Guide to Deep Space 26

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Revision as of 04:19, 29 April 2015 by Varaan (talk | contribs) (changed category)
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  • Central Hub:
    • Level 1: Communications and Electronics Center: Restricted Access (subspace communications equipment and antenna access, navigation beacon, short-range scanning and detection sensors, power distribution monitoring, life support control)
    • Level 2: COC (Command/Operations Control) Deck (Bridge/Ops)
    • Level 3: Computer center ("library" computer access, Restricted Access Area)
    • Levels 4-5: Briefing (briefing and conference rooms - multiple types, sizes)
    • Levels 6-8: Science Decks (Offices, various labs, telescope and directional sensor control, secure areas for observation and/or storage)
    • Level 9: Med Deck (reception area, offices, Primary ICU, overflow ICU, biohazard ICU, critical care/triage ward, main patient ward, trauma stasis unit, null-grav observation, physical therapy, dedicated surgical suites [2], dental suite, obstetrics suite)
    • Level 10: Security Deck (reception area, offices, secure holding areas [2], armory, tribunal/courtroom, small briefing rooms, interrogation room, secure valuables storage)
    • Level 11: Arboretum (Personnel transporters [10] and small waiting areas surrounding large arboretum in center of station, connection tubes to Habitat Pods [3])
    • Level 12: Maintenance Deck 1: Restricted Access (Emergency Batteries, turbolift storage/maintenance/network)
    • Levels 13-14: Public Domain 1 (shops, etc. Main floor is complete, upper floor is balconied looking down to main floor)
    • Levels 15-16: Public Domain 2 (shops, etc. Main floor is complete, upper floor is balconied looking down to main floor)
    • Level 17: No Access (see below)
    • Levels 17-18: Recreation Deck 1 (two story tall holosuites, live theatres, gymnasiums, sports courts, etc)
    • Levels 19-25: Housing (approximately 70 units per level, each unit with 130 square meters living area)
    • Level 26: Shield Generator: Restricted Access (deflector shield generator for the station, back-up unit, emergency power generator)
    • Level 27: Recreation Deck 2 (personal holodecks, gymnasiums, Library, video-holo centers, etc)
    • Levels 28-32: Housing (approximately 70 units per level, each unit with 130 square meters living area, level 32 also houses connection tubes to Habitat Pods [3])
    • Levels 33-34: Consumables Processing: Restricted Access (matter and water storage for replicator systems)
    • Level 35: Cargo Level (Food/water storage/unloading)
    • Level 36-37: Shuttle Hangar Deck (shuttle bay control, traffic control, shuttle "parking", elevator down to Shuttle Maintenance)
    • Level 38: Shuttle Maintenance (elevator up to Shuttle Hangar Deck, shuttle storage, parts storage, repair bays, etc)
    • Levels 39-42: Cargo Levels (non-consumables storage)
    • Levels 43: Maintenance Deck 2: Restricted Access (Emergency Batteries, workshops [various], parts storage)
    • Levels 44-45: Environmental Management: Restricted Access (waste reclamation, air recirculation, particulate filter, oxygen scrubber, environmental controls, etc)
    • Levels 46-50: Engineering: Restricted Access (fusion generators [4], power distribution grid, etc)
  • Habitat Pod [3]:
    • Levels 1-2: Weapons Pod: Restricted Access (Manual targeting, Phaser emitter, Torpedo launcher, torpedo storage, etc)
    • Levels 3-10: Housing (approximately 12 units per level, each unit with 130 square meters living area)
    • Level 11: Access Level 1 (Personnel Transporters [2], Emergency Transporters [2], Lounges [2], connection tube to Central Hub, connecting tubes to Docking Pods [3])
    • Levels 12-22: Housing (approximately 12 units per level, each unit with 130 square meters living area)
    • Levels 23-24: Maintenance Deck: Restricted Access (emergency fusion generator, environmental control, reserve consumables & emergency rations)
    • Levels 25-26: Shuttle Hangar Deck (shuttle bay control, shuttle "parking")
    • Levels 27-31: Housing (approximately 12 units per level, each unit with 130 square meters living area)
    • Level 32: Access Level 2 (Personnel Transporters [2], Emergency Transporters [2], Lounges [2], connection tube to Central Hub, connecting tubes to Docking Pods [3])
    • Levels 33-48: Housing (approximately 12 units per level, each unit with 130 square meters living area)
    • Levels 49-50: Weapons Pod: Restricted Access (Manual targeting, Phaser emitter, Torpedo launcher, torpedo storage, etc)
  • Docking Pod [18]:
    • Level 1: Emitter Level: Restricted Access (phaser emitter, tractor beam emitter, manual targeting)
    • Level 2: Main Deck (extendable docking collar and connection tube, Airlock, control room, Lounge/Waiting area, connecting tube to Habitat Pod)
    • Levels 3-4: Sensor Deck: Restricted Access (sensor array, specialized telescopes, computer processors, filters, etc)