Academy Majors and Minors/Engineering

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Revision as of 09:33, 17 December 2014 by Ceciri (talk | contribs) (Removed recommended electives which were already mandatory in the core classes. (Also, one of the electives doesn't actually exist..))
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Engineering


Engineering Officers are responsible for the physical welfare of the ship. They ensure that all systems are working within carefully defined parameters and that any systems that are not operating within tolerances are repaired. They also carry out standard maintenance, and innovation of the ship's systems

The Engineering Officer must be particularly versatile in times of crisis when emergency repairs/upgrades/alterations could be the difference between life and death for the entire crew.

Engineering Cadet Requirements

Engineering personnel provide the necessary repair and upkeep of equipment aboard ship. It is suggested that prospective Engineers select one (or more) Engineering skills to specialize in.

Note that StarFleet Engineers, at first, are primarily concerned with the various electronics systems throughout the ship. This is due to the Federation's heavy use of electronic equipment for almost every function. The only non-electronic equipment aboard most ships are the Warp drives and Impulse engines. However, Engineers can specialize in any Engineering field, because StarFleet encourages research and development of newer and better systems.

Cadets majoring in Engineering usually take Helm/Navigation as their minor. Some smaller ships may use the Engineer as a back-up commander. Those Engineers may minor in Operations, and will want to go to Command School.

Engineering Major

To major in Engineering, a cadet must take these classes (4 credits):

  • Armory: Hand Phasers, Phaser Rifles and Artillery
  • Armory: Starship Phasers and Phaser Cannons
  • Armory: Photon Torpedos
  • Physics: Warp Theory

And 14 credits of these classes:

  • Engineering: Advanced Replicator Theory and Application
  • Engineering: Advanced Transporter Techniques, Technology and Theory
  • Engineering: Advanced Warp Systems
  • Engineering: Artificial Intelligence
  • Engineering: Automata, Computability, and Complexity
  • Engineering: Base-Mode Operations
  • Engineering: Base-Mode Programming
  • Engineering: Bio-Neural Components
  • Engineering: Colossal Failures in Engineering
  • Engineering: Shield Systems
  • Engineering: Weapons Systems
  • Engineering: Security Systems
  • Engineering: Electromagnetics and Applications
  • Engineering: General Electronics
  • Engineering: Impulse Systems
  • Engineering: Intermediate Electronics 1
  • Engineering: Intermediate Electronics 2
  • Engineering: Introduction to Warp Systems
  • Engineering: LCARS Programming 2
  • Engineering: Life Support Systems
  • Engineering: Medical Systems and Equipment
  • Engineering: Introduction to Nanotechnology
  • Engineering: Nanotechnology 1
  • Engineering: Nanotechnology 2
  • Engineering: Nanotechnology - Advanced
  • Engineering: Operations and Command Functions
  • Engineering: Regulation of Chemicals, Radiation, and Biotechnology
  • Engineering: Structure and Interpretation of Computer Programs
  • Engineering: Subspace Mechanics
  • Engineering: Sustainable Energy
  • Engineering: System Design
  • Engineering: Systems Architecture
  • Engineering: Systems Dynamics
  • Engineering: Alternative Faster-Than-Light Technologies

While any 9 general electives or minor classes can be used to complete your course of study, StarFleet Academy would recommend selecting from the following:

  • Liberal Arts: Application of Creative Design in Holodecks
  • Mathematics: Calculus 1
  • Mathematics: Calculus, Advanced
  • Mathematics: Differential
  • Mathematics: Discrete
  • Mathematics: Functions and Models
  • Mathematics: Introduction to Calculus
  • Mathematics: Linear Algebra
  • Mathematics: Mathematics for Computer Science
  • Mathematics: Probability and Statistics
  • Physics: Classical Mechanics
  • Physics: Electrodynamics
  • Physics: General Physics 1
  • Physics: General Physics 2
  • Physics: Quantum Mechanics
  • Physics: Vibrations and Waves

Cadets should total 48 credits: 21 Core, 18 Engineering (4 + 14), and 9 Elective (6 of which can be minor credits).


COMMAND ENGINEERING SURVIVAL HEALTH SCIENCES ARTS & SCIENCES
Helm & Nav. Engineering Security Nursing Counseling Science
Intelligence Com. & Ops. Tactical Medicine MARINE OFFICER
Majors & Minors