USS Avandar/Marines Overview/Marines Equipment: Difference between revisions

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{{Ussavandarmarines}}
__NOTOC__
==Marine Weapons and Equipment Regulations==


====Non-combat====
{{Avandar}}
{{Heading|Marine Weapons and Equipment Regulations|Green}}


A Starfleet Marine assigned to a duty post will wear their:
===Routine Duties===
*Standard Duty Uniform
When participating in routine ship operations, all Marine weaponry and equipment is stored in the armoury or other appropriate locations. Sidearms and combat knives are not permitted unless specifically required by their current duties (e.g. a Marine assigned to guard a prisoner).
*Marine II-D Phaser Sidearm
*Combat Tricorder
*Marine Combat Knife (concealed)


 
===Active Deployment===
====Combat====
When involved in Marine operations, a Marine will wear:
 
When involved in combat operations, a Marine will wear their:
*Standard Duty Uniform
*Standard Duty Uniform
*Body Armor
*Body Armour
*Ballistic Helmet
*Helmet
*ISARAS
*Combat Tricorder
*Combat Tricorder
*Marine Combat Knife
*Marine Combat Knife
*Marine Type III-C Phaser Rifle
*Marine Aquila
*Kits/Extra Weapons
<br>
<br>


==Marine Weapons and Equipment Descriptions==
{{Heading|Marine Equipment|Green}}
===ISARAS===
[[Image:ISARAS.jpg|thumb|left|125px|ISARAS]]The Integrated Search and Rescue Armour System (ISARAS) is a modular armoured vest system based on the Crye and CIRAS systems of 21st century Earth, designed specifically for the varied duty requirements of the SAR Team. The vest itself provides moderate protection from physical injury.


===Marine II-D Phaser Sidearm===
The ISARAS can be fitted with numerous pouches and clips and customized to the individual wearer and their role on the SAR Team. For example, an engineer may have -- in addition to the phaser holster standard on all configurations -- a tricorder pouch and various tool and equipment pouches/clips, while a medical officer would carry advanced medkits, hyposprays, etc. A marine participant may have the majority of their ISARAS dedicated to carrying weaponry and explosives, depending on the role the individual has been asked to fill.


[[Image:Type II-D Phaser.jpg|thumb|right|140px|Type II-D Phasers]]The Marine II-D Phaser Sidearm was intended as a supplementary sidearm for Marine use that would be capable of operating as a main weapon for Marines who do not have a rifle, as well as being a less obtrusive weapon.
<br style="clear:both;" />
===Helmet & Body Armour===
[[Image:Marine Amor.png|thumb|right|200px|Helmet & Body Armour]]Constructed with a hardened ballistic plastic, the CADM (Crystalline Ablative Dispersal Matrix) Ballistic Helmet is fitted with a retractable visor for a full seal. The helmet contains an advanced multi-function communications system. Operated by pupil tracking and a verbal shorthand, the Ballistic Helmet allows a Marine hands-free operation of the unit while concentrating on fighting and other attention-intensive tasks.


Design goals stated the sidearm should be able to duplicate the firing rate of the Jem'Hadar weapons and allow area saturation fire against hard to locate targets without the loss of stopping power. The design should be easily maintained and modular in design to allow fast repair in the field with spare modules.
The helmet's multi-function communications system can send the Marine's coordinates to units nearby, perform mapping and navigation functions, and project command and mission data on the visor. It also includes a helmet-to-helmet infrared communications link, allowing discrete, short distance communications between individual Marines.


The ballistic helmet's visor also operates as a data screen for the user's Combat Tricorder and other linked or integrated systems. The visor's systems open programming structure allows it to accept multiple signals and upgrades in the field. It also features a three hundred sixty degrees proximity and target/threat tracking display, low light vision enhancement with rapid polarization, and audio enhancement/suppression to prevent disorientation.
Sensory enhancements and protections can be modified to accommodate different species' sensory requirements; although after a certain point of acuity, the helmet is configured to allow a Marine's senses to work without the helmet's interference.


