Deep Space 10 Facilities: Difference between revisions

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{{Deep Space 10 Motto}}
{{DSX}}
{{Mercury}}
<h2 style="margin:0; background:#000000; font-size:120%; font-weight:bold; border:1px solid #F0E68C; text-align:center; color:#ffffff; padding:0.2em 0.4em;">Starfleet Facilities</h2>
 
 
==Starfleet Facilities==
===Operations===
===Operations===
The nerve centre of the station, Ops monitors and controls many of the station's functions — at least, the ones that Starfleet currently knows about. It also houses the office of the station's Commanding Officer.
The nerve centre of the station, Ops monitors and controls many of the station's functions — at least, the ones that Starfleet currently knows about. It also houses the joint offices of the station's two commanding officers, one from the Federation Starfleet and one from the Cardassian Union.


===Medical Level===
===Medical Level===
Housing much of the original medical facilities, the Medical Level is now home to the station's science contingent as well, including the station's library.
Housing much of the original medical facilities, the Medical Level is now home to the station's science contingent as well, including the station's library.
===JAG Offices===
Tucked away in a cramped corner of the station, the offices of the JAG Corps on Deep Space 10 are barely fit for purpose. The few staff assigned there share a communal workspace, with only the lead Judge Advocate having a personal office (and that is so small that they may well prefer to take their work out in the communal space). There are a couple of interview rooms available for speaking with witnesses or individuals under investigation, with a full suite of recording equipment installed.


===Intelligence Module===
===Intelligence Module===
Fondly referred to as 'The Crate' by its assigned personnel, Starfleet Intelligence has founded its base inside one of the station's cargo bays. An independent module, complete with its own power and air supplies, the module is camouflaged as a large stack of crates and cargo containers, while the bay itself is permanently listed as unusable and awaiting repair. Its existence is currently kept on a 'need to know' basis; currently that is limited to the CO of the Mercury and the station.
Fondly referred to as ''The Crate'' by its assigned personnel, Starfleet Intelligence has founded its base inside one of the station's cargo bays. An independent module, complete with its own power and air supplies, the module is camouflaged as a large stack of crates and cargo containers, while the bay itself is permanently listed as unusable and awaiting repair. Its existence is currently kept on a 'need to know' basis; currently that is limited to the CO of the ''Garuda'' and the station.


===Menthar Memories===
===Menthar Memories===
Menthar Memories is what passes for a crew lounge aboard Deep Space 10. Dilapidated and worn, the bar is staffed from a pool of off-duty volunteers.
Menthar Memories is what passes for a crew lounge aboard Deep Space 10. Dilapidated and worn, the bar is staffed from a pool of off-duty volunteers, and is located in a part of the station that provides a splendid view of the planet orbiting below.


===Commercial Quadrant===
Also known as the ''Comm Quad'' — or far more informally, the ''Kumquat'' — is the section of the station that most civilian businesses operate from. Despite the dilapidated state of the station, the Comm Quad is relatively picturesque as it encircles the station's central arboretum, offering each of the businesses a lush and verdant view. Although mostly populated by civilians, it falls under the governance of the station's Starfleet administration.


==Civilian Facilities ==
===Commercial Quadrant===
Also known as the ''Comm Quad'' — or far more informally, the ''Kumquat'' — this is the section of the station that most civilian businesses operate from. Despite the dilapidated state of the station, the Comm Quad is relatively picturesque as it encircles the station's central arboretum, offering each of the businesses a lush and verdant view.


===Jikku's Tastes of Home===
<h2 style="margin:0; background:#000000; font-size:120%; font-weight:bold; border:1px solid #F0E68C; text-align:center; color:#ffffff; padding:0.2em 0.4em;">Civilian Facilities</h2>
The first civilian restaurant to be established on DSX, run by a female Bolian and located in the Commercial Quadrant. Popular, although the food and beverages on offer are often politely described as 'unique'.
 
===Food and Drink===
There are several restaurants and cafés open to all residents and visitors to the station. By and large, they are located in the commercial quadrant, taking advantage of the heavy footfall that passes through that area.
{| style="margin:0" align=center
!style="background:#343434" colspan="2"|<font color=#ffffff>Burnt Cow House</font>
|-
! style="width:125px;" | Commercial Quadrant
| align="left"| A retro-style hamburger joint found on the Comm Quad, part of a chain run throughout the Alpha quadrant. The burgers taste almost, but not quite, entirely unlike a burger one could get from, say, a {{ma|Burgerland}} fast food restaurant from 21st century [[Earth]], featuring vat-grown food.
 
