Gorn: Difference between revisions
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==Psychology== | ==Psychology== | ||
The Gorn psychology is a strong sense of duty and are willing to sacrifice themselves for the completion of their culture or personally perceived duty. Gorns are highly loyal once their trust is earned and betrayal is considered the worse crime imaginable. | |||
The Gorn | ==Religion== | ||
The Gorn do not have an active religion much anymore on their planet after the invention of the warp drive. They used to worship Shuraka, the Warlord of the Desert. He was a mythical figure who was said to have ascended to heaven to fight the Gods who oppressed them and then returned to rule. | |||
Most Gorns do not believe it, though Shuraka is mentioned in epithets and conversation. | |||
Later a religion developed around the concept of two goddesses, one of light and one of darkness. The Dark goddess was attempting to open the door to Oblivion while the Light goddess fought to keep it closed. | |||
Gorns believed that those who have served honorably, faithfully, and did their duty would not die, but be called by the pale goddess to fight by her side to keep the doors closed. | |||
==Technology== | ==Technology== |
Revision as of 22:56, 18 January 2018
Intelligent Lifeform Index |
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Gorn | |
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Four Letter Code | GORN |
Federation Status | Nuetral |
Planet of Origin | Ghdar I |
Encountered | TOS: Arena, TAS: Time-Trap, ENT: In a Mirror Darkly, Part II |
T/E Rating | T0/E0 |
Current Tech Level | N+ |
List of Named Gorn | |
Full ILI Gallery • Permitted Species Gallery | |
The Gorn are an intelligent, bipedal, reptilian species who was first encountered at Tau Lacerte III by the USS Enterprise. The Gorn control twelve systems in the Ithassa Region and defend them with extreme prejudice if they feel they are being invaded. For many years until the War of 2383, the Gorn held a strong treaty with the Federation.
Now, the Gorn are mistrusted like other species that have attacked the Federation.
Name
- Proper Name: Gorn
- Pronunciation: Gh'orn
Home System
- Quadrant: Beta
- Location: Ithassa Region
- Proper Name: Ghdar I
- Pronunciation: Gh'Dar One
- Star: MV
- Distance from Star: 5,819,409km
- Companions: 6 other planets in the system.
Home World
- Proper Name: Ghdar (Also referred to as Ss'varnon)
- Pronunciation: Gh'dar (S'var'non)
- Diameter: 14,756km
- Gravity: 1.2 (Earth = 1)
- Axial Tilt: 23.4
- Orbital Period: 8 days
- Rotational Period: 369 days
```* Classification: M
- Surface Water: 40%
- Atmosphere: 79% nitrogen, 20% oxygen, and 1% other gases.
- Climate: Tri-Biome. Mostly Desert near the equator, Jungle north and south, the poles being cool forest with Snow.
- Population: 12 million
History
The Gorns tell their history through oral recitation and few written texts until recently.
Pre-History
The Gorn evolved on their primary world of Ghdar I and even as they lived in caves and began forming their settlements, the Gorn have always been methodical in expansion. Their use of sub-light drives to spread was a feat for the species of their sector.
Gorn Exploration
At the advent of warp drive, the Gorn began to spread across the Ithassa Region in search of rich worlds to colonize. This is when they were forced in to conflicts with neighboring powers and showed their impressive combat skills.
After reaching the present day borders, the Gorn stopped, satisfied with what they had, but not interested in the price to expand farther. The last final major conflict the Gorn faced was in 2267 when the Federation stumbled upon their outer world of Cestus III they had yet to colonize.
Feeling threatened and with prompting from
The War of Brothers
Also known as the Gorn Conflict of 2383, The remnants of the Gorn Confederation faced the political strength of the new Gorn Alliance. When the Gorn Conflict started with the invasion of the Federation, half of the Gorn Space Navy refused to fight and began a civil war between them. By the end of 2383, the Confederation remnant was defeated.
The New Status Quo
With the trust between the Federation and the Hegemony broken, the Gorn are now tolerated as belligerant. With the Hegemony licking their wounds, the Gorn now bide their time in their own borders with their intent not being known.
