Chip Foley: Difference between revisions

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* '''Prosthetic Lower Left Arm''': Chip's arm is a beryllium-titanium alloy, with an endoskeletal design similar to what was used internally on the Mudd-type android series. Over the years, working with his father and independently, he has built a series of three functional replacements. To exchange these, Chip requires some time in his quarters with the appropriate tools, or a properly equipped cybernetics lab:  
* '''Prosthetic Lower Left Arm''': Chip's arm is a beryllium-titanium alloy, with an endoskeletal design similar to what was used internally on the Mudd-type android series. Over the years, working with his father and independently, he has built a series of three functional replacements. To exchange these, Chip requires some time in his quarters with the appropriate tools, or a properly equipped cybernetics lab:  
- His day-to-day service hand, which incorporates a small suite of sensors from an engineering tricorder, allowing him to work more efficiently in his capacity as an engineer and feed sensor data directly to his HUD. He worked extensively on this one throughout his time at the Academy, and it is the one he most frequently wears, particularly when exploring the maintenance shafts and tubes of a vessel.
** His day-to-day service hand, which incorporates a small suite of sensors from an engineering tricorder, allowing him to work more efficiently in his capacity as an engineer and feed sensor data directly to his HUD. He worked extensively on this one throughout his time at the Academy, and it is the one he most frequently wears, particularly when exploring the maintenance shafts and tubes of a vessel.
- An 'informational technology' hand, featuring the capacity to radially extend each of the jointed fingers out into multiple smaller metallic digits in order to more efficiently utilize control panel inputs. While so doing, he will generally feed the screen output of the console directly to his field of vision. This allows him to access, search and enter data with remarkable speed, although he can do little else in the meantime. He can even take this a step further, closing the hand back to its standard configuration and detaching it entirely at the wrist, utilizing it as the remote for dataport access to neurally interface directly with the computer. This act leaves him entirely comatose while engaged, and he finds it dangerously addictive, so he tries to limit that usage except in extreme exigencies.
** An 'informational technology' hand, featuring the capacity to radially extend each of the jointed fingers out into multiple smaller metallic digits in order to more efficiently utilize control panel inputs. While so doing, he will generally feed the screen output of the console directly to his field of vision. This allows him to access, search and enter data with remarkable speed, although he can do little else in the meantime. He can even take this a step further, closing the hand back to its standard configuration and detaching it entirely at the wrist, utilizing it as the remote for dataport access to neurally interface directly with the computer. This act leaves him entirely comatose while engaged, and he finds it dangerously addictive, so he tries to limit that usage except in extreme exigencies.
- A repair prosthetic - this one cannot rightly be called a hand, since it's a control assembly he fits onto his elbow stump directly. It allows him to control a suite of microscopic waldo tools used for maintenance and repair of his own cybernetics. This sort of self-sufficiency goes back to his upbringing. Chip will almost always only work on his prosthetics only in his own quarters or when a properly equipped cybernetics lab is completely empty. He's not a shy man, but he does not like to be seen in his one-armed state.
** A repair prosthetic - this one cannot rightly be called a hand, since it's a control assembly he fits onto his elbow stump directly. It allows him to control a suite of microscopic waldo tools used for maintenance and repair of his own cybernetics. This sort of self-sufficiency goes back to his upbringing. Chip will almost always only work on his prosthetics only in his own quarters or when a properly equipped cybernetics lab is completely empty. He's not a shy man, but he does not like to be seen in his one-armed state.


* '''Biochemical Reactor''': As Chip and Dr. Michael Foley worked on his primary prostheses, they found that increasing amounts of power were required, particularly once sensors were incorporated into one version of his hand. Chip designed a small sugar-based fuel cell and his father surgically implanted it at his lower pancreas. This provides Chip with all the energy he needs, and occasionally causes him to be detected as a power source. However, he does require a great deal of glucose in his diet to keep his energy up. He takes in a lot of sugar, and has to bypass nutritional standards on most replicators. Without a steady intake of sweets, he can lose power quickly during periods of high usage of his cybernetic augmentations. This also led to an early series of dental problems, an issue that Chip solved himself rather inelegantly, via -
* '''Biochemical Reactor''': As Chip and Dr. Michael Foley worked on his primary prostheses, they found that increasing amounts of power were required, particularly once sensors were incorporated into one version of his hand. Chip designed a small sugar-based fuel cell and his father surgically implanted it at his lower pancreas. This provides Chip with all the energy he needs, and occasionally causes him to be detected as a power source. However, he does require a great deal of glucose in his diet to keep his energy up. He takes in a lot of sugar, and has to bypass nutritional standards on most replicators. Without a steady intake of sweets, he can lose power quickly during periods of high usage of his cybernetic augmentations. This also led to an early series of dental problems, an issue that Chip solved himself rather inelegantly, via -

