User:DCody: Difference between revisions

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{{Codynav}}
{{Codynav}}


In that thing called  '''Real Life''' my name is Steve, and I reside in the San Francisco/ Bay Area of California, United States. In the UFoP, I help where I can and lend a hand where needed. ;)
The real name is Steve, more known for playing David Cody for almost a decade (and other characters in the UFOP formation years).


==Stats==
'''Original Joined''': June-July 1994, formerly of the AOL Chat Sims.
'''Name''': S. David Scott Hood<br/>
'''Gender''': Male<br/>
'''Date of Birth''': 9th October 1972<br/>
'''Zodiac Sign''': Libra<br/>
'''Location''': San Jose/Los Angeles, CA<br/>
'''Country''': United States<br/>
'''Nearest Major City''': see above<br/>
'''Occupation''': Post Production, Screenwriting, Director<br/>
'''Main Language''': English<br/>
'''Other Languages''': some French, Spanish, German, Italian, and Latin<br/>
'''Religion''': none<br/>
'''Ethnicity''': Caucasian (Scot-Irish)<br/>
'''Weight''': roughly 185 lbs<br/>
'''Eye Colour''': Blue<br/>
'''Hair Colour''': Dark Auburn<br/>


'''Original Joined''': 21 April 1995, formerly of the [[USS Alliance]], through the [[USS Centris]] and [[USS Ranger]].
'''Rejoined group''': 15 February 2006 ([http://groups.yahoo.com/group/SB118-Independence/message/8982 First Post])


'''Rejoined group''': 15 February 2006 ([http://groups.yahoo.com/group/SB118-Independence/message/8982 First Post])


==Characters==
==Characters==
* [[Blade, Michael Sargon|Michael Blade]] a.k.a. '''Gersh Nathan'''
* [[Kelly, Michael|Michael Kelly]]
* [[Cody, David Scott| David Cody]]
* [[Cody, David Scott| David Cody]]
* [[Kelly, Michael|Michael Kelly]]
* [[Cody, B'Sara|B'Sara Cody]]
* [[Blade, Michael Sargon|Michael Blade]] a.k.a. '''Gersh Nathan'''
* [[Moore, Stephanie|Stephanie Moore]]


==PNPC Characters==
==PNPC Characters==
Line 35: Line 21:
* [[Kelray, Jack E.|Jack Kelray]]
* [[Kelray, Jack E.|Jack Kelray]]
* [[LaRousse, Nathan|Nathan LaRousse]]
* [[LaRousse, Nathan|Nathan LaRousse]]
* [[Moore, Stephanie|Stephanie Moore]]
* [[Scythe, Elizabeth|Elizabeth Scythe]]
* [[Scythe, Elizabeth|Elizabeth Scythe]]
* [[Storos, Ban|Ban Storos]]
* [[Storos, Ban|Ban Storos]]
* [[Turow, Deborah|Deborah Turow]]
* [[Turow, Deborah|Deborah Turow]]
* [[Tucker St. John]]
* [[Reardon, Gail|Gail Reardon]]


==Favorites==
==Favorites==
Line 52: Line 39:
* Audio/Video post-production (as I do that in real life).
* Audio/Video post-production (as I do that in real life).


==Some Notes Regarding the Group and What the UFOP is Really About==
==Testing Pages==
One of truisms of this group is its members have given so much, and sometimes at the dedication of the work they do that will (and does) go unacknowledged. If you're looking for acknowledgment, I would suggest writing some original fiction. Here at the UFOP, we do this because we love the system and what Wolf and others have done to keep this game alive. We don't ask for compensation, and I would worry about the person who thinks there is some due consideration since those of us who have toiled in the capacity of running ships, or any aspect of the Fleet, we do it out of love, not for consideration.
Or rather, 118Wiki projects (and/or testing codes)
 
* [[DCodySubs]]
For example, Jeff's willingness to host the the body of what the UFOP was on his webpage back in the early years, along with Elinor's management skills, are early precursors to the bulk of work that's needed to be done today, in a different time and era with a radical 180 degree change in the capability of HTML and what old gamers like myself like to call "graphic redesign". I have lived and died so many incantations, maybe more times now than Brian has ressurrected his first character (*evil grin* - Bri... don't kill me).
 
