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{{LCARS-bar-nolink|Episode 3|COLOR=#DDA0DD}}
{{Arrow}}
{{Arrow}}
==Characters==
 
{{Heading|Characters|#DDA0DD}}
 
{| class="wikitable"  
{| class="wikitable"  
!colspan="4" style="color:black; background-color:#848585;" width="800px" |Officers taking part in the mission
!colspan="4" style="color:black; background-color:#848585;" width="800px" |Officers taking part in the mission
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|}


__TOC__
__NOTOC__
 
{{Heading|The Ultimatum|#DDA0DD}}


==Teaser==
The Sheliak have arrived at Theta 122! When the Sheliak arrive and bombard the seemingly barren Theta 122, it's a race against time to help evacuate the planet of the settlers from the flotilla who've made the planet a temporary home. With an ultimatum to clear the planet of the 'carbon menace', the Sheliak ensure thing's are not as simple as they seem. Meanwhile on the planet, the mysterious Brotherhood of Thet are hiding something in the water... something ancient and terrible...
The Sheliak have arrived at Theta 122! When the Sheliak arrive and bombard the seemingly barren Theta 122, it's a race against time to help evacuate the planet of the settlers from the flotilla who've made the planet a temporary home. With an ultimatum to clear the planet of the 'carbon menace', the Sheliak ensure thing's are not as simple as they seem. Meanwhile on the planet, the mysterious Brotherhood of Thet are hiding something in the water... something ancient and terrible...


==Mission Reports==
{{Heading|Act 1 - Double Red Alert|#DDA0DD}}
 
'''From:''' 239801.04 '''To:''' 239802.24
 
;Part 1 - Double Red Alert


Captain Shayne begins begins the conference, and reveals the signal emanating from Theta 122 has been intensifying and starting to interfere with power systems in the area.  Unfortunately, the signal has also attracted the attention of the Sheliak, who have issued an ultimatum to evacuate the planet and cede control to the Corporate.  The one hour deadline is cut short with the early arrival of a Sheliak vessel, armed to the teeth, and the immediate commencement of orbital bombardment.  Collins, DeBarres, Wilde, and R'Ariel are dispatched to begin evacuations from the surface, while Shayne, Serinus, Waters, Caden, Alvarez, and Ander work to beam up as many as possible from the ship.
Captain Shayne begins begins the conference, and reveals the signal emanating from Theta 122 has been intensifying and starting to interfere with power systems in the area.  Unfortunately, the signal has also attracted the attention of the Sheliak, who have issued an ultimatum to evacuate the planet and cede control to the Corporate.  The one hour deadline is cut short with the early arrival of a Sheliak vessel, armed to the teeth, and the immediate commencement of orbital bombardment.  Collins, DeBarres, Wilde, and R'Ariel are dispatched to begin evacuations from the surface, while Shayne, Serinus, Waters, Caden, Alvarez, and Ander work to beam up as many as possible from the ship.
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Back on the Arrow, the Bridge crew is confronted with the ''Razor's Edge'' moving in on a civilian ship attempting to break orbit.  With the hostile actions of the ship obvious, and the prior actions of the pirate ship, Captain Shayne orders an attack on the ship, without warning, to protect the refugees.  It's modestly effective, but a clever piece of tactics devised by JG Waters (somewhat reductively and childishly - but rather accurately - likened to a fart by Ensign Alvarez) winds up paralyzing the enemy ship at least temporarily.  Immediate peril seemingly abated, the crew on the bridge fully turn their attention to the question of translating the Sheliak language.  The first attempt by Alvarez, Ander, and Caden seems to have born some fruit, but it hasn't been as effective as hoped either.
Back on the Arrow, the Bridge crew is confronted with the ''Razor's Edge'' moving in on a civilian ship attempting to break orbit.  With the hostile actions of the ship obvious, and the prior actions of the pirate ship, Captain Shayne orders an attack on the ship, without warning, to protect the refugees.  It's modestly effective, but a clever piece of tactics devised by JG Waters (somewhat reductively and childishly - but rather accurately - likened to a fart by Ensign Alvarez) winds up paralyzing the enemy ship at least temporarily.  Immediate peril seemingly abated, the crew on the bridge fully turn their attention to the question of translating the Sheliak language.  The first attempt by Alvarez, Ander, and Caden seems to have born some fruit, but it hasn't been as effective as hoped either.