Revision as of 20:56, 1 June 2020

USS Constitution
Noimage.jpg
STO Ensign Yellow.jpg
STO Blank Yellow.jpg
Chip Warwick Foley
Position Engineering Officer
Rank Ensign
Species Human
Gender Male
DOB 237010.10
Age 31
Birthplace Marcos XII
Writer ID C239704CF0

Ensign Chip Foley is currently serving as an Engineering Officer aboard the USS Constitution-B

Appearance


  • Height: 1.91 m
  • Weight: 129.8 kg
  • Hair: None
  • Eyes: Silver-white luminance
  • General Description: Chip Foley is a large, thickset man, somewhat pale in appearance. He is completely hairless, eyebrows and eyelashes included, as a result of an unfortunate saturation with thallium salts. His left arm is a prosthetic from the elbow down, a custom design from his father's laboratory with extensive modifications; unlike more common biosynthetic replacements, Chip's is formed of brushed metal, bare and unsheathed. His ocular implants are similarly custom, without the plain white appearance more commonly seen. They instead produce a soft silver glow. He moves with an unusual fluidity of motion, belying his size, as a result of artificial augmentation of his neuromuscular system.

Cybernetic Augmentations


  • Ocular prostheses: Ocular implants have been somewhat common since at least the 22nd century; Chip and his father have modified a pair of complete replacements. The core design is from the Terran firm Sendai Cybernetics. His eyes do not provide a human-standard mode of vision; he tends to view the world in flat metallic graytones. His eyes do feature a heads-up display, feeding him information from external tricorders or his similarly-equipped prosthetic, as well as identifying things like distance and simple external measurements, ambient temperature, and identifiable heart rates in organisims with definable heartbeats. His ocular implants will identify the color of things he is looking at since he cannot directly perceive it. He does miss the color in the world he remembers from his youth - the exception is forcefields and projected holograms, which show up as exceptionally radiant and vibrantly colored in Chip's vision.
  • Prosthetic Lower Left Arm: Chip's arm is a beryllium-titanium alloy, with an endoskeletal design similar to what was used internally on the Mudd-type android series. Over the years, working with his father and independently, he has built a series of three functional replacements. To exchange these, Chip requires some time in his quarters with the appropriate tools, or a properly equipped cybernetics lab:
    • His day-to-day service hand, which incorporates a small suite of sensors from an engineering tricorder, allowing him to work more efficiently in his capacity as an engineer and feed sensor data directly to his HUD. He worked extensively on this one throughout his time at the Academy, and it is the one he most frequently wears, particularly when exploring the maintenance shafts and tubes of a vessel.
    • An 'informational technology' hand, featuring the capacity to radially extend each of the jointed fingers out into multiple smaller metallic digits in order to more efficiently utilize control panel inputs. While so doing, he will generally feed the screen output of the console directly to his field of vision. This allows him to access, search and enter data with remarkable speed, although he can do little else in the meantime. He can even take this a step further, closing the hand back to its standard configuration and detaching it entirely at the wrist, utilizing it as the remote for dataport access to neurally interface directly with the computer. This act leaves him entirely comatose while engaged, and he finds it dangerously addictive, so he tries to limit that usage except in extreme exigencies.
    • A repair prosthetic - this one cannot rightly be called a hand, since it's a control assembly he fits onto his elbow stump directly. It allows him to control a suite of microscopic waldo tools used for maintenance and repair of his own cybernetics. This sort of self-sufficiency goes back to his upbringing. Chip will almost always only work on his prosthetics only in his own quarters or when a properly equipped cybernetics lab is completely empty. He's not a shy man, but he does not like to be seen in his one-armed state.
  • Biochemical Reactor: As Chip and Dr. Michael Foley worked on his primary prostheses, they found that increasing amounts of power were required, particularly once sensors were incorporated into one version of his hand. Chip designed a small sugar-based fuel cell and his father surgically implanted it at his lower pancreas. This provides Chip with all the energy he needs, and occasionally causes him to be detected as a power source. However, he does require a great deal of glucose in his diet to keep his energy up. He takes in a lot of sugar, and has to bypass nutritional standards on most replicators. Without a steady intake of sweets, he can lose power quickly during periods of high usage of his cybernetic augmentations. This also led to an early series of dental problems, an issue that Chip solved himself rather inelegantly, via -
  • Titanium Dental Implants: Chip figured the easiest way to make sure his teeth stayed healthy was to have them all removed courtesy of a questionably ethical 24 hour surgeon in Vacaville and to instead install custom-fit metal teeth on a series of anchored bolts. These have no additional capacities beyond an immunity to degradation from a high-sugar diet and a dazzling dioxide-white smile.
  • Intramuscular wire mesh and vertebral bracing: As a young man experimenting with sustained gravitic vacuoles (as one does), Chip was victim of an implosion and was left in a coma for an extended period. His father designed and implanted these to assist with his recovery and help with the microfractures to his spine from the force of the implosion; the weave is a mesh of fine wires in his skeletomuscular system which keep his muscles active (and help prevent excess weight gain from his diet) and lend him an unusual fluidity of movement for a man his size. The bracing provides excellent posture, combating a childhood tendency to slouch over screens.