Oddly enough, the soft drink somehow managed to exactly replicate the old A&W rootbeer, and that (and the occasional curious alien "going out for a Terran") has managed to keep them in excellent business.
|-
!style="background:#343434" colspan="2"|<font color=#ffffff>Jalanda Palace</font>
|-
! style="width:125px;" | Commercial Quadrant
| align="left"| An elegant and welcoming restaurant in the Comm Quad, the Jalanda Palace serves a variety of Bajoran foods and drinks.
|-
!style="background:#343434" colspan="2"|<font color=#ffffff>Jikku's Tastes of Home</font>
|-
! style="width:125px;" | Commercial Quadrant
| align="left"| The first civilian restaurant to be established on DSX, Jikku's is owned and run by Mela Giron, a female [[Bolian]], and located in the Commercial Quadrant. Popular, although the food and beverages on offer are often politely described as 'unique'.
|-
!style="background:#343434" colspan="2"|<font color=#ffffff>Tea in the Sky</font>
|-
! style="width:125px;" | Commercial Quadrant
| align="left"|The Tea in the Sky is an Earth style Café, owned and run by a former Starfleet Officer, [[Parks, Nick|Nick Parks]]. It is located in the Comm Quad and offers a wide selection of teas, hot drinks and baked goods from across the known galaxy in a quaint, homey atmosphere.
|-
!style="background:#343434" colspan="2"|<font color=#ffffff>The Watering Hole</font>
|-
! style="width:125px;" | Commercial Quadrant
| align="left"| Dark, dingy and tucked away into one of the smallest compartments of the Comm Quad, the Watering Hole serves from a massive selection of real alcohol and very much looks like it doesn't want any customers. As a result, it tends to attract those looking to drink hard or make deals of questionable legality - and sometimes, both. The barkeep, Tessa, rules with an iron rod and won't hesitate to throw out anyone looking as though they may cause trouble.
|-
|}


===Tea in the Sky===
Owner - [[Parks, Nick|Nick Parks]] is a former Starfleet officer and a Terran.


The Tea in the Sky is an Earth style Café, located in the Comm Quad and offers a wide selection of teas and hot drinks from across the known galaxy in a quaint, homey atmosphere.
===Health and Fitness===
{| style="margin:0" align=center
!style="background:#343434" colspan="2"|<font color=#ffffff>The Gym</font>
|-
! style="width:125px;" | Commercial Quadrant
| align="left"| The Gym is exactly what it claims to be, and is owned and run by Sakic Urdin, an [[Antican]] businessman, with his four members of staff. Located in the Comm Quad, it is open to both Starfleet and civilian personnel, and offers a variety of facilities, including fully-featured changing facilities, cardiovascular and weight-training equipment, and sparring/fighting rings.
|-
!style="background:#343434" colspan="2"|<font color=#ffffff>The Pit</font>
|-
! style="width:125px;" | Docks
| align="left"|Unusually eschewing a location in the Comm Quad, and instead opting for a spot near the docks, The Pit is a rough-and-tumble facility, a bar with a fighting ring as centrepiece. There are multiple pits where contestants descend to face the occupants of a different pit in unarmed physical combat via holographic simulation, to the cheers and jeers of the other patrons.  


===Vacuum Tube===
While the entire thing is perfectly legal (and surprisingly safe, despite all appearances to the contrary), the ambiance of such goes out of its way to imply that neither is true. The rarely-seen [[Bynar]] owners have even requested that Federation personnel do not attend in uniform, as it sends quite the wrong message to the attendees.
Located near the bottom of one of DSX's less populated sections, Starfleet engineers believe this section was once a large turboshaft that, before the station was abandoned by its original owners, may have served as a cargo lift to a section of the station that was apparently jettisoned. Now sealed off and essentially useless, a Caitian civilian has purchased it and converted it into a climbing gym. Its four walls are covered in different climbing routes, and gravity can be modified on each wall to provide a larger or lesser challenge.
|-
!style="background:#343434" colspan="2"|<font color=#ffffff>Vacuum Tube</font>
|-
! style="width:125px;" | Docks
| align="left"|Located near the bottom of one of DSX's less populated sections, Starfleet engineers believe this section was once a large turboshaft that, before the station was abandoned by its original owners, may have served as a cargo lift to a section of the station that was apparently jettisoned. Now sealed off and essentially useless, a Caitian civilian has purchased it and converted it into a climbing gym. Its four walls are covered in different climbing routes, and gravity can be modified on each wall to provide a larger or lesser challenge.
|-
|}


===Burnt Cow House===
A retro-style hamburger joint, part of a chain started by a Ferengi family. The burgers taste almost, but not quite, entirely unlike a burger one could get from, say, a {{ma|Burgerland}} fast food restaurant from 21st century [[Earth]], featuring vat-grown meat. The milkshakes do not contain anything that has ever been milk. The less known about the source of the potatoes, the better.