;Part 2 - The Brotherhood and The Insurrection
{{Heading|Act 2 - The Brotherhood and The Insurrection|#DDA0DD}}


On the surface, DeBarres quickly stuns their attacker, and the team regroups from their catastrophic landing.  They're joined by Cheldon ch'Doro, who admonishes the Saurian and accompanying brothers for their actions and offers to assist the beleaguered away team.  Wilde pushes for cooler heads to prevail along with the newcomer, and as Collins regains consciousness with the aid of local Kal Jaris, the team agree to go with ch'Doro into the caves that are sheltering the Brotherhood of Thet.  They descend into the caves, curious about their attackers-come-hosts, and just as cautious.  Nerves are frayed, but the team is gracious regardless of the new hospitality.  They meet the enigmatic Father Edward Morgan at the side of a lake at the bottom of the cave. He seems to be whipped into a religious lather, and unwilling to acknowledge the Sheliak threat in orbit.  With things not adding up, and too many secrets around every corner, the away teams splits up and sets to searching the camp.  Wilde is tasked with hailing the ship, Kal and DeBarres with finding another route out, and Collins and R'Ariel wander to look at the waters.
On the surface, DeBarres quickly stuns their attacker, and the team regroups from their catastrophic landing.  They're joined by Cheldon ch'Doro, who admonishes the Saurian and accompanying brothers for their actions and offers to assist the beleaguered away team.  Wilde pushes for cooler heads to prevail along with the newcomer, and as Collins regains consciousness with the aid of local Kal Jaris, the team agree to go with ch'Doro into the caves that are sheltering the Brotherhood of Thet.  They descend into the caves, curious about their attackers-come-hosts, and just as cautious.  Nerves are frayed, but the team is gracious regardless of the new hospitality.  They meet the enigmatic Father Edward Morgan at the side of a lake at the bottom of the cave. He seems to be whipped into a religious lather, and unwilling to acknowledge the Sheliak threat in orbit.  With things not adding up, and too many secrets around every corner, the away teams splits up and sets to searching the camp.  Wilde is tasked with hailing the ship, Kal and DeBarres with finding another route out, and Collins and R'Ariel wander to look at the waters.
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Collins and R'Ariel have somehow found themselves mysteriously (and rather messily) deposited into a cavern far away from the main encampment.  The caves and waters are familiar, meaning they can't have gone too far.  However, the most obvious and attention-grabbing curiosity is some kind of arch in the middle of the island they landed on.  Collins connects it to some of the ghost stories he heard back home on earth, and opts to try putting his own limbs through.  When he does, he pulls back a wooden water pitcher.  Curious to try again, he pulls back a whole assortment of items, and deduces that the portal must somehow be connected back to the Brotherhood's camp.  It also seems to draw some level of power from contact with his body.  He and R'Ariel take the risk to jump through the portal, and land on a table back in the camp.  They're quickly drawn to the commotion of Wilde grappling with DeBarres, where they confront Father Morgan.  The leader of the cult reveals just what Thet is: an Iconian
Collins and R'Ariel have somehow found themselves mysteriously (and rather messily) deposited into a cavern far away from the main encampment.  The caves and waters are familiar, meaning they can't have gone too far.  However, the most obvious and attention-grabbing curiosity is some kind of arch in the middle of the island they landed on.  Collins connects it to some of the ghost stories he heard back home on earth, and opts to try putting his own limbs through.  When he does, he pulls back a wooden water pitcher.  Curious to try again, he pulls back a whole assortment of items, and deduces that the portal must somehow be connected back to the Brotherhood's camp.  It also seems to draw some level of power from contact with his body.  He and R'Ariel take the risk to jump through the portal, and land on a table back in the camp.  They're quickly drawn to the commotion of Wilde grappling with DeBarres, where they confront Father Morgan.  The leader of the cult reveals just what Thet is: an Iconian


;Part 3 - The Iconian in the Lake
{{Heading|Act 3 - The Iconian in the Lake|#DDA0DD}}