Statistical Information:
Each Marine's helmet is equipped and programmed to assist them in tasks specific to their position and MOS such as target designation, range finding, and chemical analysis. Officers and NCOs get units with more processing power and a broader range of capabilities and command functions, including signal interception, analytical functions, and troop status readouts.
 
Width: 6.5 centimeters / 2.6 inches
 
Height: 13.8 centimeters / 5.4 inches
 
Length: 30.5 centimeters / 12 inches
 
Weight: 850 grams / 30 ounces
 
Total energy reserve: 9.75x10^8 megajoules in a hot-swappable sarium-krellide power pack.
 
Power settings: 1-16 operable by pressing buttons on the control panel. The power setting is visible on the handle as a numbered and colored light.
 
Firing Modes (changed with the control button on the control panel):
*Single - As with any other phaser weapon, one shot per pull of the trigger.
*Sustained - A sustained beam or stream, which is useful for cutting through obstacles or wearing down force fields or the target's resistance. Activated by holding the trigger down.
*Burst - Capable of firing up to five pulses of energy within a second. Burst fire coils store energy in a similar way as the phaser cannon charging all the coils with the energy for imminent firing. The coils cannot hold the energy for long, and the energy is allowed to dissipate out of the coils to avoid an overload. This reduces the life span of the power pack by approximately 30% and causes the coils to visibly glow, emanate warmth, and emit sound at 30 decibels, which limits its use in many combat situations. There is a delay of 0.1 second between pulses allowing the user to engage multiple targets.
*Random - The II-D Phaser comes with integral frequency variation circuitry.
 
 
Targeting:
 
The II-D Phaser provides for precision fire with an imaging scope and a projected low powered laser beam for rapid, short range target acquisition.
 
Targeting information can also be displayed on the visor of the Ballistic Helmet. The user has the choice of setting the rate of fire and power setting either manually or through the helmet.
 
 
Maintenance:
 
The weapon's frame is cast into its shape and is thus nearly invulnerable to any bending or damage without using power tools. The weapon cannot be dismantled without first removing the power pack to avoid any accidents. The emitter crystal is grown into the frame to eliminate any possible misalignment due to rough treatment, and the circuitry is located around the frame, allowing the frame to be removed by opening the front of the weapon and pulling it out for maintenance. Other circuitry frames are located in two casings on each side of the frame to facilitate fast repair and easy access.


The helmet can be modified to fit the, mission.


Personal protection for a Marine in combat operations is essential. Marine Body Armor is designed to provide a balance between protection and weight. The body armor is separated into upper body and lower body protective gear. The Marine Body Armor consists of the same CADM (Crystalline Ablative Dispersal Matrix) that is utilized in the Marine Ballistic Helmet. The protective vest contains remote biomonitors, which monitors the wearer’s health.


<br style="clear:both;" />
===Combat Tricorder===
===Combat Tricorder===
[[Image:ComTri.jpg|thumb|left|275px|Combat Tricorder]]The combat tricorder is a specialized tricorder carried by Starfleet Marines. Along with its basic tricorder functions, the combat tricorder is programmed with strategic and tactical information and EMF countermeasures. The combat tricorder links with the ballistic helmet for combat operations.


[[Image:ComTri.jpg|thumb|right|80px|Combat Tricorder]]The combat tricorder is a specialized tricorder carried by Starfleet Marines. Along with its basic tricorder functions, the combat tricorder is programmed with strategic and tactical information and countermeasures. The combat tricorder links with the Ballistic Helmet for combat operations.
<br style="clear:both;" />
===Mobile Command Centre===
[[Image:Command center.jpg|thumb|left|225px|Command Center]]
Designed for rapid deployment by shuttle or cargo transporter, the mobile command unit is comprised of a sensor unit, enhanced communications array, mini laboratory, a small armoury and 2 LCARS workstations.