Any one of us may climb through the ranks and for reasons we cannot explain away or deny, we can make some horrendous mistakes. And we are not alone. The UFOP has a long history of members who have accomplished this faux pax, and not because we thought we were right, but because we forgot an important lesson. This is ultimately a group and game that is supposed to be '''''fun'''''. It is not about the ''#'' of sims your ship/crew puts out per month (although it is one of many factors), it is not just about your relationship with the people you will interact with in the ship grouplist, or the region (in the case of the Ronin and Independence), it is your ability to be flexible and welcome input from other voices.
 
I've been a writer for the better part of my going on thirty-eight (38) years now. The first original fiction story I wrote, I was a wee lad of seven years old and enjoying the social atmosphere of what primary school brings. I have crossed spectrums in so many areas, from self-publishing poetry to writing for established and original tabletop RPG systems (Project: Whiterook,Vampyre, Werewolf, Heroes, Robotech, Gurps, AD&D [2nd Ed]), novels, optioned screenplays and published short stories (and a few unpunblished novels), where Michael Blade was originally born before Alex and I dialed into the first of the Bulletin Board services (among other things, which I will decline to state). I'm from an era like our esteemed Wolf here, maybe one step before. I have lived and killed characters since the first story I ever wrote, which is what I would like to emphasize here during your stay (hopefully, for a very long time) with the UFOP.


We make mistakes. That's life. However, no mistake I have ever committed while collaborating with other writers has ever truly been unforgivable. What matters is what you and others learn from those moments, and whether you can stand up and say, this is what I have done, and I acknowledge the mistakes that I have made, and hold myself accountable and take responsibility to apologize and hold my conduct appropriate as a lesson for the generations to come. The character of David Cody had a good run. Who knows? He might have a few more moments. Michael Blade, for some reason I cannot fathom, has survived so many incantations, from the time he was originally created within the Project:Whiterook tabletop system to launching him under IRC with Relic, and transferring over to have the opportunity to write with Wolf, and Jeff, and Elinor, S'ven, Magaera, Brian, to name a few. Even now, as a retired civilian freighter Captain in his current incantation, Blade still manages to find a way to keep going (perhaps the character of David Cody might pull this feat off, who knows?).
==The History of Michael Blade & the Foundations of the UFOP: 20-21 Years of Fun!==
Michael Blade was originally designed as a table top character in an original sci-fi/fantasy table top sim in 1991, from original game designers Steven Myers and myself, Steven Hood. I acquired the nickname of “the Silver Blade” during the tenure of “Project Whiterook” between 1991 through 1996, which was my original AOL user name.


This is what I would like every member, whether current, or former, or returning, to remember:
In 1994, Michael Blade was the registered user of AOL when it first went online as the Silver Blade, and originally came about from high school friends who used the AOL chat rooms to collaborate on a Star Trek fanfic consisting of the relationship between William Riker and Deanna Troi. Myself and my cohort, Rhonda, wrote a fanfic together utilizing the chat room format (of which later I ran a one-shot limited publication for Rhonda in a hardbound copy). The result of this collaboration brought the UFOP knocking on my door, a user who introduced himself as the owner of a new online Star Trek RPG and was out recruiting people who might be interested in joining his venture.


It's not about rank. I'm having just as much fun being an Ensign again as I did being a Captain/CO. It is very much about being a part of something larger, and what I can do to (a) preserve your contributions, and (b), make this a fun and rewarding experience for you guys (really, there's not a lot of rules when you think about it... the UFOP Constitution may look scary, but it's pretty friendly and cut-dry for the ambition player). It is very much about what you, as a player, would like to contribute. ;) I spend my days now, between script assignments, writing my own original fiction while posting among like-minded writers here. Why? Because simming (or RPG) is such an integral part of the person I am, I very much doubt I'll ever be able to leave RPG/PBEM for good. There may be RL spells when I have to focus on my original work, but I am always there for the RPG writers.
I’m writing this now before I forget, while my memories remain sharp. I joined the UFOP (or back then, the chat room where we wrote together on so many of a night- in the beginning there was no separation and it was a common occurance for missions to intersect) between June-July 1994. I started out as an Ensign, and made my way up to LtCmdr at the Yolanda Run that started in AOL, and finished in Egroups. I remember this because my very first Egroups submissions chronicled teleporting alongside several members of the original crew of the Ranger onto the planetoid being used for the Mass Driver, and had the pleasure of being the guy who shot the control board that short-circuited the firing control (PS. Don’t beam your crew out in the last second while the asteroid is self-destructing… ahem!). I’ve had the rare pleasure of getting to know people over three separate time periods.


