Engineer Simming Guide: Difference between revisions

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{{Template:Mergefrom|Engineering|Talk:Engineering|date=Jan '08|User:Salak}}
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Star Trek has a history of great engineers. Personable like Trip and LaForge, gruff like Scotty, hard working like O'Brien, and, like Torres, always talented. The UFoP has a habit of granting some of the best ship classes to its crews, and the people necessary to run them should be of a similar caliber. Engineers are recognized as miracle workers, Scottish accent or not.
Star Trek has a history of great engineers. Personable like Trip and LaForge, gruff like Scotty, hard working like O'Brien, and, like Torres, always talented. The UFoP has a habit of granting some of the best ship classes to its crews, and the people necessary to run them should be of a similar caliber. Engineers are recognized as miracle workers, Scottish accent or not.
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==Before the Mission==
==Before the Mission==
Common sense and the nature of running a ship or organization hasn't changed in the 23rd Century. Before a mission, there is plenty to do to ready a vessel for launch. The on-loading of most supplies will at least be coordinated by Engineering, especially if it will require the transporter or shuttle-bay. Weapons, matter for the replicators, spare parts for repairs away from a base, computer updates, and a myriad of other items need to be considered. If there's a need for refit, the opportunity to work is nearly endless. If the crew is getting a new vessel, it is critical for an Engineer to spend time (both IC and OOC) getting familiar with it's design to be effective.
Common sense and the nature of running a ship or organization hasn't changed in the 24th Century. Before a mission, there is plenty to do to ready a vessel for launch. The on-loading of most supplies will at least be coordinated by Engineering, especially if it will require the transporter or shuttle-bay. Weapons, matter for the replicators, spare parts for repairs away from a base, computer updates, and a myriad of other items need to be considered. If there's a need for refit, the opportunity to work is nearly endless. If the crew is getting a new vessel, it is critical for an Engineer to spend time (both IC and OOC) getting familiar with it's design to be effective.


Mission specific criteria may also apply. A Breen delegation may require the conversion of part of the ship to an artic environment. Vulcans need higher gravity and temperature. What if you have an especially large or small species coming aboard? What if they have a taboo about using a transporter? Or can’t handle 1 Earth gravity? Modifications to life-support environments and the ship and its support vessels in general are your responsibility.
Mission specific criteria may also apply. A Breen delegation may require the conversion of part of the ship to an artic environment. Vulcans need higher gravity and temperature. What if you have an especially large or small species coming aboard? What if they have a taboo about using a transporter? Or can’t handle 1 Earth gravity? Modifications to life-support environments and the ship and its support vessels in general are your responsibility.
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[[Category:Engineering Duty Post]]
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[[Category:Simming Guides]]

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