Aboard Arrow, Ergaholz has revealed to Ander, Caden, and Serinus that the signals they've received from Theta 122 match Iconian signals the Sheliak have recorded elsewhere.  The science team begins working on a way to destroy the Iconian portal before it can fall in the hands of the Sheliak or anyone else.  On the bridge, Alvarez and Waters have discovered the fate of the away team's shuttle, and figured out a way to regain contact with the away team via a jury-rigged probe that can float in the atmosphere to avoid the interference still hanging there.  As Grettze leaves the Arrow, he takes an interest in the probe and crashed shuttle and sets a course for the surface.  Waters hails the Sheliak Captain, and makes an attempt to explain the error of his ways with limited success.  Shayne rejoins the pair on the bridge, and as he comes up to speed, a massive bloom of Iconian energy is set off as the portal begins to repair and reopen.
Aboard Arrow, Ergaholz has revealed to Ander, Caden, and Serinus that the signals they've received from Theta 122 match Iconian signals the Sheliak have recorded elsewhere.  The science team begins working on a way to destroy the Iconian portal before it can fall in the hands of the Sheliak or anyone else.  On the bridge, Alvarez and Waters have discovered the fate of the away team's shuttle, and figured out a way to regain contact with the away team via a jury-rigged probe that can float in the atmosphere to avoid the interference still hanging there.  As Grettze leaves the Arrow, he takes an interest in the probe and crashed shuttle and sets a course for the surface.  Waters hails the Sheliak Captain, and makes an attempt to explain the error of his ways with limited success.  Shayne rejoins the pair on the bridge, and as he comes up to speed, a massive bloom of Iconian energy is set off as the portal begins to repair and reopen.
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On the ship, Shayne has taken back over the bridge, and after some deliberation, orders the ship into the atmosphere of Theta 122 to deliver a burst to the Iconian portal.  The ship dives, surviving thanks to some last-minute shield modulations and skillful piloting.  The blast arrives at the same time as the blast on the surface, and between the energies, the interference caused by the portal and the Iconian begin to dissipate.  Wilde calls in an emergency transport, and the away team is whisked away, having suffered some injuries.  During Arrow's attempt to escape, the Sheliak mothership finally makes a reappearance, but seems uninterested in the Federation ship.  The Sheliak begin beaming away stranded survivors, apparently intent on returning them at a later date.  Finally, a message is beamed to the ship from Starbase 821, indicating a separate deal has been worked out by the diplomatic core, and finally providing relief to the beleaguered ''Arrow''.  Escaped from the science lab, and unable to return to his kind, Ergaholz makes a decision that will prevent any risk of him being captured by the Federation.
On the ship, Shayne has taken back over the bridge, and after some deliberation, orders the ship into the atmosphere of Theta 122 to deliver a burst to the Iconian portal.  The ship dives, surviving thanks to some last-minute shield modulations and skillful piloting.  The blast arrives at the same time as the blast on the surface, and between the energies, the interference caused by the portal and the Iconian begin to dissipate.  Wilde calls in an emergency transport, and the away team is whisked away, having suffered some injuries.  During Arrow's attempt to escape, the Sheliak mothership finally makes a reappearance, but seems uninterested in the Federation ship.  The Sheliak begin beaming away stranded survivors, apparently intent on returning them at a later date.  Finally, a message is beamed to the ship from Starbase 821, indicating a separate deal has been worked out by the diplomatic core, and finally providing relief to the beleaguered ''Arrow''.  Escaped from the science lab, and unable to return to his kind, Ergaholz makes a decision that will prevent any risk of him being captured by the Federation.


==Important SIM's==
{{Heading|Important Sims|#DDA0DD}}
 
* [https://groups.google.com/g/sb118-arrow/c/VBzOwjQJhpA Double Red Alert] - '''239801.04''' The mission briefing gets cut short by a call to action.
* [https://groups.google.com/g/sb118-arrow/c/VBzOwjQJhpA Double Red Alert] - '''239801.04''' The mission briefing gets cut short by a call to action.
* [https://groups.google.com/g/sb118-arrow/c/tFtwtA56o6g No Turning Back] - '''239801.12''' Our introduction to the Sheliak Scientist Ergaholtz, who apparently has plans counter to his superiors'.
* [https://groups.google.com/g/sb118-arrow/c/tFtwtA56o6g No Turning Back] - '''239801.12''' Our introduction to the Sheliak Scientist Ergaholtz, who apparently has plans counter to his superiors'.
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* [https://groups.google.com/g/sb118-arrow/c/8zrBCYl4UdE It's The Little Things That Mount] - '''239802.23''' The engagement with the Sheliak finally comes to an end.
* [https://groups.google.com/g/sb118-arrow/c/8zrBCYl4UdE It's The Little Things That Mount] - '''239802.23''' The engagement with the Sheliak finally comes to an end.


==Honorary Mentions==
{{Heading|Honorary Mentions|#DDA0DD}}
 
* [https://groups.google.com/g/sb118-arrow/c/GcrcqPouSyI I Saw 3 (Dozen) Ships Come Sailing In] - '''239801.11''' The away team lands on Theta 122, and it's not a rosy picture.
* [https://groups.google.com/g/sb118-arrow/c/GcrcqPouSyI I Saw 3 (Dozen) Ships Come Sailing In] - '''239801.11''' The away team lands on Theta 122, and it's not a rosy picture.
* [https://groups.google.com/g/sb118-arrow/c/miTmSKF7q4Q An Armed Interlude] - '''239801.26''' Shayne considers a piece of his Academy past.
* [https://groups.google.com/g/sb118-arrow/c/miTmSKF7q4Q An Armed Interlude] - '''239801.26''' Shayne considers a piece of his Academy past.
{{LCARS-bar-nolink|End File|300|COLOR=#DDA0DD}}


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