<br style="clear:both;" />
{{Heading|Marine Weaponry|Green}}
===Type-II Compression Hand Phaser (Aquila) (20 Onboard)===
[[Image:AQUILA_phaser_pistol.jpg|thumb|left|225px|Aquila]]
An updated model of the standard Type -II that was used throughout the early 24th Century, the Type-II Compression Hand Phaser (Aquila) pattern was designed for use by the Federation Marine Corps, Starfleet Hazard teams, and for more robust away missions. Along with these design improvements the Starfleet Corps of Engineers simplified the power scale and restructured the emitter to fire phaser pulses instead of a concentrated phaser beam.


* Phased pulse Intensity Settings: [[Personal_phaser#Specifications|1, 3, 7, 9 & 12]]


===Marine Combat Knife===
<br style="clear:both;" />
===Type 204 SOSAR (10 Onboard)===
[[Image:PHASER-type204-SOSAR.jpg|thumb|right|225px|Type 204 SOSAR]]
The Type 204 SOSAR (Special Operations (SWAT) & Search And Rescue) has the distinction of being the only phaser designed specifically for Starfleet Search and Rescue. Based loosely on the Type 200 rifle -- which is still used by some marine contingents -- the 204 SOSAR includes many improvements, including an adjustable telescoping stock, a rail system to allow the attachment of various scanning and infrared tools, an extremely durable plasteel body and the standard attachment of a grenade launcher (primarily for using "flash-bang" grenades).


The Marine Combat Knife is a survival and combat knife. It has a single edged twelve inch durasteel blade. The standard issue knife has a matte black finish to avoid reflection and to decrease the chances of detection.
* Pulse Intensity Settings: [[Personal_phaser#Specifications|1 to 10, 13 & 16]]
* Grenades: Flash-bang (Standard), explosive (timed & contact), riot gas.


The handle contains a small laser torch and a wire saw that can assist a Marine during wilderness survival.
<br style="clear:both;" />
===Type 32 (3 Onboard) and 32A  OSR (3 Onboard)===


[[Image:PHASER-type32-32aOSR.jpg|thumb|left|225px|Type 32 & 32A]]A rather larger rifle, the Type 32's base design was adapted to become the Type 33 CQC. A workhorse rifle, the 32 is still used in many combat situations. Many prefer its more ergonomic design to that of the SOSAR. Its length makes the 32 generally ill-suited to SAR operations, but its Operational Support Rifle variant -- the Type 32A OSR -- has become standard equipment in any SWAT team. Essentially a sniper rifle, the 32A goes by the much less militaristic sounding name of "Operational Support Rifle." The 32A OSR shares the same body as the Type 32, with a longer barrel, more advanced and higher quality targeting sight and a folding bipod. The purpose of the OSR is to provide support for evacuations and protection for SWAT Team members performing their duties in hostile environments.


Statistical Information:  
* Pulse Intensity Settings (32): [[Personal_phaser#Specifications|1 to 10]]
* Pulse Intensity Settings(32A): [[Personal_phaser#Specifications|1 to 16]]


Length: Blade - 12 inches / Overall - 17.25 inches
<br style="clear:both;" />
===Marine Combat Knife (20 Onboard)===
[[Image:Combat knife.jpg|thumb|right|200px|Marine Combat Knife]]The Marine Combat Knife is a survival and combat knife. It has a single edged twelve inch durasteel blade. The standard issue knife has a matte black finish to avoid reflection and to decrease the chances of detection. The handle contains a small laser torch and a wire saw that can assist a Marine during wilderness survival. Minimal maintenance is required since the blade maintains its sharpness and avoids rust over long term use.


Weight: 3 pounds
'''Statistical Information:'''
*Length: Blade - 12 inches / Overall - 17.25 inches
*Weight: 3 pounds




Maintenance:
<br style="clear:both;" />
 
===Photon Grenade===
Minimal maintenance is required since the blade maintains its sharpness and avoids rust over long term use.
[[Image:Frag.png|thumb|right|225px|Frag Grenade]]A photon grenade is an anti-personnel weapon that is designed to disperse pulses of phaser energy on detonation.
 
