Eagle Manual/Missions

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Eagle Manual



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Eagle Manual

1: Expectations
2: Sim Format
3: Below Sims
  • B: the Posting
1: Ship 101
2: The Aavaro Wilds
3: The Crew
  • C: Operating Procedures
1: Missions
2: Shoreleave
3: Submit a Mission
  • D: Advanced Topics
1: Promotions
2: Secondary Characters
3: Department Heads
4: Mentors
5: OOC Activities
6: Player Achievements


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Missions


First and foremost, we want you to feel comfortable being creative. Each contribution you make can affect the course of the game and we welcome it, no matter how much experience you have with the group. Your contributions can make a difference and move the story.

Plot Twists

When you are thinking of introducing a major plot twist simply consider if it logically follows in the course of the story. If so, feel free to write it. The major exception to this, of course, has to do with taking control of, or injuring, other characters. These things can be arranged with the other players, but be sure to do so ahead of time.

It will also never hurt to follow up with a member of the Command Staff or your mentor before

  • Introducing a new species into the story,
  • Destroying a ship, building, or other items important to the plot,
  • Moving or otherwise affecting a large group of players.

In general, most of the above would be permissible, but advance knowledge might allow the Command Staff to adjust the timing of other mission elements.

Previous missions are available for reading on the Mission Archive.


REV SD 239512.12