Government
The Gorn government has gone through a few transitions. For many years, the Gorn Confederation existed as a conglomerate of planets with a common purpose. Until the collapse of the Confederation by the Alliance, The Gorn Alliance was formed.
The Gorn Hegemony has been a termed applied to them for years and has been accepted as a name to describe them.
With the different forms of government, they still use the concept of the leader who is assisted by the Assembly and the Senate.
Description
The Gorn are an impressive race of lizards that can stand from between 6 to 8 feet in height. With no hair, scales of varying hues of green and brown, their only distinctive between their stocks, is either being a silver eyed Gorn or a gold eye.
The Gorn are imposing in size weighing around 200 to 400 pounds, they are immensely strong though their lack of speed only allows them to run extremely short distances.
Hairless and tough, their hands are clawed and they usually do not wear shoes unless part of a combat armor.
Gorns have also lost their vestigial tails and resemble humanoids more than their reptilian ancestors.
Physiology
The Gorn have developed into a bipedal reptile that stands on two feet. Both the male and female of the species average about 6’ 4” and around 250 - 300 pounds in weight. As with most reptiles it is difficult to distinguish between the two species if they are clothed. They have a thick almost rubber like skin. The head is large with large almost insect like eyes and a large mouth with large teeth for tearing flesh. Powerful bodies, they are a bit on the slow side and not an agile as a human being. But for sheer physical strength they would be on par with a vulcan.
Their eyesight is a bit weaker. A gorn and survive for long periods of time. Their vision underwater is excellent.
Gorn have an excellent sense of smell. Their hearing is average only 20 – 17,000 hertz. Though preferring to be carnivorous, Gorns are able to eat vegetables with great disdain.
Gorns only need 6 to 8 hours of sleep and naturally stay awake for up to 32 hours.
Psychology
The Gorn psychology is a strong sense of duty and are willing to sacrifice themselves for the completion of their culture or personally perceived duty. Gorns are highly loyal once their trust is earned and betrayal is considered the worse crime imaginable.
Religion
The Gorn do not have an active religion much anymore on their planet after the invention of the warp drive. They used to worship Shuraka, the Warlord of the Desert. He was a mythical figure who was said to have ascended to heaven to fight the Gods who oppressed them and then returned to rule.
Most Gorns do not believe it, though Shuraka is mentioned in epithets and conversation.
Later a religion developed around the concept of two goddesses, one of light and one of darkness. The Dark goddess was attempting to open the door to Oblivion while the Light goddess fought to keep it closed.
Gorns believed that those who have served honorably, faithfully, and did their duty would not die, but be called by the pale goddess to fight by her side to keep the doors closed.
Technology
Gorn technology is not as advanced as the federation, but is considered more reliable. The majority of their technology is designed to last. Because of their size, Gorn ships, transporters, and other personal pieces are larger than human.
LCARS type technology did not become a main ability until 2380 following the New Era starships.
Economy
Always attempting to be self reliant, the Gorn have a very small economy that supplies enough for their own people in the hegemony, but also enough to bring currency in to their worlds.
The primary export has bee ore and precious metals because of the many hot and dry worlds they love to call home.
Military
The Gorn military, though not as advanced as Star Fleet, have an impressive ground force. When in space, the battles are usually hard to win, ground forces usually make up for it.
Ship Weapons
The Gorn Hegemony have spent most of their existence utilizing the Plasma Torpedo like the early Romulan Empire. These massive balls of plasma consumed much power, but their damage was impressive.
Later the Gorns experimented with Photon Torpedoes when they were allied with the Federation and later disruptors purchased from the Klingons.
Federation Intelligence Files
- Memory Alpha
- Memory Beta
- The Gorn Confederation
- Star Fleet Battles
- Star Trek: Star Fleet Command I & II
- Star Trek TOS: Arena
- Star Trek: A mirror Darkly Pt. II
Notes
The Gorn |
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