Apollo-A Alert and Modes: Difference between revisions

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Cruise Mode refers to the normal operating condition of the spacecraft.
Cruise Mode refers to the normal operating condition of the spacecraft.


{{Sub-Heading|yellow|Yellow Alert}}
{{Sub-Heading|goldenrod|Yellow Alert}}
A yellow alert or condition yellow was the second highest alert signal status on Starfleet vessels and starbases, one stage below red alert. It designated a ship-wide state of increased preparedness for possible crisis situations.
A yellow alert or condition yellow was the second highest alert signal status on Starfleet vessels and starbases, one stage below red alert. It designated a ship-wide state of increased preparedness for possible crisis situations.


In this status, a ship's defence fields are energised, and the deflector shields are brought to full power, but the weapons systems remained off-line.
In this status, a ship's defence fields are energised, and the deflector shields are brought to full power, but the weapons systems remained off-line.


A yellow alert could either be activated manually by the commanding officer in preparation for a tactical or environmentally hazardous situation, or automatically upon detection of a Proximity alert or Perimeter alert, or upon detection of certain system malfunctions. If the situation escalated, the commanding officer or the main computer would order a red alert.
A yellow alert could either be activated manually by an environmentally hazardous situation, or automatically upon detection of a Proximity alert or Perimeter alert, or upon detection of certain system malfunctions. If the situation escalated, the commanding officer or the main computer would order a red alert.


{{Sub-Heading|red|Red Alert}}
{{Sub-Heading|red|Red Alert}}
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The red alert could also be ordered during various other emergency situations, such as a ship being boarded, radiation exposure, a security alert, massive systems failure, an imminent warp core breach, and evacuation order, among others.  
The red alert could also be ordered during various other emergency situations, such as a ship being boarded, radiation exposure, a security alert, massive systems failure, an imminent warp core breach, and evacuation order, among others.  
A red alert could either be activated manually by the commanding officer, the officer in charge or senior officer or automatically, as when a ship was attacked or entered a dangerous area, etc.


Engaging Self-destruct automatically triggers Red Alert.
Engaging Self-destruct automatically triggers Red Alert.
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An evacuation alert, or evacuation alarm, was used to signal a mandatory evacuation of a certain deck, ship, planet, or starbase. It was normally used during a catastrophic event such as a hull breach or a loss of antimatter containment. This was a higher alert state than battle stations or red alert.  
An evacuation alert, or evacuation alarm, was used to signal a mandatory evacuation of a certain deck, ship, planet, or starbase. It was normally used during a catastrophic event such as a hull breach or a loss of antimatter containment. This was a higher alert state than battle stations or red alert.  


{{Sub-Heading|yellow|Perimeter alert}}
{{Sub-Heading|goldenrod|Perimeter alert}}
A perimeter alert was an alert used by Starfleet, to warn about an approaching, unidentified starship.
A perimeter alert was an alert used by Starfleet, to warn about an approaching, unidentified starship.


{{Sub-Heading|yellow|Proximity alert}}
{{Sub-Heading|goldenrod|Proximity alert}}
A proximity alert was an alert signal aboard a starship that indicated when another vessel was approaching.
A proximity alert was an alert signal aboard a starship that indicated when another vessel was approaching.


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When any crewmember on the ship has had their body taken over. Security officers to be fully armed and attempt to contain the crewmembers by any means necessary.  
When any crewmember on the ship has had their body taken over. Security officers to be fully armed and attempt to contain the crewmembers by any means necessary.  


{{Sub-Heading|Yellow|Security Condition Six}}
{{Sub-Heading|goldenrod|Security Condition Six}}


{{Sub-Heading|yellow|Security Condition Seven}}
{{Sub-Heading|goldenrod|Security Condition Seven}}


{{Sub-Heading|yellow|Security Condition Eight}}
{{Sub-Heading|goldenrod|Security Condition Eight}}


{{Sub-Heading|yellow|Security Condition Nine}}
{{Sub-Heading|goldenrod|Security Condition Nine}}


{{Sub-Heading|yellow|Security Condition Ten}}
{{Sub-Heading|goldenrod|Security Condition Ten}}
The action also confined non-essential personnel to quarters and the posting of security teams on all decks.  
The action also confined non-essential personnel to quarters and the posting of security teams on all decks.  


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