 
 
===Body Armor===
 
Personal protection for a Marine in combat operations is essential. Marine Body Armor is designed to provide a balance between protection and weight. The body armor is separated into upper body and lower body protective gear. The Marine Body Armor consists of the same CADM (Crystalline Ablative Dispersal Matrix) that is utilized in the Marine Ballistic Helmet. The protective vest contains remote biomonitors, which measure the wearer’s health, and a personal transport inhibitor designed to prevent enemies from using transporters against Marine units.
 
 
 
===Ballistic Helmet===
 
Constructed with a hardened ballistic plastic, the CADM (Crystalline Ablative Dispersal Matrix) Ballistic Helmet is fitted with a retractable visor for a full seal. The helmet contains an advanced multi-function communications system. Operated by pupil tracking and a verbal short hand, the Ballistic Helmet allows a Marine hands-free operation of the unit while concentrating on fighting and other attention-intensive tasks.
 
The helmet's multi-function communications system can send the Marine's coordinates to units nearby, perform mapping and navigation functions, and project command and mission data on the visor. It also includes a helmet-to-helmet infrared communications link, allowing discrete, short distance communications between individual Marines while lessening the chances of interception, communications signal encryption, as well incorporating standard combadge traffic.
 
The Ballistic Helmet's visor also operates as a data screen for the user's Combat Tricorder and other linked or integrated systems. The visor's systems open programming structure allows it to accept multiple signals and upgrades in the field. It also features a three hundred sixty degrees proximity and target/threat tracking display, low light vision enhancement with rapid polarization, and audio enhancement/suppression to prevent disorientation.
 
Sensory enhancements and protections can be modified to accommodate different species' sensory requirements; although after a certain point of acuity, the helmet is configured to allow a Marine's senses to work without the helmet's interference.
 
Each Marine's helmet is equipped and programmed to assist them in tasks specific to their position and MOS such as target designation, range finding, and chemical analysis. Officers and NCOs get units with more processing power and a broader range of capabilities and command functions, including signal interception, analytical functions, and troop status readouts.
 
The helmet can be modified to fit the ergonomic, mission, and, to a limited extent, the aesthetic needs of the individual Marine.
 
 
 
===Marine Type III-C Phaser Rifle===
 
[[Image:Type_III-C_Phaser_Rifle.jpg|thumb|right|Type III-C Phaser Rifle]]The Marine Type III-C Phaser Rifle is a variation of the standard phaser rifle used by the Starfleet.  The III-C Rifle is primarily used by Starfleet Marines.
 
24th century phaser rifles have sixteen power settings, fully-autonomous recharge capability, multiple-target acquisition, and gyro-stabilization.
 
Power levels can be changed by manipulating either manually or through the uplink to the Ballistic Helmet. Rotating the power level selector forward increases the power level setting. The rifle contains and a multi-function scope that can be retracted into the body of the weapon.
 
The III-C rifle is specifically reinforced to allow a Marine to use it as weapon against an assailant wielding a Bat'leth or similar weapon in close quarters without damaging the rifle. This reinforcement makes the III-C rifle a heavier weapon than similar Starfleet rifles.
 
 
Statistical Information:
 
Length: 76.2 centimeters / 30 inches
 
Weight: 4.5 kilograms or 9.9 pounds 
 
Total energy reserve: 12x10^8 megajoules in a hot-swappable sarium-krellide power pack.
 
Power settings: 1-16 operable by pressing buttons on the control panel or with the Ballistic Helmet.
 
 
Firing Modes (changed with the control button on the control panel):
*Single - As with any other phaser weapon, one shot per pull of the trigger.
*Sustained - A sustained beam or stream, which is useful for cutting through obstacles or wearing down force fields or the target's resistance. Activated by holding the trigger down.
*Burst - Capable of firing up to twenty-five pulses of energy within a second. Burst fire coils store energy in a similar way as the phaser cannon charging all the coils with the energy for the imminent firing. The coils cannot hold the energy for long, and the energy is allowed to dissipate out of the coils to avoid an overload. This reduces the life span of the power pack by approximately 50% and causes the coils to visibly glow, emanate heat, and emit sound at 45 decibels, which limits its use in many combat situations. There is a delay of 0.02 second between pulses allowing the user to engage multiple targets.
*Random - The III-C Phaser Rifle comes with integral frequency variation circuitry.
 
