User:Sky Blake/Additional Sandbox: Difference between revisions
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==Writing with your eyes closed== | ==Writing with your eyes closed== | ||
My screenwriting instructors had many words of advice for me, but one point stuck out in particular: screenplays are for a visual medium. You are watching a film play out before it even hits theatres. It's your job to present that. Ironically, my first solid screenplay, complete with a treatment, took this advice and ran with it -- but it was based around an ''audio'' experience, with visual cues only there to assist. Writers most comfortably write what they know, and I've dealt with tinnitus for as long as I can remember. Writing a short screenplay based on that made sense to me. | |||
So how does one apply this to a script-based ''RPG''? | |||
I've been writing for this RPG for about a decade now, and no one writes the same as someone else. Some are very basic in their skills -- they look to improve or are content with how write out a scene, and that's okay. Some are intimidating in their written excellence -- those people who pressure you to do better, or crush your self-esteem because ''damn they are good'' and there is absolutely no way you can live up to that. And that's okay, too. There is no 'one kind' of writer, and everyone approaches things differently, at different levels -- in just the last three months, I've met and frequently speak to a player who's written calibre is beyond anything I could ever hope to achieve. Will I ever be that good? Maybe in a decade! What matters today is my willingness to accept my own ability with the promise I'll continue to explore and try new things. | |||
I'm often asked by other players, "how do you write your scenes?". I've come to realise the answer is actually quite simple: I can see a scene in my head, as if it were already on TV. Camera angles, costume, atmosphere, actors, the whole shabang. I've been doing this since before I studied screenwriting purely because I've spent more hours consuming television than I have the written word. Is that a good thing? Probably not. But it is a basic start. By understanding what a scene is meant to look like, I can give myself the room to maneuver my characters through the environment. | |||
My second priority is the camera being on the character I'm writing for. If I can't comfortably see my characters saying or doing something, then their part in the scene needs to be re-written before it's sent out. Often this means knowing my character's voice. Sometimes I'll utilize the voice of their face-claim (such as what I do with [[Tristam Core]] (Jimmy McGhie)), and other times their voice can be found in a starter-sim I wrote years ago -- for Blake, I often resort back to her first 'reboot' sim, "Cakapunnual", sent over {{USS|Invicta}} and {{USS|Veritas}} lists. If my character is in 'frame', things the camera cannot see aren't relevant to the moment -- until they need to be. If they are speaking, but the camera is on the other characters in scene, then the written focus must be on them and ''their'' reactions. | |||
Core/Blake's ''thoughts'' are always important and should be first priority regardless of any scene -- we are in a written medium and need context and exposition behind words and actions. But their ''reactions'' are secondary to what's currently in frame. | |||
I write some of my best sims with my eyes closed. Perhaps this is easier for me because I'm a touch-typer -- I have that skill backing me up. But playing out a sim like its a scene in an episode has allowed me to experiment a little with the kinds of sims I'm able to write. I gave jump-cuts for a "short episode" a crack with [[Sky Blake/"Kidman I"|Kidman I]], a very rudimentary and simple 'sim' where readers were tasked with filling in the blanks of what happened with the incredibly basic cues provided; | |||
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She looked back down at her readouts. | |||
'''Blake:''' Apparently not. Looks like they've lost power. | |||
'''Core:''' Or they've detected us following them, and it's a trap. | |||
'''Blake:''' They'd risk being boarded by Starfleet officers? No way. They'd be trying to bolt. | |||
'''Core:''' I'm not convinced. | |||
'''Blake:''' Relax, it's a happy coincidence. | |||
<big>'''Not a coincidence'''</big> | |||
'''Core:''' I'm never following you onto a pirate vessel ever again. | |||
<big>'''And now they wait.'''</big> | |||
She sighed, and slid down the opposite bulkhead. A malfunctioning escape pod. They'd been tricked into a malfunctioning escape pod. | |||
'''Blake:''' How much air do we have?}} | |||
It's not special, but it serves a purpose. Whenever a character has an action, nine times out of ten the next piece of dialogue will be theirs, because they are the one 'in frame'. We don't get to use headings in-sim, but in this case, the name of the scene (no matter how short a scene) is relevant to what you're trying to write to help keep you on track. | |||
TLDR: Write your sims like you're watching ''Star Trek''. The camera is an important friend. |
Revision as of 04:39, 12 February 2020
Flashbacks
Timeline or events that Blake remembers or experienced. Flashback, 239004.19Earliest simmed recollection to date ((Turbolift, USS Avandar - SD 239004.19)) tr’Khellian: Though not 100% but I think it’s even coin toss. With that being the case I just wanted to share with you my thoughts so we can be ready in case things go south.