Oddly enough, the soft drink somehow managed to exactly replicate the old A&W rootbeer, and that (and the occasional curious alien "going out for a Terran") has managed to keep them in business.
===Transportation and Security===
{| style="margin:0" align=center
!style="background:#343434" colspan="2"|<font color=#ffffff>PLPC</font>
|-
! style="width:125px;" | Docks
| align="left"| Operating near the docks, the Perfectly Legitimate Protection Company (PLPC), is run by two Cardassians, [[Deep_Space_10_Personal_NPC_roster|Mara Joset and Nala Delak]], although they hire other species without discrimination. The exact size of their operation is currently unknown, and they provide perfectly legal armed escorts of both ship and individual variety (although not on the station itself, or in the station's immediate vicinity). The rooms they have rented on DSX are purely for sales, relaxation, and recuperation of employees injured while on Perfectly Legitimate Operations.  


===The Gym===
Their name in Cardassian roughly translates to "''the gentle touch of your lover who does not yet realize that you know that he has betrayed you''".
Owner - Sakic Urdin is an [[Antican]] businessman. He employs 4 workers.  
|-
*3 refurbished cargo bays right off the central quad with a connecting office and short corridors.
!style="background:#343434" colspan="2"|<font color=#ffffff>Sardin Transportation Services</font>
*1st cargo bay has showers, steam room, lockers divided into 2 sections for male and female patrons.
|-
*2nd cargo bay has weights and many other forms of exercise equipment.
! style="width:125px;" | Docks
*3rd cargo bay has 3 different sparing/fighting areas set up inside it as well as heavy bags and other punching surfaces.
| align="left"|A small transport business owned and operated by Nurvin Mold, a [[Yridian]] businessman. The operation is relatively small, with two receptionists and four warehouse employees on staff. The business front is a modest office located on the Comm Quad, and currently rents four cargo bays and two docking ports. There are two ships in the transport fleet; older freighters that each have four rooms set aside for passengers.
|-
|}


===Sardin Transportation Services===
Owner - Nurvin Mold, is a [[Yridian]] businessman. He has 2 female receptionists and 4 male warehouse employees.
*1 small office right on the central quad.
*2 docking ports, 2 small older freighters with 4 rooms for passengers.
*4 cargo bays right near their assigned docking ports.


[[Category:USS Mercury]]
[[Category:Space stations]]
[[Category:Space stations]]
[[Category:Deep Space 10]]

Latest revision as of 02:38, 20 January 2015

Starfleet Facilities

Operations

The nerve centre of the station, Ops monitors and controls many of the station's functions — at least, the ones that Starfleet currently knows about. It also houses the joint offices of the station's two commanding officers, one from the Federation Starfleet and one from the Cardassian Union.

Medical Level

Housing much of the original medical facilities, the Medical Level is now home to the station's science contingent as well, including the station's library.

JAG Offices

Tucked away in a cramped corner of the station, the offices of the JAG Corps on Deep Space 10 are barely fit for purpose. The few staff assigned there share a communal workspace, with only the lead Judge Advocate having a personal office (and that is so small that they may well prefer to take their work out in the communal space). There are a couple of interview rooms available for speaking with witnesses or individuals under investigation, with a full suite of recording equipment installed.

Intelligence Module

Fondly referred to as The Crate by its assigned personnel, Starfleet Intelligence has founded its base inside one of the station's cargo bays. An independent module, complete with its own power and air supplies, the module is camouflaged as a large stack of crates and cargo containers, while the bay itself is permanently listed as unusable and awaiting repair. Its existence is currently kept on a 'need to know' basis; currently that is limited to the CO of the Garuda and the station.

Menthar Memories

Menthar Memories is what passes for a crew lounge aboard Deep Space 10. Dilapidated and worn, the bar is staffed from a pool of off-duty volunteers, and is located in a part of the station that provides a splendid view of the planet orbiting below.

