Deep Space 10 Facilities

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Starfleet Facilities

Operations

The nerve centre of the station, Ops monitors and controls many of the station's functions — at least, the ones that Starfleet currently knows about. It also houses the office of the station's Commanding Officer.

Medical Level

Housing much of the original medical facilities, the Medical Level is now home to the station's science contingent as well, including the station's library.

Intelligence Module

Fondly referred to as 'The Crate' by its assigned personnel, Starfleet Intelligence has founded its base inside one of the station's cargo bays. An independent module, complete with its own power and air supplies, the module is camouflaged as a large stack of crates and cargo containers, while the bay itself is permanently listed as unusable and awaiting repair. Its existence is currently kept on a 'need to know' basis; currently that is limited to the CO of the Mercury and the station.

Menthar Memories

Menthar Memories is what passes for a crew lounge aboard Deep Space 10. Dilapidated and worn, the bar is staffed from a pool of off-duty volunteers.


Civilian Facilities

Commercial Quadrant

Also known as the Comm Quad — or far more informally, the Kumquat — this is the section of the station that most civilian businesses operate from. Despite the dilapidated state of the station, the Comm Quad is relatively picturesque as it encircles the station's central arboretum, offering each of the businesses a lush and verdant view.

Jikku's Tastes of Home

The first civilian restaurant to be established on DSX, run by a female Bolian and located in the Commercial Quadrant. Popular, although the food and beverages on offer are often politely described as 'unique'.

Tea in the Sky

Owner - Nick Parks is a former Starfleet officer and a Terran.

The Tea in the Sky is an Earth style Café, located in the Comm Quad and offers a wide selection of teas and hot drinks from across the known galaxy in a quaint, homey atmosphere.

Vacuum Tube

Located near the bottom of one of DSX's less populated sections, Starfleet engineers believe this section was once a large turboshaft that, before the station was abandoned by its original owners, may have served as a cargo lift to a section of the station that was apparently jettisoned. Now sealed off and essentially useless, a Caitian civilian has purchased it and converted it into a climbing gym. Its four walls are covered in different climbing routes, and gravity can be modified on each wall to provide a larger or lesser challenge.

Burnt Cow House

A retro-style hamburger joint, part of a chain started by a Ferengi family. The burgers taste almost, but not quite, entirely unlike a burger one could get from, say, a Burgerland fast food restaurant from 21st century Earth, featuring vat-grown meat. The milkshakes do not contain anything that has ever been milk. The less known about the source of the potatoes, the better.

Oddly enough, the soft drink somehow managed to exactly replicate the old A&W rootbeer, and that (and the occasional curious alien "going out for a Terran") has managed to keep them in business.

The Gym

Owner - Sakic Urdin is an Antican businessman. He employs 4 workers.

  • 3 refurbished cargo bays right off the central quad with a connecting office and short corridors.
  • 1st cargo bay has showers, steam room, lockers divided into 2 sections for male and female patrons.
  • 2nd cargo bay has weights and many other forms of exercise equipment.
  • 3rd cargo bay has 3 different sparing/fighting areas set up inside it as well as heavy bags and other punching surfaces.

The Pit

Owner - One, One, Zero & Zero, Zero, One. Both are Bynar.

  • They have a small tech staff made up of another pair of Bynars.
  • They have 2 rooms. Each room has 2 pods and a control station that monitors the 2 pods. A pod is the holographic chamber in which one opponent stands while fighting the opponent in the other pod.

Here's the conceit of how it works: The 'pits' exist in pairs. Whatever is in one is holographically simulated in the other. Each person is fighting a hologram of the other. The holograms are not exact; the lag manages to be outside of perception, and there are calculations being done to ensure the blows that actually land are safe ones. It will not cut off breath or circulation, it will abort if someone's life signs waiver, and there's always someone watching able to manually abort if necessary. They can also simulate a false opponent if necessary, but the fun matches are the VS matches.

Sardin Transportation Services

Owner - Nurvin Mold, is a Yridian businessman. He has 2 female receptionists and 4 male warehouse employees.

  • 1 small office right on the central quad.
  • 2 docking ports, 2 small older freighters with 4 rooms for passengers.
  • 4 cargo bays right near their assigned docking ports.