It is so much about the people you meet, their creativity, and the joy of making new friends within this particular ST environment we call the UFOP. If you're in it to climb to the highest possible rank, you're going to miss what the UFOP is really all about. If you're too busy making high ranking characters in your character profile, you're going to defeat the purpose of designing a character that only has his/her wits to go by. ;) I really don't care if I'm a Captain, or an Admiral, or an Ensign. It is the joy and contributing to creating a positive environment for everyone who loves to write (and doesn't mind a few rules to keep us from getting crazy) that makes it worthwhile, which is what I hope to leave with new, returning and future members.
Here’s the real deal about the initial first year or two of the group. We didn’t exactly have a separation between ships. It wasn’t uncommon for us chat simmers to shift from one ship to another, depending on who was logged in on a given night, and our normal closing time usually happened between 2-4am in the morning. Chat simming is an entirely different animal, because we’re all on and online at the same time, having to read through every single line for tags and/or responses while some of us were chatting between each other simultaneously. You see, back then, in the infancy, AOL was the original platform (unless you were using bulletin board services). On any given night, a mission chat sim consisted of +10 printed out pages if we were to preserve it, or onto corruptible large 5 1/4in floppy discs. I have very few saved chat sims, all of which have corrupted to the point where they’re beyond saving (and I really wish otherwise- I’d love to be able to get some of those up here on the wiki for historical reference).


Take it from the guy who's been online since 1985. :) Have fun, enjoy writing with people (because in life, and as a career, writing is a solitary exercise, even if you've got the laptop up at the local coffee house, like I do). We should never take this seriously, but rather enjoy the times and if you're willing to contribute more, we welcome it.  
I brought my table top character over into the UFOP, which is how I got immersed into this fun writing RPG some 20-21 years ago. Some of chat sim missions I remember stand out clearly, while others, not as sharp anymore. I can remember some ship launchings that came about from ’95 through ’97, when we migrated over to Egroups and that allowed us to create individual email groups for a given ship- I blame Yahoo for that screw-up (funny little moment- there was a hiccup with our eGroup email accounts as it became Yahoo, and some of them went offline, forcing a few of us to have to create new Yahoo accounts- which we found irritating). Some of those early email sims are lost, beyond recover, while others transferred over when Yahoo acquired Egroups. We lost a good number of ship email groups during that transition.


The writer behind RAdm. Anassasi, and someone I count as a very good friend, said something I firmly believe is true. Have fun here! If I can leave you with something (especially for advancement-minded members), don't be in a rush to climb the ladder, keep it simple and uncomplicated. Collaborative writing should never be anything other than a fun learning experience, and a joy to read other writers' insights. :)
So now you know why I’ve kept coming back over the course of my tenure, given this is my 20th/21st Year with this ever changing, always rewarding, writing RPG group. And I am very proud to see where we started from, to what the group is today. This is why I occasionally leave, and return- because I believe in this vision of Wolf’s from its inception, and have always supported it, even when I didn’t agree necessarily 100% of the time. I keep coming back because the UFOP has been, and always will be, my home.


* Steve
I look forward to the decades to come, and all the new, wonderful writers who come  and discover this truly remarkable gem. Beautiful, wonderful memories, and a good solid group of friends and writers that remains to this day, the pleasure of being able to write with other ST writers. ;)

Latest revision as of 19:23, 17 July 2016

USS Athena
Cody03.jpg
David Cody

05-Commander-Red.jpg

  • Full Name: David Scott Cody
  • Race: Human
  • Position: Mission Specialist
  • Ship: USS Athena
  • Gender: Male
  • DoB: 235203.34
  • Birthplace: Mars Colonies
  • Age: 41
  • Telepathic Status: T:1

History
Personal Logs  ·   Medical Records

Playing Card

Edit this nav

The real name is Steve, more known for playing David Cody for almost a decade (and other characters in the UFOP formation years).

Original Joined: June-July 1994, formerly of the AOL Chat Sims.