Blake: I'm glad you told me. But at this stage . . . *anything* can go south with this damned ship. We had power draining out of every hole we have, then we had Alr'n trying to take what they can, and then apparently put in viruses. Medical still doesn't have a complete count of how many people are dead or injured yet. tr'Khellian: I'll tag along to sickbay ::The man looked at her shoulder, concern evident in his voice.:: Perhaps ducking next time?
tr'Khellian: ::smiling:: Look at it this way..between us we have 2 good arms! Blake: Computer, resume turbolift. ::She looked back at the man standing next to her.:: There's work to be done. tr’Khellian: Roger that Lieut. Commander.
tr'Khellian: Computer, play Ritt der Walküren by Richard Wagner..
Flashback, 239011.04Only recognition of Marcus Dickens prior to meeting Kelrod in 2393. ((Flashback, SD 239011.04 - USS Avandar)) Blake: Sounds like I missed a party.' Dickens: Seems that you had a party of your own commander. Are you all right?
Blake: Nothing I can't handle. Blake loses memories 239101Panic attack, 239101.30Flashback, 239102((Flashback, 239102)) Blake: ~~ Whatever you're doing, keep doing it. ~~
Sabor: You are very distracting. Blake: ~~ *I'm* the distracting one? ~~ Sabor: It is simple meditation. Blake: ~~ With the perfect mood lighting. ~~
Sabor: Still distracting? Blake: ~~ You'll always be distracting. ~~
Blake: I love you.
Sabor: I love you, too. And we *will* get through this. Flashback, 239102Recollection of memory with Sabor ((Flashback, 239102))
Blake: ~~ Thalaron particles. Or radiation. To be honest, I didn't get the chance to pay attention. ~~ Sabor: I didn't think they could cause such a precise injury. Blake: ~~ They didn't cause the injury. The saved my spine. ~~
Blake: ~~ It's a long and terrible story. ~~ Sabor: I'm sorry for bringing up the trauma. Blake: ~~ I don't mean 'terrible' like *that* - I mean 'terrible' as in "I was so stupid back then". ~~ Sabor: You are not saying this is self-inflicted, are you? Blake: ~~ No. But if I had been smart, it wouldn't have been inflicted in the first place. Running head-long into danger is . . . ~~ Sabor: Illogical.
Blake: ~~ Something like that. ~~ Flashback (no date)Presumably set a few weeks before Sabor's death. Their relationship is at least at a point where they're comfortable to tease each other without hesitation - something only exhibited after a month or two. ((Flashback)) Blake: You never explained to me how you percieve emotion.
Sabor: I'm not sure I understand the query. Blake: Vulcans are logical, yes?
Sabor: All humanoids are capable of logic, that is correct. Blake: Including the V'tosh ka'tur?
Sabor: You've been reading. Blake: I'm sorry if it's- Sabor: It's fine. But I can't claim to know the inner workings of their . . . "understandings". I personally don't see logic as a choice one can make. For example, logic dictates one shouldn't put their hand under boiling water. Does that mean a Vulcan of the V'tosh ka'tur would burn themselves under such water to defy logic? Blake: Isn't that more 'self-preservation' then 'logic'? Sabor: One might argue that self-preservation could be considered rudimentary logic that requires little to no understanding to implement.
Blake: So why do Vulcans insist that emotions are *not* logical if all humanoids feel, and are capable of logic. Sabor: Emotions cannot be *explained* by logic. That doesn't mean that emotions are not logical.
Blake: Is this a personal belief, or one shared by all Vulcans. Sabor:::after a heavy breath:: I support the notion that all Vulcans may have their own philosophy not shared by others - which, unfortunately, is not a sentiment one will find among regular temple-goers. But there was a time where mind-melds were considered taboo and were suppressed by a single group. This . . . may be the case today regarding logic. Blake: So Vulcans are susceptible to minority suppression.
Sabor: Drink.