Personality


  • Curiosity: Chip has an almost inherent need to learn about the world around him. As a result of his upbringing and education, this curiosity is primarily focused on technicalities, learning how different devices and systems function, but he shows an equally avid interest in learning about people.
  • Positivity: Chip Foley seems to live in an almost perpetual state of excitement; everything fascinates him and every answer he finds seems to delight him. This can make him difficult to deal with for people of a slightly less mercurial nature.
  • Hyperconsciousness: Chip's mind is constantly alight with questions and possibilities, and unlike more introverted thinkers he never lets any of those questions go without asking them aloud whenever posssible. This can lead to chains of questions one after the other which can make attempts at conversation frustrating, confusing, or at the very least time-consuming. But he does mean well. There's just so much thinking to be done.
  • Intermittent Hyperactivity: Since he can intake over 400g of sugar daily, and also favors extremely potent specialized caffeinated beverages (his hyperpressurized coffee requires specialized equipment to prepare), it can be hard to slow Chip down. Also he doesn't always remember to sleep.


Relationships


  • Parents:
    • Father: Dr. Michael Rowe Foley, PhD
    • Mother: an unidentified egg donor (biological mother) and the APHAEA (Automated Progenitor, Hospitaller, Administrator and Educational Aide) System (functional mother)
  • Siblings: Diode Collins Foley (brother)


Background


Dr. Michael Rowe Foley is polymath, holding multiple doctorates, and a man of so many strange tics, affectations and antisocial tendencies that he was pushed further and further out of organized academia until he was left all alone, sponsored by a number of honorariums, grants and the sorts of donations given to mad scientists in a large laboratory complex on the outer edges of the large Marcos XII colony.

Eventually, he decided he should have offspring, but found the whole process of mating incredibly tedious. He opted instead to design a filter program to sort through the records of a vast number of fertility clinics across the galaxy and finally identified a suitable donor. Being practical by nature, he naturally decided to duplicate his work and divided the donor egg before having the siblings birthed and raised in the specialized APHAEA system he'd designed.

Chip and Diode were born. Dr. Foley was not notable for his creativity outside the realm of metasystems design, and went with the first two things he saw on his workbench; Chip was a glance away from being named Tri-Phasic Emitter. Their middle names were selected from early pioneers in cybernetics, a particular passion of Dr. Foley's. The boys were raised primarily by the APHAEA system's AI and automated assistants, with the good doctor occasionally providing a pat on the head, an amusing holocube, or a series of formulae for designing Berthold ray shielding.

Chip and his brother were born into a world of pure technological interaction. Dr. Foley had few visitors beyond the occasional academic contact and materials suppliers, but he encouraged his sons to entertain and educate themselves and each other. This largely unsupervised approach was not without consequence - Chip lost his eyes and his left hand while trying to design a better power infuser for the long-range range scouting drone. That was the longest close contact he had with his father - Dr. Foley was delighted by the chance to develop and improve a suite of new prosthetics.

Eventually, Diode Foley took his fascination with autonomous exploration craft to the Copernicus Shipyards under the employ of the Yoyodyne Division. Chip took his avid interest in maintaining a sense of order and his deep and abiding love of precision to Starfleet, an organization that he assumed was built entirely on order and precision. Only experimentation will prove that hypothesis, of course.

Service History


Starfleet Service Record
Insignia Rank Dates Posting Assignment
004-Cadet1st-Gold.png
Cadet 2393 - 2397 Starfleet Academy
AcademyLogo2390.png
Cadet
01-Ens-Gold.png
Ensign SD 239704.28 - Present USS Constitution
Galaxy-icon1.gif
Engineering Officer


Awards & Service Ribbons


For award descriptions, see: Awards and Service Ribbons
Awards and Service Ribbons
Award Name Date/Assignment Citation
None
Service Ribbon Name Date/Assignment Citation
Awards ServiceRibbons Graduate.jpg
Starfleet Academy Graduate Ribbon Year or Stardate
Starfleet Academy
Awarded to those who have graduated from Starfleet Academy.


SIM Archive


Replace the links below with links to your own SIMs that you find memorable or are important to your character - you may want to add more as your time with the fleet goes on! You can find a complete archive of sims here at the SIM Archive.


NPC Listing   ·   USS Constitution-B Crew Manifest   ·   Crew History
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