 
Maintenance:
 
The weapon's frame is cast into its shape and is thus nearly invulnerable to any bending or damage without using power tools, which is similar to the II-D sidearm that was the basis for the rifle. The weapon cannot be dismantled without first removing the power pack to avoid any accidents.
 
The emitter crystal is grown into the frame to eliminate any possible misalignment due to rough treatment, and the circuitry is located around the frame allowing the frame to be removed by opening the front of the weapon and pulling it out for maintenance. Other circuitry frames are located in two casings on each side of the frame to facilitate fast repair and easy access.  
 
 
Structure:
*Beam control assembly
*Discharge crystal
*Emission aperture
*Energy cell
*Power pack
*Prefire chamber
*Rapid nadion pulse
*Safety interlock
*Sight
 
 
 
===TR-116 Rifle===
 
[[Image:TR-116.jpg|thumb|right|TR-116 Rifle]]The TR-116 Rifle is a hand-held rifle that delivers a lethal projectile for use in dampening fields or radiogenic environments where conventional energy weapons are useless. The rifle fires a chemically propelled tritanium bullet.
 
The rifle can be modified to use a micro-transporter to beam the projectile into a nearby room at lethal velocity at the time the trigger is pulled. Targeting for the rifle is made through the Combat Tricorder and/or Ballistic Helmet visor under these circumstances.
 
Due to the power expenditure and the rare use of this weapon, only four TR-116 Rifles are stored in each Marine armory.
 
===Pulse Rifle===
 
 
===Grenade Launcher===
 
 
===Hand (Melee) Weapon===
 


<br style="clear:both;" />
===Stun Grenade===
===Stun Grenade===
[[Image:Stun.png|thumb|left|200px|Stun Grenade]]A stun grenade, also known as a flash grenade or flashbang, is a non-lethal explosive device used to temporarily disorient an enemy's senses. It is designed to produce a blinding flash of light and intensely loud noise "bang" of greater than 170 decibels (dB) without causing permanent injury.


<br style="clear:both;" />
===Riot Gas Grenade===
[[Image:Riot_Gas.png|thumb|left|225px|Riot Gas Grenade]]
O-chlorobenzylidene malononitrile also  know as Riot Gas (chemical formula: C10H5ClN2), a cyano-carbon, is the defining component of a tear gas commonly referred to as CS gas.


===High Explosive Grenade===
Exposure causes a burning sensation and tearing of the eyes to the extent that the subject cannot keep their eyes open, and a burning irritation of the nose, mouth and throat mucous membranes causing profuse coughing, nasal discharge, disorientation, and difficulty breathing, partially incapacitating the subject.
 
 
===Incendiary Grenades===
 
 
===Microsonic Mines===
 
 
===Explosive Compound===
 
 
=== SAR Gear===
 
* Tricorders and PADDs – medical and standard.
 
* First aid kits and equipment such as dermal regenerators, bone knitters, pain killers and other drugs and equipment needed to adequately treat patients at the scene.


* Flashlights, power packs, grappling gear, heavy duty wiring and ropes, survival packs (and rations), heavy cutting gear, harnesses, underwater breathing apparatus, spades and pickaxes, flares, pattern enhancers.
<br style="clear:both;" />
===EMP Grenade===
[[Image:EMP.png|thumb|right|225px|EMP Grenade]]An electromagnetic pulse (EMP), also sometimes called a transient electromagnetic disturbance, is a short burst of electromagnetic energy. Such a pulse may occur in the form of a radiated, electric or magnetic field or conducted electrical current depending on the source, and may be natural or man-made. The term "electromagnetic pulse" is commonly abbreviated to acronym EMP.


