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[[Category: Marines]]
[[Category: Marines]]
[[Category:Marines Duty Post|M]]

Revision as of 13:41, 4 March 2012

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Marine Weapons and Equipment Regulations

Non-combat

A Starfleet Marine assigned to a duty post will wear their:

  • Standard Duty Uniform
  • Marine II-D Phaser Sidearm
  • Combat Tricorder
  • Marine Combat Knife (concealed)


Combat

When involved in combat operations, a Marine will wear their:

  • Standard Duty Uniform
  • Body Armor
  • Ballistic Helmet
  • Combat Tricorder
  • Marine Combat Knife
  • Marine Type III-C Phaser Rifle


Marine Weapons and Equipment Descriptions

Marine II-D Phaser Sidearm

Type II-D Phasers

The Marine II-D Phaser Sidearm was intended as a supplementary sidearm for Marine use that would be capable of operating as a main weapon for Marines who do not have a rifle, as well as being a less obtrusive weapon.

Design goals stated the sidearm should be able to duplicate the firing rate of the Jem'Hadar weapons and allow area saturation fire against hard to locate targets without the loss of stopping power. The design should be easily maintained and modular in design to allow fast repair in the field with spare modules.


Statistical Information:

Width: 6.5 centimeters / 2.6 inches

Height: 13.8 centimeters / 5.4 inches

Length: 30.5 centimeters / 12 inches

Weight: 850 grams / 30 ounces

Total energy reserve: 9.75x10^8 megajoules in a hot-swappable sarium-krellide power pack.

Power settings: 1-16 operable by pressing buttons on the control panel. The power setting is visible on the handle as a numbered and colored light.


Firing Modes (changed with the control button on the control panel):

  • Single - As with any other phaser weapon, one shot per pull of the trigger.
  • Sustained - A sustained beam or stream, which is useful for cutting through obstacles or wearing down force fields or the target's resistance. Activated by holding the trigger down.
  • Burst - Capable of firing up to five pulses of energy within a second. Burst fire coils store energy in a similar way as the phaser cannon charging all the coils with the energy for imminent firing. The coils cannot hold the energy for long, and the energy is allowed to dissipate out of the coils to avoid an overload. This reduces the life span of the power pack by approximately 30% and causes the coils to visibly glow, emanate warmth, and emit sound at 30 decibels, which limits its use in many combat situations. There is a delay of 0.1 second between pulses allowing the user to engage multiple targets.
  • Random - The II-D Phaser comes with integral frequency variation circuitry.


Targeting:

The II-D Phaser provides for precision fire with an imaging scope and a projected low powered laser beam for rapid, short range target acquisition.

Targeting information can also be displayed on the visor of the Ballistic Helmet. The user has the choice of setting the rate of fire and power setting either manually or through the helmet.


Maintenance:

The weapon's frame is cast into its shape and is thus nearly invulnerable to any bending or damage without using power tools. The weapon cannot be dismantled without first removing the power pack to avoid any accidents. The emitter crystal is grown into the frame to eliminate any possible misalignment due to rough treatment, and the circuitry is located around the frame, allowing the frame to be removed by opening the front of the weapon and pulling it out for maintenance. Other circuitry frames are located in two casings on each side of the frame to facilitate fast repair and easy access.


Combat Tricorder

Combat Tricorder

The combat tricorder is a specialized tricorder carried by Starfleet Marines. Along with its basic tricorder functions, the combat tricorder is programmed with strategic and tactical information and countermeasures. The combat tricorder links with the Ballistic Helmet for combat operations.


Marine Combat Knife

The Marine Combat Knife is a survival and combat knife. It has a single edged twelve inch durasteel blade. The standard issue knife has a matte black finish to avoid reflection and to decrease the chances of detection.

The handle contains a small laser torch and a wire saw that can assist a Marine during wilderness survival.


Statistical Information:

Length: Blade - 12 inches / Overall - 17.25 inches

Weight: 3 pounds


Maintenance:

Minimal maintenance is required since the blade maintains its sharpness and avoids rust over long term use.


Body Armor

Personal protection for a Marine in combat operations is essential. Marine Body Armor is designed to provide a balance between protection and weight. The body armor is separated into upper body and lower body protective gear. The Marine Body Armor consists of the same CADM (Crystalline Ablative Dispersal Matrix) that is utilized in the Marine Ballistic Helmet. The protective vest contains remote biomonitors, which measure the wearer’s health, and a personal transport inhibitor designed to prevent enemies from using transporters against Marine units.


Ballistic Helmet

Constructed with a hardened ballistic plastic, the CADM (Crystalline Ablative Dispersal Matrix) Ballistic Helmet is fitted with a retractable visor for a full seal. The helmet contains an advanced multi-function communications system. Operated by pupil tracking and a verbal short hand, the Ballistic Helmet allows a Marine hands-free operation of the unit while concentrating on fighting and other attention-intensive tasks.

The helmet's multi-function communications system can send the Marine's coordinates to units nearby, perform mapping and navigation functions, and project command and mission data on the visor. It also includes a helmet-to-helmet infrared communications link, allowing discrete, short distance communications between individual Marines while lessening the chances of interception, communications signal encryption, as well incorporating standard combadge traffic.

