Agragon: Difference between revisions
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Latest revision as of 04:13, 14 September 2024
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This page is missing sections of information that may be filled using 118 canon encounters, or further detail from Memory Alpha. Feel free to edit this page to include new information, using the reference tool (<ref>) where possible. |
Intelligent Lifeform Index |
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Agragon | |
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Four Letter Code | AGRO |
Federation Status | Hostile |
Planet of Origin | Unknown, Raytas Sector, Gamma Quadrant |
Encountered | ATH: "The Ravaged Systems" |
T/E Rating | T0/E0 |
Current Tech Level | N- |
List of Named Agragons | |
Full ILI Gallery • Permitted Species Gallery | |
The Agragons are a humanoid species located within the Gamma quadrant.
Home System
- Quadrant: Gamma Quadrant
- Location:
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Home World
- Proper Name:
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History
Government
Ruling from Agrag, the Emperor (currently Emperor Tzkah, of his name) is the leader of the political caste, and always selected from the top caste structure. The Empire currently consists of 3 core worlds, 5 slave worlds, and approximately 10 starbases. These starbases are largely around the core worlds, with two being deep space launching platforms - service positions on these are considered a dishonor, and may lead to half caste down.
The infighting in the court effectively means that the average Marshal serves for only a few years before demotion or disappearance, and the Lord Marshal rules for life. High Marshals often have a long career, but must be careful of political infighting. As resource allotment is tied to caste and rank, though, the constant jockeying of power continues.
There is no known diplomacy with them. They don’t care for and don’t need to. Their entire life is about taking (by force), anything and everything, to be consumed, to be turned into medical equipment, further advance their ship construction design, etc. Other species, ship crews, are sold as slaves in the open market worlds.
Description
The Agragons are tall, standing between seven to eight feet, with bony ridges instead of hair, longer limbed, bi-pedal, intelligent but not brilliant as they rely on strength of force to take what they lack.
Physiology
With a breeding cycle of 4 months, their planet is over-populated.
Psychology
Religion
Mythology
Society
Both their homeworld and armed forces are based on a military/warrior caste system. The only natural resources the homeworld has is the materials to build starships. There are no more resources for anything else (food, medical, etc.). They expect (and need) to lose people when they go attack.
Culture
Customs
Both male and female Agragons are given equal combat training.
The Emperor always adopts his family name on ruling. This does make chronological history confusing, but non Agragons usually don’t care, and the Agragons simply don’t care.
The slave worlds are conquered species, although the brutality and practice of selling them into slavery means that two species are effectively dead, and the other three will soon follow. These worlds were deemed unfit for Agragon resettlement - excluding Kzhk, formerly, Sssiarllyian,- and are being strip mined for all of their resources.
Technology
- See also: Agragon jump drive
Due to their struggle in developing energy weapons came the difficulty of effective shielding. At present, the Agragons use a form of projector shields that are tough but unable to protect 360 degrees. Though the majority of their flanks have emitters, there can be noticeable gaps. They make up the lack of protection with armored hulls utilizing an energy deflection matrix embedded across the ship. These combinations of particle shielding and energized armor help balance their vessels in combat. However, these energized hulls more resemble uprated examples of the NX01 hull rather than the ablative armor of the Defiant class.
Military
- See also: Agragon Military, Agragon starships
The best way to describe the Agragon fleet doctrine medium size ships and fighters using a swarm technique. Though the race does have large battleship style vessels, they are rare in combat due to the expense of building them and the amount of work it takes to field them.
Having struggled to create efficient energy weapons, the Agragons opted for a mixture of fighter support, long range fusion-tipped missiles and kinetic shells for medium range engagement. For short range, they use fixed point gamma ray pumped lasers that can be described as vicious and destructive. What they lack in sophistication they make up for resilience.
Fighters are used as a distraction and harassing force allowing the cruisers to field their missiles and kinetic shells. The idea is that there are too many targets for an enemy to focus on so that they can amass the firepower to overwhelm them. This tactic has worked well in the past defeating enemies of larger and more advanced classes.
Starfleet Intelligence Files
In 2394, the USS Athena encountered three Agragon vessels after being forcefully pulled out of slipstream. Though the Starfleet vessel was more advanced than it's attackers, it faced complications in that the Agragons didn't utilize warp drives or standard energy weapons, the Athena instead being pummeled by projectiles.[1]