<br style="clear:both;" />
===Micro-charges/Micro detonators===
Small, variable-yield devices that can be used for breaching and destructive purposes.


[[Category: USS Avandar]]
[[Category: USS Avandar|M]]

Latest revision as of 21:07, 5 August 2015


Marine Weapons and Equipment Regulations


Routine Duties

When participating in routine ship operations, all Marine weaponry and equipment is stored in the armoury or other appropriate locations. Sidearms and combat knives are not permitted unless specifically required by their current duties (e.g. a Marine assigned to guard a prisoner).

Active Deployment

When involved in Marine operations, a Marine will wear:

  • Standard Duty Uniform
  • Body Armour
  • Helmet
  • ISARAS
  • Combat Tricorder
  • Marine Combat Knife
  • Marine Aquila
  • Kits/Extra Weapons


Marine Equipment


ISARAS

ISARAS

The Integrated Search and Rescue Armour System (ISARAS) is a modular armoured vest system based on the Crye and CIRAS systems of 21st century Earth, designed specifically for the varied duty requirements of the SAR Team. The vest itself provides moderate protection from physical injury.

The ISARAS can be fitted with numerous pouches and clips and customized to the individual wearer and their role on the SAR Team. For example, an engineer may have -- in addition to the phaser holster standard on all configurations -- a tricorder pouch and various tool and equipment pouches/clips, while a medical officer would carry advanced medkits, hyposprays, etc. A marine participant may have the majority of their ISARAS dedicated to carrying weaponry and explosives, depending on the role the individual has been asked to fill.


Helmet & Body Armour

Helmet & Body Armour

Constructed with a hardened ballistic plastic, the CADM (Crystalline Ablative Dispersal Matrix) Ballistic Helmet is fitted with a retractable visor for a full seal. The helmet contains an advanced multi-function communications system. Operated by pupil tracking and a verbal shorthand, the Ballistic Helmet allows a Marine hands-free operation of the unit while concentrating on fighting and other attention-intensive tasks.

The helmet's multi-function communications system can send the Marine's coordinates to units nearby, perform mapping and navigation functions, and project command and mission data on the visor. It also includes a helmet-to-helmet infrared communications link, allowing discrete, short distance communications between individual Marines.

The ballistic helmet's visor also operates as a data screen for the user's Combat Tricorder and other linked or integrated systems. The visor's systems open programming structure allows it to accept multiple signals and upgrades in the field. It also features a three hundred sixty degrees proximity and target/threat tracking display, low light vision enhancement with rapid polarization, and audio enhancement/suppression to prevent disorientation. Sensory enhancements and protections can be modified to accommodate different species' sensory requirements; although after a certain point of acuity, the helmet is configured to allow a Marine's senses to work without the helmet's interference.

Each Marine's helmet is equipped and programmed to assist them in tasks specific to their position and MOS such as target designation, range finding, and chemical analysis. Officers and NCOs get units with more processing power and a broader range of capabilities and command functions, including signal interception, analytical functions, and troop status readouts.

The helmet can be modified to fit the, mission.

Personal protection for a Marine in combat operations is essential. Marine Body Armor is designed to provide a balance between protection and weight. The body armor is separated into upper body and lower body protective gear. The Marine Body Armor consists of the same CADM (Crystalline Ablative Dispersal Matrix) that is utilized in the Marine Ballistic Helmet. The protective vest contains remote biomonitors, which monitors the wearer’s health.


Combat Tricorder

Combat Tricorder

The combat tricorder is a specialized tricorder carried by Starfleet Marines. Along with its basic tricorder functions, the combat tricorder is programmed with strategic and tactical information and EMF countermeasures. The combat tricorder links with the ballistic helmet for combat operations.


Mobile Command Centre

Command Center

Designed for rapid deployment by shuttle or cargo transporter, the mobile command unit is comprised of a sensor unit, enhanced communications array, mini laboratory, a small armoury and 2 LCARS workstations.