Blake: I feel like I'm being suppressed! ::She called after him with a sarcastic tone.:: Sabor: If I ever attempt to suppress you, my wife, you'll know. Zhou recruits Blake 239205.16Flashback, 239207.10Stardate is incorrect, as this is supposed to be set as Blake sets foot aboard Veritas. It's incredibly unlikely it takes two months for Zhou and Blake to return to the ship from their time on Ornara. ((Flashback, 239207.10)) Cormac: Not only does she come from the Delos system, she can't remember a *shred* of Starfleet training. Not a single bit. She's an obvious security and *medical* liability. Why, then, is she now advising Veritas on her fellow Brekkian's activities when she might be one of them? Blake: Ahem.
Blake: My being from the Delos system makes me exactly the woman you're looking for. My "fellows"? I know how they think - most of them, anyway. That is my job outside of Starfleet. You wanna talk about my liability, then fine. But your ring leader is running free and you've got no clue how to get inside their head or even track their whereabouts without wasting half your resources and exposing you're onto him.
Blake: I'll set up in Astrometrics until Sick Bay is ready for me. Flashback, 239208.14Encounter remains unpublished. ((Flashback, 239208.14)) Cormac: The Kos'karii.
Blake: A Klingon pirate gang. Cormac: They just took out our supply shipment.
Blake: If we lose main power again, we're screwed. How the hell did they find it through the interference - they've been using longer routes just to *avoid* this happening. Cormac: You're the Strategic Ops officer, you tell me.
Blake: You think I had something to do with this. Cormac: I don't know what I think. Blake: You're Speckops, Commander. If you have something to say, then you better damn well say it. Cormac: You're damn right I have something to say. Every single day, I have questioned your place on this ship and you've done absolutely nothing to confirm or deny my suspicions. You've acted perfectly on your own accord, not even toeing the damn line. ::He uncrossed his arms, starting to pace in front of her desk.:: Kos'karii caught the shipment by coincidence. A patrol found them.
Blake: Then why bring this to me? Why accuse me in the first place of being involved?
Cormac: Gauging your reaction. Blake: For *what*? Cormac, what the hell are you talking about? Cormac: You lack empathy. Meet a group of civilians that require help, you're all on it. Our crew comes under threat, then fine, you're there. But throughout all of that, you don't show a shred of emotion. You're not a Vulcan, you're not heavy on religion - hell, you barely talk about your own kids. I can't *trust* someone that keeps themselves locked up in a cage. Blake: My job, Commander, is to protect this ship, and to protect the people around us, to make sure I know everything and anything about the region we're stepping into. I don't have *time* to show empathy. Everything I've seen, everything I've been through in the last two years - you don't *want* me to show empathy, Commander. Because the second I do, I will get distracted. And I'd start to crumble in this job of mine.
Cormac: So you do feel. Blake: I'm sorry if I gave you the impression that I don't. Flashback, 239210.23Encounter remains unpublished, but references to it have occurred on multiple occasions.
Cormac: The CP want us to start working together "like rational adults".
Blake: Given that our roles here are a hair-width from being the same, I can't say I'm surprised. Cormac: You think they'd have thought of that when they assigned you here.
Blake: You know what? They're right. We've been at each others throats for months now without end. So if I'm stepping on your Special Operations toes, let me know, and I'll go on my merry way. Otherwise, we need to determine exactly what each of us is supposed to be doing here.
Blake: Don't look so morbid, Cormac. Your face will freeze that way.
Cormac: Our offices are on different decks. Blake: Yep. Cormac: We should probably change that. Blake: I agree.
Cormac: So am I coming to your deck, or are you coming to mine? Blake: How 'bout we just pick a whole new deck and work forward from there. Flashback, 239312.06((Flashback, 239312.06)) Shrmoa: I can't ascertain what causing the headache you described - it doesn't seem to be trauma from your . . impromptu battle. I believe you should have a few tests done in the event it's something to do with your dead lobe, but until you have more free time, I will have to wait. I can give you something for it- Blake: Don't bother. I have a feeling it's psychogenic.
Shrmoa: Keep thinking positive thoughts as recommended, Commander. And stay away from Orions.
|
Pool of information that I can never find quickly
- Security Clearance
- System Diagnostics - Starfleet personnel guide to understanding what level you really need.