The Ballistic Helmet's visor also operates as a data screen for the user's Combat Tricorder and other linked or integrated systems. The visor's systems open programming structure allows it to accept multiple signals and upgrades in the field. It also features a three hundred sixty degrees proximity and target/threat tracking display, low light vision enhancement with rapid polarization, and audio enhancement/suppression to prevent disorientation.

Sensory enhancements and protections can be modified to accommodate different species' sensory requirements; although after a certain point of acuity, the helmet is configured to allow a Marine's senses to work without the helmet's interference.

Each Marine's helmet is equipped and programmed to assist them in tasks specific to their position and MOS such as target designation, range finding, and chemical analysis. Officers and NCOs get units with more processing power and a broader range of capabilities and command functions, including signal interception, analytical functions, and troop status readouts.

The helmet can be modified to fit the ergonomic, mission, and, to a limited extent, the aesthetic needs of the individual Marine.


Marine Type III-C Phaser Rifle

Type III-C Phaser Rifle

The Marine Type III-C Phaser Rifle is a variation of the standard phaser rifle used by the Starfleet. The III-C Rifle is primarily used by Starfleet Marines.

24th century phaser rifles have sixteen power settings, fully-autonomous recharge capability, multiple-target acquisition, and gyro-stabilization.

Power levels can be changed by manipulating either manually or through the uplink to the Ballistic Helmet. Rotating the power level selector forward increases the power level setting. The rifle contains and a multi-function scope that can be retracted into the body of the weapon.

The III-C rifle is specifically reinforced to allow a Marine to use it as weapon against an assailant wielding a Bat'leth or similar weapon in close quarters without damaging the rifle. This reinforcement makes the III-C rifle a heavier weapon than similar Starfleet rifles.


Statistical Information:

Length: 76.2 centimeters / 30 inches

Weight: 4.5 kilograms or 9.9 pounds

Total energy reserve: 12x10^8 megajoules in a hot-swappable sarium-krellide power pack.

Power settings: 1-16 operable by pressing buttons on the control panel or with the Ballistic Helmet.


Firing Modes (changed with the control button on the control panel):

  • Single - As with any other phaser weapon, one shot per pull of the trigger.
  • Sustained - A sustained beam or stream, which is useful for cutting through obstacles or wearing down force fields or the target's resistance. Activated by holding the trigger down.
  • Burst - Capable of firing up to twenty-five pulses of energy within a second. Burst fire coils store energy in a similar way as the phaser cannon charging all the coils with the energy for the imminent firing. The coils cannot hold the energy for long, and the energy is allowed to dissipate out of the coils to avoid an overload. This reduces the life span of the power pack by approximately 50% and causes the coils to visibly glow, emanate heat, and emit sound at 45 decibels, which limits its use in many combat situations. There is a delay of 0.02 second between pulses allowing the user to engage multiple targets.
  • Random - The III-C Phaser Rifle comes with integral frequency variation circuitry.


Maintenance:

The weapon's frame is cast into its shape and is thus nearly invulnerable to any bending or damage without using power tools, which is similar to the II-D sidearm that was the basis for the rifle. The weapon cannot be dismantled without first removing the power pack to avoid any accidents.

The emitter crystal is grown into the frame to eliminate any possible misalignment due to rough treatment, and the circuitry is located around the frame allowing the frame to be removed by opening the front of the weapon and pulling it out for maintenance. Other circuitry frames are located in two casings on each side of the frame to facilitate fast repair and easy access.


Structure:

  • Beam control assembly
  • Discharge crystal
  • Emission aperture
  • Energy cell
  • Power pack
  • Prefire chamber
  • Rapid nadion pulse
  • Safety interlock
  • Sight


TR-116 Rifle

TR-116 Rifle

The TR-116 Rifle is a hand-held rifle that delivers a lethal projectile for use in dampening fields or radiogenic environments where conventional energy weapons are useless. The rifle fires a chemically propelled tritanium bullet.

The rifle can be modified to use a micro-transporter to beam the projectile into a nearby room at lethal velocity at the time the trigger is pulled. Targeting for the rifle is made through the Combat Tricorder and/or Ballistic Helmet visor under these circumstances.

Due to the power expenditure and the rare use of this weapon, only four TR-116 Rifles are stored in each Marine armory.

Pulse Rifle

Used since the 22nd century, the pulse rifle uses a combination of kinetic energy and temperature control of a plasma bullet. The mechanism uses a plasma generator that uses a microcontroler for the temperature and a chamber that charges the projectile with kinetic energy that is liberated at a maximum rate of up to fourteen discharges a second. The maximum capacity of the energy cell is between one hundred and one hundred twenty projectiles depending on the version of the weapon.

Grenade Launcher

Hand (Melee) Weapon

Stun Grenade

High Explosive Grenade

Incendiary Grenades

Microsonic Mines

Explosive Compound

Mini Photon Launcher

SAR Gear

  • Tricorders and PADDs – medical and standard.
  • First aid kits and equipment such as dermal regenerators, bone knitters, pain killers and other drugs and equipment needed to adequately treat patients at the scene.
  • Flashlights, power packs, grappling gear, heavy duty wiring and ropes, survival packs (and rations), heavy cutting gear, harnesses, underwater breathing apparatus, spades and pickaxes, flares, pattern enhancers.