visiting Klingons away from the other bars and establishments. It has been posted off limits to Star Fleet personnel as just the sight of the uniform tends to be seen as a challenge by the bar's normal patrons. It usually employs a number of bouncers, big tough violent goons able to handle most others in a fight and a number of sexy scantily clad dancer, waitresses.
The name Black Jendorvak comes from a predator type sea animal native to Aqarvis VII. Of the 6 types of Jendorvak the Black species is considered to be the most deadly and dangerous. It appears to be a cross between a terran shark, terran manta ray and a terran alligator. The black species can grow as big as 20 feet long with a mouth large enough to bite most humanoids in half. They have over 200 razor sharp teeth about 1 to 2 inches in size.
Their is a life size replica of one above the entrance to the tavern.
Docking Ring
Docking Ports
Docking Bays
Deep Space 17 has a large number of docking bays for shuttles and other auxillary craft. Docking Bay 3 is currently off-line due to structural damange and the removal of a Gorn troop transport ship lodged in the hull.