Marine Weaponry


Type-II Compression Hand Phaser (Aquila) (20 Onboard)

Aquila

An updated model of the standard Type -II that was used throughout the early 24th Century, the Type-II Compression Hand Phaser (Aquila) pattern was designed for use by the Federation Marine Corps, Starfleet Hazard teams, and for more robust away missions. Along with these design improvements the Starfleet Corps of Engineers simplified the power scale and restructured the emitter to fire phaser pulses instead of a concentrated phaser beam.


Type 204 SOSAR (10 Onboard)

Type 204 SOSAR

The Type 204 SOSAR (Special Operations (SWAT) & Search And Rescue) has the distinction of being the only phaser designed specifically for Starfleet Search and Rescue. Based loosely on the Type 200 rifle -- which is still used by some marine contingents -- the 204 SOSAR includes many improvements, including an adjustable telescoping stock, a rail system to allow the attachment of various scanning and infrared tools, an extremely durable plasteel body and the standard attachment of a grenade launcher (primarily for using "flash-bang" grenades).

  • Pulse Intensity Settings: 1 to 10, 13 & 16
  • Grenades: Flash-bang (Standard), explosive (timed & contact), riot gas.


Type 32 (3 Onboard) and 32A OSR (3 Onboard)

Type 32 & 32A

A rather larger rifle, the Type 32's base design was adapted to become the Type 33 CQC. A workhorse rifle, the 32 is still used in many combat situations. Many prefer its more ergonomic design to that of the SOSAR. Its length makes the 32 generally ill-suited to SAR operations, but its Operational Support Rifle variant -- the Type 32A OSR -- has become standard equipment in any SWAT team. Essentially a sniper rifle, the 32A goes by the much less militaristic sounding name of "Operational Support Rifle." The 32A OSR shares the same body as the Type 32, with a longer barrel, more advanced and higher quality targeting sight and a folding bipod. The purpose of the OSR is to provide support for evacuations and protection for SWAT Team members performing their duties in hostile environments.

  • Pulse Intensity Settings (32): 1 to 10
  • Pulse Intensity Settings(32A): 1 to 16


Marine Combat Knife (20 Onboard)

Marine Combat Knife

The Marine Combat Knife is a survival and combat knife. It has a single edged twelve inch durasteel blade. The standard issue knife has a matte black finish to avoid reflection and to decrease the chances of detection. The handle contains a small laser torch and a wire saw that can assist a Marine during wilderness survival. Minimal maintenance is required since the blade maintains its sharpness and avoids rust over long term use.

Statistical Information:

  • Length: Blade - 12 inches / Overall - 17.25 inches
  • Weight: 3 pounds



Photon Grenade

Frag Grenade

A photon grenade is an anti-personnel weapon that is designed to disperse pulses of phaser energy on detonation.


Stun Grenade

Stun Grenade

A stun grenade, also known as a flash grenade or flashbang, is a non-lethal explosive device used to temporarily disorient an enemy's senses. It is designed to produce a blinding flash of light and intensely loud noise "bang" of greater than 170 decibels (dB) without causing permanent injury.


Riot Gas Grenade

Riot Gas Grenade

O-chlorobenzylidene malononitrile also know as Riot Gas (chemical formula: C10H5ClN2), a cyano-carbon, is the defining component of a tear gas commonly referred to as CS gas.

Exposure causes a burning sensation and tearing of the eyes to the extent that the subject cannot keep their eyes open, and a burning irritation of the nose, mouth and throat mucous membranes causing profuse coughing, nasal discharge, disorientation, and difficulty breathing, partially incapacitating the subject.


EMP Grenade

EMP Grenade

An electromagnetic pulse (EMP), also sometimes called a transient electromagnetic disturbance, is a short burst of electromagnetic energy. Such a pulse may occur in the form of a radiated, electric or magnetic field or conducted electrical current depending on the source, and may be natural or man-made. The term "electromagnetic pulse" is commonly abbreviated to acronym EMP.


Micro-charges/Micro detonators

Small, variable-yield devices that can be used for breaching and destructive purposes.