Chase Valaine

From 118Wiki
Jump to navigation Jump to search
USS Garuda
Chase2.jpg
Chase Valaine

W2-CWO2nd-Gold.png
  • Gender: Male
  • Position: Engineering Specialist
  • Ship: USS Garuda
  • Rank: Chief Warrant Officer, 2nd Class
  • Race: Terran
  • Spouse None


Edit this nav

Chief Warrant Officer Chase Valaine, is currently works in engineering aboard the USS Avandar.

Stats

  • Full Name: Chase “Epicness” Valaine
  • Race: Terran
  • Date of Birth: March 3rd
  • Place of Birth: Skagway, Alaska
  • Age: 25
  • Gender: Male
  • Telepathic status: N/A

Appearance

  • Height: 5'10"
  • Weight: 175lbs.
  • Hair Color: Dirty blonde, but often dyed.
  • Length of Hair: Medium short, spiky.
  • Eye Color: Light blue, with bio-altered sheen at certain light angles.
  • Skin Tone: Lightly tanned, clear.
  • Birthmarks, Scars: None worth noting.
  • Build: Lean but muscled, a runners build.
  • Carriage: Easygoing, but with confidence.
  • Poses (Hands/Gestures, Feet/Legs, Torso/Head): Typically relaxed, he'll motion with his hands more than necessary when talking. He will always lean forward when sitting down.
  • Taste in Clothing (when off duty): Dark blues and blacks, favors v-neck t-shirts and cargo pants.
  • Shoes: Black boots with buckles.
  • Voice: Clear, mid-range.
  • Handedness: Right handed, good with both.

Body Modification

  • Neural-Node Implant: Behind one of his ears is an implant, an almost Borg-style neural-node. A walking wireless radio surgically connected directly to his brain, transmitted information is received through the node on several frequencies. While most often he uses it as a walking music player (he’s always listening to something), he can access the open ship feeds to gain current information. (It’s a one way feed, only receiving, not transmitting.) A complimentary modification to the neural node, he has bio-mechanical corneal (eye) implants which function as a computer screen, displaying data in his vision as controlled through the neural node. The corneal implants give his eyes a cat-like shine at certain light angles.
  • Tattoos: The impression of a spinal column up his spine (from tailbone to his hairline), sprouting skeletal wings across his shoulder blades. Tribal marks around both eyes. The mark of Surak and a Denobulan Crest combine in one tattoo on the inside of his left forearm, for his father and mother. A tribal style coyote leaping up the back and side of his right calf.
  • Jewelry: 3 piercings in one ear (two in the upper cartilage), two in the other ear (upper cartilage). 2 tiny spike piercings above the outer edges of his eyebrows. Tends not to wear loose jewelry, but he does have a pendant of a snake wrapped around a black gem, which was a gift.

Manner

  • Personality: A young, boisterous man with large aspirations and little experience, he’s nearly as concerned with his next love conquest as he is his daily duties. While not entirely hopeless and his work is mostly satisfactory, he is often late, forgetful, or clumsy on the job. His record is littered with minor infractions, mostly from frustrated senior officers who couldn’t corral his less-than-disciplined nature and his penchant for unapproved body modifications. His record doesn’t seem to bother him that much, though he doesn’t purposefully try to get on his crews bad side. Despite his somewhat tough appearance, he is perfectly friendly, even overly sociable and seems the trustworthy type to have around. His self confidence in the face of his failures can come off as equally endearing and frustrating to those around him. When he isn’t socializing, working, or playing music… and sometimes even when he is… he is always listening to at least one running data feed.
  • Quarters: Not a mess, but never perfectly clean. His laundry is always clean but never folded. He doesn’t keep sentimental objects like photos, but has a penchant for keeping fresh snap dragons on his coffee table.
  • Favorite Room: The bedroom. *Anyone's* bedroom, really.
  • Habits: He tends to unconsciously tap a finger or lightly nod his head in beat with the music he is listening to through his neural-node.
  • Mannerisms: Expressive gesturing with his hands during conversation.
  • Religion/Spiritual Devotion: Not in the slightest.
  • Hobbies and Pastimes: Moderate technical abilities. Good at strategy games. Plays various instruments, can sing well. Can interpret multiple streams of data simultaneously, multitasking.
  • Likes: Varieties of all kinds of music, especially trance, techno, and punk. Cats and tribbles. Being around people, especially boisterous people like himself. Drinking and games of chance. An information addict, constantly desires a source of data or noise.
  • Dislikes: Silence. Waffles. An information vacuum. Being alone. Hypocrites.
  • Ambitions and Goals: Unknown. He appears to be an "in the now" person with difficulty in long term planning.
  • Achievements in Life: Unknown.
  • Disappointments in Life: Unknown.
  • Temperment: It's extremely difficult to get on his bad side or phase him.
  • Mental problems (complexes and phobias): Nothing disturbing, though a counselor might wonder why he is so profusely tattooed and somewhat flippant of his duties. He is afraid of deep water and can’t swim.
  • Physical Limitations: Having grown up in Alaska, does not handle strong heat well.

Quotes

  • (With a smile.): “You can say it, feel free. It’s impossible for you to insult me.”
  • (Concentrating on an engine part.): “This nodule thingy twists in here, and then this sticky-outy part connects to that, and… *ZZZSSHTT*… wait… wait… I can fix this.”
Chase With his Snake Pendant

Family

  • Parents
    • Father: Sa'vashe. Vulcan, Programmer (Federation Vessel Computers)
    • Mother: Phenoiry (Fee-no-ar-ee). Denobulan, Xenobiologist, Astrobiologist.
  • Siblings: Several, mostly from other species. All adopted.

Personal History

  1. 232001.01: Mission #1- Chase joined the crew of the USS Avandar with his feet running, making friends and enemies alike among the staff. Having annoyed Security Chief Eerie by creating a holographic Brikar-style throne in the Security Office, skulls and incense included, as well as musically courting whatever lovely ladies he could spy in 10-Forward or the Comet Club, he made a loud initial statement on duty and off. A date with DeBarres gone wrong, his shoulder was dislocated in a spat with the Marine Beornan, but his plans for justice against Beornan would have to be put on hold. Ecstatic to be sent on his first away mission, the team investigated a Count of questionable origin who relied on slave labor and medical experimentation on sentient beings to fuel his life-extending and money-making experiments. The infected slaves became little more than walking husks driven by mindless hunger, zombie-like, and the crew had to fight their way out to avoid joining the ranks. Evanna Blackwood was KIA and tr'Khellian was infected. Chase was bitten while defending a crewmate, his arm severely injured and was subsequently infected with the virus. Shuttled back to the Avandar the away team was quarantined. The virus nearly took hold of his body and mind, but was staved off by Medical Chief Malcolm and Doctor Robins skill. Chase's arm would require extensive surgery to repair once the virus was cured.

Professional History

  • Date Graduated from Academy:
  • Current Rank: Chief Warrant Officer, 2nd Class
  • Current Assignment: USS Avandar
  • Duty Post: Engineering

Awards & Commendations

  • The Order of StarFleet Merit and Achievement 1: Date awarded.

Timeline

  1. 232001.01: Event.
  2. 232001.02: Event, etc.

Gallery

Template:Avandar Crew Long