User:Didrik Stennes/Sandbox: Difference between revisions

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The second is collaboration.  Telling all those stories yourself is hard but bouncing ideas off of others, giving them the agency to write their own ideas and building as a group keeps momentum going long term.  
The second is collaboration.  Telling all those stories yourself is hard but bouncing ideas off of others, giving them the agency to write their own ideas and building as a group keeps momentum going long term.  
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! T+0:11
! {{ID Portrait|Aron Kells}}Kells
| Yeah, +1 to what Marissa & Jamie wrote about collabing. BUT I'm also going to add in that when you're around for a long time (a long, long, long time), it's also important to be flexible, because the folks around you change a lot. even if you have, say, a really reliable simmer who sticks around for a couple of years -- which is itself a LONG time -- it's important that you're able to craft stories with and around everyone, before, during, and after that person's here and gone
|-
! T+0:12
! {{ID Portrait|Jalana Rajel}}Rajel
|I've been a roleplayer since I was 8.. there are always stories in my mind and coming online when I was 18 to start RP with people across the country at first and then across the world just fueled that to the brim and lets it run over 😄
My inspiration comes from the community, the crew, the stories they write, their biographies, the chat even that comes up with the funnest ideas based on one little word at times and I also may be inspired by books and TV and all that but he biggest part is the excitement to write the stories with people who are just awesome and the surprise of seeing where they will go because the collaborative nature always brings surprises 🙂 It just doesn't get boring.
|-
! T+0:12
! {{ID Portrait|Rivi Vataix}}Vataix
|For me, it’s three things:
1) my crew is constantly changing: new members, returning members, members with new ideas for missions and story arcs for their characters. So there’s always something new—a new challenge, a new story possibility, character relationship—to explore.
2) I think the key to longevity in the game is to make sure you still have your own stories to tell. I’ve played seven or eight PCs I think at this point, Rahman for the longest, but once I was happy with her central story being told, I was ready to try a new character and new story to tell. I think if you start to lose inspiration or can’t think of more for your character, maybe that’s okay to just let them take a break from the spotlight (or give them a real conclusion)
3) keep reading, watching, and otherwise consuming other great stories around you for inspiration
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[[Category:Stennes]]
[[Category:Stennes]]

Revision as of 00:15, 22 November 2021

This is a transcript of the Monthly Fleetwide "Year of the Commodores" chat, which took place on 239811.21. All responses are reproduced as-is, with no corrections of spelling, grammar, etc. Non-relevant messages (e.g., GIFs) have not been transcribed. Special formatting (e.g., italic and bold text) has not been carried over.

Introduction

T+0:00
Serala.png
Serala
Alright, everyone! It's here at last! Our Monthly Fleetwide Chat. This month, we're speaking with our 6 Commodores and asking the questions each of you want to know the answers to.
T+0:00
Serala.png
Serala
We have a thread started. If you want to ask some questions, please drop them in there and we will get as many as we can get to.
T+0:02
Serala.png
Serala
Now, let's introduce our Commodores

Commodores, please introduce yourselves and tell us which ship/installation you command.

T+0:03
Kali2012b.jpg
Nicholotti
Kalianna Nicholotti, aka Marissa, formally in command of the USS Excalibur - A as of a few days ago. 🙂
T+0:03
Sal Taybrim Captain.png
Taybrim
Hello! My name is Jamie and I play Commodore Sal Taybrim, Commanding officer of that big old Trojan Class II Starbase whose name you might be familiar with: StarBase 118 Ops!
T+0:04
Quinn Reynolds PIC Uniform.png
Reynolds
I'm Emma, player of Vice Admiral Quinn Reynolds, and I command the USS Gorkon. :sovereign_class:
T+0:04
Rivi-awards-2399.png
Vataix
Roshanara Rahman, aka Rich, and now playing as Ambassador Rivi Vataix for @amity Outpost!
T+0:05
Jalana Rajel.png
Rajel
I'm Jess playing Jalana Rajel the CO of the USS Constitution (or as we call her: Conny)
T+0:06
Aron Kells.png
Kells
Hey! I'm Tony, currently playing Aron Kells, CO of Thor (though both of those are likely to change soonish) (stay tuned!)

Question: Finding inspiration

T+0:06
Serala.png
Serala
Thank you, Commodores, and thank you for taking time out to be here today.

Now, let's get to the questions. First up, we have a question from @FltAdml. Wolf

How do you stay inspired with writing after all these years as a CO!

T+0:07
Wolf-201410.jpg
Wolf
So amazing that we have this many people with this much experience! +1 to thanks for being here during the chat today to share your wisdom with everyone.
T+0:08
Shayne, Randal.png
Shayne
prepares to take copious notes
T+0:08
LtCdr Toryn Raga.png
Raga
prepares to copy from Shayne's notes
T+0:09
Sevo.png
Sevo
prepares to steal Shayne's notes
T+0:09
Talia Ohnari LT.png
Ohnari
hopes all ships remain as is while the Commodores are away
T+0:09
Kali2012b.jpg
Nicholotti
Honestly, a lot of it is the community, my ship, my players...for everything I try to put together for them, they provide just as much for me in the way of creative light along this path of collaboration.
T+0:09
JK - Red Picard v5.jpg
Dakora
D'aww...
T+0:10
Sal Taybrim Captain.png
Taybrim
For me staying inspired comes from two things. One is - I've been a DM/ST/CO/game master for many years. since 1996. This includes over 15 years of online chat STing and over twenty years of simming. So part of it is I love storytelling. It's one of my passions.

The second is collaboration. Telling all those stories yourself is hard but bouncing ideas off of others, giving them the agency to write their own ideas and building as a group keeps momentum going long term.

T+0:11
Aron Kells.png
Kells
Yeah, +1 to what Marissa & Jamie wrote about collabing. BUT I'm also going to add in that when you're around for a long time (a long, long, long time), it's also important to be flexible, because the folks around you change a lot. even if you have, say, a really reliable simmer who sticks around for a couple of years -- which is itself a LONG time -- it's important that you're able to craft stories with and around everyone, before, during, and after that person's here and gone
T+0:12
Jalana Rajel.png
Rajel
I've been a roleplayer since I was 8.. there are always stories in my mind and coming online when I was 18 to start RP with people across the country at first and then across the world just fueled that to the brim and lets it run over 😄

My inspiration comes from the community, the crew, the stories they write, their biographies, the chat even that comes up with the funnest ideas based on one little word at times and I also may be inspired by books and TV and all that but he biggest part is the excitement to write the stories with people who are just awesome and the surprise of seeing where they will go because the collaborative nature always brings surprises 🙂 It just doesn't get boring.

T+0:12
Rivi-awards-2399.png
Vataix
For me, it’s three things:

1) my crew is constantly changing: new members, returning members, members with new ideas for missions and story arcs for their characters. So there’s always something new—a new challenge, a new story possibility, character relationship—to explore.

2) I think the key to longevity in the game is to make sure you still have your own stories to tell. I’ve played seven or eight PCs I think at this point, Rahman for the longest, but once I was happy with her central story being told, I was ready to try a new character and new story to tell. I think if you start to lose inspiration or can’t think of more for your character, maybe that’s okay to just let them take a break from the spotlight (or give them a real conclusion)

3) keep reading, watching, and otherwise consuming other great stories around you for inspiration