Tristams med thing
CORE, TRISTAM DANIEL
| ||
MEDICAL RECORD | ||
---|---|---|
| ||
PAST MEDICAL HISTORY
| ||
PAST HOSPITALIZATIONS/SERIOUS ILLNESS
PAST SURGICAL HISTORY
| ||
PSYCHIATRIC HISTORY
SUBSTANCE USE HISTORY
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FAMILY MEDICAL HISTORY
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SOCIAL HISTORY
|
This thing
Aagan Eislas | Skyleena Serella Blake | Sabor | |||||||||||||||||||||||||||||||||||
Ilakai Juanita Blake | Ayden Diego Blake | Merce Ekal | |||||||||||||||||||||||||||||||||||
Fixits
Species for possible use
Writing with your eyes closed
My screenwriting instructors had many words of advice for me, but one point stuck out in particular: screenplays are for a visual medium. You are watching a film play out before it even hits theatres. It's your job to present that. Ironically, my first solid screenplay, complete with a treatment, took this advice and ran with it -- but it was based around an audio experience, with visual cues only there to assist. Writers most comfortably write what they know, and I've dealt with tinnitus for as long as I can remember. Writing a short screenplay based on that made sense to me.
So how does one apply this to a script-based RPG?
I've been writing for this RPG for about a decade now, and no one writes the same as someone else. Some are very basic in their skills -- they look to improve or are content with how write out a scene, and that's okay. Some are intimidating in their written excellence -- those people who pressure you to do better, or crush your self-esteem because damn they are good and there is absolutely no way you can live up to that. And that's okay, too. There is no 'one kind' of writer, and everyone approaches things differently, at different levels -- in just the last three months, I've met and frequently speak to a player who's written calibre is beyond anything I could ever hope to achieve. Will I ever be that good? Maybe in a decade! What matters today is my willingness to accept my own ability with the promise I'll continue to explore and try new things.
I'm often asked by other players, "how do you write your scenes?". I've come to realise the answer is actually quite simple: I can see a scene in my head, as if it were already on TV. Camera angles, costume, atmosphere, actors, the whole shabang. I've been doing this since before I studied screenwriting purely because I've spent more hours consuming television than I have the written word. Is that a good thing? Probably not. But it is a basic start. By understanding what a scene is meant to look like, I can give myself the room to maneuver my characters through the environment.
My second priority is the camera being on the character I'm writing for. If I can't comfortably see my characters saying or doing something, then their part in the scene needs to be re-written before it's sent out. Often this means knowing my character's voice. Sometimes I'll utilize the voice of their face-claim (such as what I do with Tristam Core (Jimmy McGhie)), and other times their voice can be found in a starter-sim I wrote years ago -- for Blake, I often resort back to her first 'reboot' sim, "Cakapunnual", sent over USS Invicta and USS Veritas lists. If my character is in 'frame', things the camera cannot see aren't relevant to the moment -- until they need to be. If they are speaking, but the camera is on the other characters in scene, then the written focus must be on them and their reactions.
Core/Blake's thoughts are always important and should be first priority regardless of any scene -- we are in a written medium and need context and exposition behind words and actions. But their reactions are secondary to what's currently in frame.
I write some of my best sims with my eyes closed. Perhaps this is easier for me because I'm a touch-typer -- I have that skill backing me up. But playing out a sim like its a scene in an episode has allowed me to experiment a little with the kinds of sims I'm able to write. I gave jump-cuts for a "short episode" a crack with Kidman I, a very rudimentary and simple 'sim' where readers were tasked with filling in the blanks of what happened with the incredibly basic cues provided;
She looked back down at her readouts.
Blake: Apparently not. Looks like they've lost power.
Core: Or they've detected us following them, and it's a trap.
Blake: They'd risk being boarded by Starfleet officers? No way. They'd be trying to bolt.
Core: I'm not convinced.
Blake: Relax, it's a happy coincidence.
Not a coincidence
Core: I'm never following you onto a pirate vessel ever again.
And now they wait.
She sighed, and slid down the opposite bulkhead. A malfunctioning escape pod. They'd been tricked into a malfunctioning escape pod.
Blake: How much air do we have?
It's not special, but it serves a purpose. Whenever a character has an action, nine times out of ten the next piece of dialogue will be theirs, because they are the one 'in frame'. We don't get to use headings in-sim, but in this case, the name of the scene (no matter how short a scene) is relevant to what you're trying to write to help keep you on track.
TLDR: Write your sims like you're watching Star Trek. The camera is an important friend.