Rejoined group: 15 February 2006 (First Post)


Characters

PNPC Characters

Favorites

  • Films of Alfred Hitchcock, Stanley Kubrick, the Wakawski Brothers to name a few
  • Books by Rex Stout, Michael Connelly, Jeffery Deaver, Harry Harrison, Arthur Conan Doyle, J.K.K. Rowling, J.R.R. Tolkin to name a few
  • Everything from Classical music to modern rock, alternative, blues, jazz, name it (except rap).
  • Writing (whether screenplays, articles, journalism, short form fiction, gave up the novels, radio)
  • Fan of OTR (Old Time Radio)
  • Constantly learning or researching something new.
  • People, life and the world.
  • Snow skiing, most definitely, as well as fitness sports (former competitive swimmer)
  • Winemaking and distilling (only I can only read up on the latter as I would need a license to practice).
  • Audio/Video post-production (as I do that in real life).

Testing Pages

Or rather, 118Wiki projects (and/or testing codes)

The History of Michael Blade & the Foundations of the UFOP: 20-21 Years of Fun!

Michael Blade was originally designed as a table top character in an original sci-fi/fantasy table top sim in 1991, from original game designers Steven Myers and myself, Steven Hood. I acquired the nickname of “the Silver Blade” during the tenure of “Project Whiterook” between 1991 through 1996, which was my original AOL user name.

In 1994, Michael Blade was the registered user of AOL when it first went online as the Silver Blade, and originally came about from high school friends who used the AOL chat rooms to collaborate on a Star Trek fanfic consisting of the relationship between William Riker and Deanna Troi. Myself and my cohort, Rhonda, wrote a fanfic together utilizing the chat room format (of which later I ran a one-shot limited publication for Rhonda in a hardbound copy). The result of this collaboration brought the UFOP knocking on my door, a user who introduced himself as the owner of a new online Star Trek RPG and was out recruiting people who might be interested in joining his venture.

I’m writing this now before I forget, while my memories remain sharp. I joined the UFOP (or back then, the chat room where we wrote together on so many of a night- in the beginning there was no separation and it was a common occurance for missions to intersect) between June-July 1994. I started out as an Ensign, and made my way up to LtCmdr at the Yolanda Run that started in AOL, and finished in Egroups. I remember this because my very first Egroups submissions chronicled teleporting alongside several members of the original crew of the Ranger onto the planetoid being used for the Mass Driver, and had the pleasure of being the guy who shot the control board that short-circuited the firing control (PS. Don’t beam your crew out in the last second while the asteroid is self-destructing… ahem!). I’ve had the rare pleasure of getting to know people over three separate time periods.

Here’s the real deal about the initial first year or two of the group. We didn’t exactly have a separation between ships. It wasn’t uncommon for us chat simmers to shift from one ship to another, depending on who was logged in on a given night, and our normal closing time usually happened between 2-4am in the morning. Chat simming is an entirely different animal, because we’re all on and online at the same time, having to read through every single line for tags and/or responses while some of us were chatting between each other simultaneously. You see, back then, in the infancy, AOL was the original platform (unless you were using bulletin board services). On any given night, a mission chat sim consisted of +10 printed out pages if we were to preserve it, or onto corruptible large 5 1/4in floppy discs. I have very few saved chat sims, all of which have corrupted to the point where they’re beyond saving (and I really wish otherwise- I’d love to be able to get some of those up here on the wiki for historical reference).

I brought my table top character over into the UFOP, which is how I got immersed into this fun writing RPG some 20-21 years ago. Some of chat sim missions I remember stand out clearly, while others, not as sharp anymore. I can remember some ship launchings that came about from ’95 through ’97, when we migrated over to Egroups and that allowed us to create individual email groups for a given ship- I blame Yahoo for that screw-up (funny little moment- there was a hiccup with our eGroup email accounts as it became Yahoo, and some of them went offline, forcing a few of us to have to create new Yahoo accounts- which we found irritating). Some of those early email sims are lost, beyond recover, while others transferred over when Yahoo acquired Egroups. We lost a good number of ship email groups during that transition.

So now you know why I’ve kept coming back over the course of my tenure, given this is my 20th/21st Year with this ever changing, always rewarding, writing RPG group. And I am very proud to see where we started from, to what the group is today. This is why I occasionally leave, and return- because I believe in this vision of Wolf’s from its inception, and have always supported it, even when I didn’t agree necessarily 100% of the time. I keep coming back because the UFOP has been, and always will be, my home.

I look forward to the decades to come, and all the new, wonderful writers who come and discover this truly remarkable gem. Beautiful, wonderful memories, and a good solid group of friends and writers that remains to this day, the pleasure of being able to write with other ST writers. ;)