Commercial Quadrant

Also known as the Comm Quad — or far more informally, the Kumquat — is the section of the station that most civilian businesses operate from. Despite the dilapidated state of the station, the Comm Quad is relatively picturesque as it encircles the station's central arboretum, offering each of the businesses a lush and verdant view. Although mostly populated by civilians, it falls under the governance of the station's Starfleet administration.


Civilian Facilities

Food and Drink

There are several restaurants and cafés open to all residents and visitors to the station. By and large, they are located in the commercial quadrant, taking advantage of the heavy footfall that passes through that area.

Burnt Cow House
Commercial Quadrant A retro-style hamburger joint found on the Comm Quad, part of a chain run throughout the Alpha quadrant. The burgers taste almost, but not quite, entirely unlike a burger one could get from, say, a Burgerland fast food restaurant from 21st century Earth, featuring vat-grown food.

Oddly enough, the soft drink somehow managed to exactly replicate the old A&W rootbeer, and that (and the occasional curious alien "going out for a Terran") has managed to keep them in excellent business.

Jalanda Palace
Commercial Quadrant An elegant and welcoming restaurant in the Comm Quad, the Jalanda Palace serves a variety of Bajoran foods and drinks.
Jikku's Tastes of Home
Commercial Quadrant The first civilian restaurant to be established on DSX, Jikku's is owned and run by Mela Giron, a female Bolian, and located in the Commercial Quadrant. Popular, although the food and beverages on offer are often politely described as 'unique'.
Tea in the Sky
Commercial Quadrant The Tea in the Sky is an Earth style Café, owned and run by a former Starfleet Officer, Nick Parks. It is located in the Comm Quad and offers a wide selection of teas, hot drinks and baked goods from across the known galaxy in a quaint, homey atmosphere.
The Watering Hole
Commercial Quadrant Dark, dingy and tucked away into one of the smallest compartments of the Comm Quad, the Watering Hole serves from a massive selection of real alcohol and very much looks like it doesn't want any customers. As a result, it tends to attract those looking to drink hard or make deals of questionable legality - and sometimes, both. The barkeep, Tessa, rules with an iron rod and won't hesitate to throw out anyone looking as though they may cause trouble.


Health and Fitness

The Gym
Commercial Quadrant The Gym is exactly what it claims to be, and is owned and run by Sakic Urdin, an Antican businessman, with his four members of staff. Located in the Comm Quad, it is open to both Starfleet and civilian personnel, and offers a variety of facilities, including fully-featured changing facilities, cardiovascular and weight-training equipment, and sparring/fighting rings.
The Pit
Docks Unusually eschewing a location in the Comm Quad, and instead opting for a spot near the docks, The Pit is a rough-and-tumble facility, a bar with a fighting ring as centrepiece. There are multiple pits where contestants descend to face the occupants of a different pit in unarmed physical combat via holographic simulation, to the cheers and jeers of the other patrons.

While the entire thing is perfectly legal (and surprisingly safe, despite all appearances to the contrary), the ambiance of such goes out of its way to imply that neither is true. The rarely-seen Bynar owners have even requested that Federation personnel do not attend in uniform, as it sends quite the wrong message to the attendees.

Vacuum Tube
Docks Located near the bottom of one of DSX's less populated sections, Starfleet engineers believe this section was once a large turboshaft that, before the station was abandoned by its original owners, may have served as a cargo lift to a section of the station that was apparently jettisoned. Now sealed off and essentially useless, a Caitian civilian has purchased it and converted it into a climbing gym. Its four walls are covered in different climbing routes, and gravity can be modified on each wall to provide a larger or lesser challenge.


Transportation and Security

PLPC
Docks Operating near the docks, the Perfectly Legitimate Protection Company (PLPC), is run by two Cardassians, Mara Joset and Nala Delak, although they hire other species without discrimination. The exact size of their operation is currently unknown, and they provide perfectly legal armed escorts of both ship and individual variety (although not on the station itself, or in the station's immediate vicinity). The rooms they have rented on DSX are purely for sales, relaxation, and recuperation of employees injured while on Perfectly Legitimate Operations.

Their name in Cardassian roughly translates to "the gentle touch of your lover who does not yet realize that you know that he has betrayed you".

Sardin Transportation Services
Docks A small transport business owned and operated by Nurvin Mold, a Yridian businessman. The operation is relatively small, with two receptionists and four warehouse employees on staff. The business front is a modest office located on the Comm Quad, and currently rents four cargo bays and two docking ports. There are two ships in the transport fleet; older freighters that each have four rooms set aside for passengers.