Arrow Manual/Expectations: Difference between revisions
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{{ | {{Arrow Manual}} | ||
{{LCARS Page Title|Member Expectations|#008000}} | {{LCARS Page Title|Member Expectations|#008000}} | ||
All members of '' | All members of USS ''Arrow'' are required to meet the following expectations: | ||
=== 1. Communicate === | === 1. Communicate === | ||
The staff of your group understands this is a game, and other | The staff of your group understands this is, essentially, a game, and other matters can and will take priority. That said, unless it is an emergency, since the game we play is email based, '''communicating with the group is of the utmost importance'''. It lets the group know if there is a problem, if we should continue to post without you, and if we have other reasons to be concerned. A short single sentence or two to the OOC group, the Commanding Officer, or the Executive Officer is all it takes to let us know. | ||
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=== 2. Sim Regularly === | === 2. Sim Regularly === | ||
In order to keep the story moving on the Arrow, all full-time members are required to post at least 3 times a week. This allows the players around you to keep the story moving and to keep each individual player from falling too far behind. If you are having an issue maintaining this pace, reach out early to the Commanding Officer, the Executive Officer, or others for assistance as soon as possible. | In order to keep the story moving on the ''Arrow'', all full-time members are required to post at least 3 times a week. This allows the players around you to keep the story moving and to keep each individual player from falling too far behind. If you are having an issue maintaining this pace, reach out early to the Commanding Officer, the Executive Officer, or others for assistance as soon as possible. | ||
Full-time players are eligible for promotion, positions such as Department Heads, and opportunities such as posting for secondary characters, PNPCS, MSPNPCs and others. | Full-time players are eligible for promotion, positions such as Department Heads, and opportunities such as posting for secondary characters, PNPCS, MSPNPCs and others. Part time players are not, but may become eligible upon a proven track record of steady, full-time simming. | ||
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: After 48 hours, feel free to respond. After 72 hours you are expected to continue regardless so that your own writing does not suffer. | : After 48 hours, feel free to respond. After 72 hours you are expected to continue regardless so that your own writing does not suffer. | ||
;I don't feel like the scene has progressed very far since the last time I've written. What should I do? | ;I don't feel like the scene has progressed very far since the last time I've written. What should I do? | ||
: Feel free to progress it! While we do have a mission plan, there is nothing set in stone! Captains, Ensigns, and everyone in between can advance the plot! | : Feel free to progress it! While we do have a mission plan, there is nothing set in stone! Captains, Ensigns, and everyone in between can advance the plot! This is your story as much as it is anyone else's. | ||
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; Correct Content | ; Correct Content | ||
: When you sim take extra care to remove characterizations, descriptions, thoughts, dialog, and anything your character would not be privy to. For instance, remove the way the previous player described the scene along with dialog your character might not have heard. After you do that, move on to fill in your own descriptions based on what your own character experiences. When this is done well, it gives the readers a great insight into your character, and how they perceive the world around them. | : When you sim, take extra care to remove characterizations, descriptions, thoughts, dialog, and anything your character would not be privy to. For instance, remove the way the previous player described the scene along with dialog your character might not have heard. After you do that, move on to fill in your own descriptions based on what your own character experiences. When this is done well, it gives the readers a great insight into your character, and how they perceive the world around them. | ||
; Correct Knowledge | ; Correct Knowledge | ||
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There is a slight possible exception to this. Sometimes a set of characters might assume if orders are given a character follows them. For instance, a Department Chief orders Ensign Jones to Engineering. Unless Jones' writer specifically indicates he's not going to follow orders | There is a slight possible exception to this. Sometimes a set of characters might assume if orders are given a character follows them. For instance, a Department Chief orders Ensign Jones to Engineering. Unless Jones' writer specifically indicates he's not going to follow orders it's probably safe to assume he's going to make his way to Engineering. | ||
