Vash Solinari: Difference between revisions
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The following "colour wheel" is used by some Federation psychologists in order to help understand the pigmentation changes in Invernians. Note however that an Invernian is able to pick up on many hundreds more nuances and subtleties than can be provided by any chart, or even perceived by many species. The difference for instance between a child worried about an exam, and a child worried by bullies at school; both would appear a light rose colour to most species, but an observant Invernian could tell the difference. | The following "colour wheel" is used by some Federation psychologists in order to help understand the pigmentation changes in Invernians. Note however that an Invernian is able to pick up on many hundreds more nuances and subtleties than can be provided by any chart, or even perceived by many species. The difference for instance between a child worried about an exam, and a child worried by bullies at school; both would appear a light rose colour to most species, but an observant Invernian could tell the difference. | ||
[[Image:InvernianWheel.jpg|200x200px | [[Image:InvernianWheel.jpg|200x200px center]] | ||
---=====Profile Under Construction From Here Down=====--- | ---=====Profile Under Construction From Here Down=====--- |
Revision as of 01:05, 10 September 2013
USS Mercury |
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Service Details |
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Awards and Service Ribbons |
None |
Vash Solinari, an Invernian male, is currently a helm and communications officer aboard the USS Mercury.
Biographical Data |
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Stats
- Full Name: Vash Solinari (Note: Being an Invernian, his family name comes first. Thus he should be addressed "Mr/Ensign Vash").
- Race: Invernian
- Date of Birth: 236610.31
- Place of Birth: Josa, Ha'aijosa
- Age: 35
- Gender: Male
- Telepathic status: E4/T0
Appearance
- Height: 5'7
- Weight: 126lbs
- Hair Color: None, bald.
- Eye Color: Grey-Blue
- Skin Tone: White (as in, colourless, not caucasian. See Physiology below).
- Build: Skinny, wiry.
- Eyes: Large, bright. Usually darting around taking note of everything that's going on.
- Mouth: Small, thin-lipped, always seems to be working even if no sound is coming out.
- Carriage: Moves swiftly and enthusiastically. Very jumpy and skittish.
- Poses: Hands are always busy, usually wringing in his lap when not actually operating a console, or locked behind his back and fidgeting when walking or standing at ease.
- Taste in Clothing (when off duty): Wears long, colourful, sleeveless Invernian robes when off duty, with an old tattered bracelet he believes to be a relic of the Josainari.
- Voice: Relatively high-pitched, clipped. Uses short sentences and very rarely uses personal pronouns to begin sentences, instead relying on context to infer them.
- Handedness: Technically ambidextrous but prefers to use his right hand.
Physiology
Invernians naturally have pale, nearly-colourless skin (similar to the common conception of Albinism in real-world earth). The actual pigment, however, is changed by emotion with different emotions creating different hues of skin tone. This is essential for communication on Ha'aijosa, but can appear quite unusual or even comical to other species. As this understanding of others' emotions is so ingrained into Invernian culture, most Invernians - especially those who plan to leave the system or mix with aliens for any period of time, with Solinari very much included in this group - develop strong empathic skills in order to maintain this deep understanding with other species.
The following "colour wheel" is used by some Federation psychologists in order to help understand the pigmentation changes in Invernians. Note however that an Invernian is able to pick up on many hundreds more nuances and subtleties than can be provided by any chart, or even perceived by many species. The difference for instance between a child worried about an exam, and a child worried by bullies at school; both would appear a light rose colour to most species, but an observant Invernian could tell the difference.
---=====Profile Under Construction From Here Down=====---
Manner
- Quarters: Decorations, pictures, etc.
- Favorite Room:
- Mannerisms:
- Physical Limitations:
- Temperment:
- Habits:
- Religion/Spiritual Devotion:
Personality
Introductory information about personality. This section should be the "writer's" assesment of the character's personality. There is also a section for StarFleet Personality Profile below.
Hobbies and Pastimes
- List 1
- Item 1
Likes and Dislikes
- List 1
- Item 1
Ambitions and Goals
Information about ambitions and goals. What are they? When were they formed? What prompted them?
Personal Achievements and Disappointments
Information about what the character sees as their personal achievements and disappointments. What are they? When did they occur? Did they occur "publicly" or "privately"?
Family
Introductory information about family.
Spouse
- Marital Status: Divorced, widowed, etc.
- Spouse: If you put "single" above, remove this line.
- Place of Marriage: If you put "single" above, remove this line.
Full information about spouse here.
Children
Full information about children here.
Parents
Full information about mother and father here. Split into at least two paragraphs, one for each.
Siblings
Full information about siblings here. Split into at least one paragraph for each.
Personal History
- Full Article: CHARACTER NAME Personal History
Introductory text about the character's personal history. Should be at least 5-10 lines. You can give an abbreviated timeline below, if you so desire.
Timeline
- 232001.01: Event.
- 232001.02: Event, etc.
Professional Data |
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Professional History
- Date Graduated from Academy:
- Current Rank:
- Current Assignment: Vessel/base/etc.
- Duty Post:
Awards & Commendations
- For award descriptions, see: Awards and Service Ribbons
- The Order of StarFleet Merit and Achievement 1: Date awarded.
StarFleet Assessments and Records
- Full Article: CHARACTER NAME StarFleet Records
Introductory text about the character's StarFleet records. Should be at least 5-10 lines. You can give an abbreviated timeline below, if you so desire.
Timeline
- 232001.01: Event.
- 232001.02: Event, etc.
SIM Archive
Introductory text about archive here. Archives should be broken up into logical groups of SIMs, like vessel missions. If using that scheme, name missions by the "official" vessel mission name, or by the how it relates to the character. Example links below.