}} | }} | ||
:Another | :Another non-obvious way of controlling a character's actions is by advancing the plot in a single sim to the point other characters have little to nothing to do. This commonly occurs when a player both introduces and solves a problem in a single sim, not allowing other players any sort of input into the story. One way to guard against this is to read your sim and ask 'if I was writing for the other players, could they change the outcome, or did they just observe the entire time?'. If the other players are relegated to simply observing, that's a problem. | ||
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=== 4. OOC Conduct === | === 4. OOC Conduct === | ||
The general rule for OOC Conduct on the {{USS|Arrow}} is '''be kind to each other'''. Do not post offensive, graphic, or inappropriate material to any of the ''Arrow'' or SB118 groups or chat systems. If you feel an issue is developing OOC, please contact the staff as soon as possible so it does not fester. | The general rule for OOC Conduct on the {{USS|Arrow}} is '''be kind to each other'''. Do not post offensive, graphic, or inappropriate material to any of the ''Arrow'' or SB118 groups or chat systems. If you feel an issue is developing OOC, please contact the staff as soon as possible so it does not fester. We are here to help you! | ||
=== 5. Deleting Posts === | === 5. Deleting Posts === | ||
If an error is made, always try to fix it in a sim. It is extremely rare for the Commanding Officer to rescind a sim. If you are unsure how to work with something that has been written reach out to some of the more experienced members of the staff to see if they can help you accomplish the goal you have and connect it up with what has already come out. | If an error is made, always try to fix it in a sim, either through reposting or correcting it in your next sim. It is extremely rare for the Commanding Officer to rescind a sim. If you are unsure how to work with something that has been written reach out to some of the more experienced members of the staff to see if they can help you accomplish the goal you have and connect it up with what has already come out. | ||
=== Extra Pointers === | === Extra Pointers === | ||
For some extra pointers on writing great sims take a look at a [[Jorey's 8 Step Sim|great guide]] written by one the fleet's best. | For some extra pointers on writing great sims take a look at a [[Jorey's 8 Step Sim|great guide]] written by one the fleet's best. | ||
{{Arrow Manual End}} | |||
[[Category: Arrow Manual]] | [[Category: Arrow Manual]] |
Latest revision as of 10:58, 28 July 2020
Arrow Manual |
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Member Expectations All members of USS Arrow are required to meet the following expectations: 1. CommunicateThe staff of your group understands this is, essentially, a game, and other matters can and will take priority. That said, unless it is an emergency, since the game we play is email based, communicating with the group is of the utmost importance. It lets the group know if there is a problem, if we should continue to post without you, and if we have other reasons to be concerned. A short single sentence or two to the OOC group, the Commanding Officer, or the Executive Officer is all it takes to let us know.
2. Sim RegularlyIn order to keep the story moving on the Arrow, all full-time members are required to post at least 3 times a week. This allows the players around you to keep the story moving and to keep each individual player from falling too far behind. If you are having an issue maintaining this pace, reach out early to the Commanding Officer, the Executive Officer, or others for assistance as soon as possible. Full-time players are eligible for promotion, positions such as Department Heads, and opportunities such as posting for secondary characters, PNPCS, MSPNPCs and others. Part time players are not, but may become eligible upon a proven track record of steady, full-time simming.
3. Sim AppropriatelyThere are three main points to 'simming appropriately': correct content, correct knowledge, and correct actions.
4. OOC ConductThe general rule for OOC Conduct on the USS Arrow is be kind to each other. Do not post offensive, graphic, or inappropriate material to any of the Arrow or SB118 groups or chat systems. If you feel an issue is developing OOC, please contact the staff as soon as possible so it does not fester. We are here to help you! 5. Deleting PostsIf an error is made, always try to fix it in a sim, either through reposting or correcting it in your next sim. It is extremely rare for the Commanding Officer to rescind a sim. If you are unsure how to work with something that has been written reach out to some of the more experienced members of the staff to see if they can help you accomplish the goal you have and connect it up with what has already come out. Extra PointersFor some extra pointers on writing great sims take a look at a great guide written by one the fleet's best. |
REV SD 239707.28 |
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