Embassy of Duronis II/Grounds/Intelligence Facilities: Difference between revisions

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The Intelligence Department at the Embassy on Duronis II is responsible for gathering reliable intelligence on the activities in the Duronis system and surrounding areas, including information on the [[Romulan|Romulan Star Empire]] and [[Zalkonian|The Zalkonian Suzerainty]]. The Intelligence Department is also responsible for keeping the other departments up to date with the latest intelligence that applies to their operations, performing counter-intelligence operations, and assisting other departments on orders.
{{Embassy of Duronis II}}


==FACILITIES==
The Intelligence Department at the Embassy on Duronis II is responsible for gathering reliable intelligence on the activities in the Duronis system and surrounding areas, including information on the [[Romulan|Romulan Star Empire]] and [[Zalkonian|The Zalkonian Suzerainty]]. Officers keep other departments up to date with the latest information that applies to operations, performing counter-intelligence operations, and assisting other departments on orders.


===USS Thunder-A Intelligence Facilities===
The Embassy Intelligence facilities are located underneath the Embassy in the basement.
[[Image:Vigilant-A Intel Office.jpg|thumb|200px|left|Intel Office]]


The intelligence office and labs are located in the ship’s dorsal section on deck 4. The Intel office is mainly used by the senior intelligence officer and tailored to their tastes.  
==Labs==
Each intelligence lab is designed to fulfil a specific purpose and makes use of the most advanced bio-neural computer technology. Intel Lab 1 is designed primarily for data gathering, while Intel Lab 2 is designed with data analysis in mind.
===The Black Lab===
Intelligence Lab 1, aptly nicknamed the ''Black Lab'' due to its black fixtures, hosts two universal consoles connected to the Embassy's active support craft communications and sensors systems. The replicators use the same database as the main computer and the table sits 6 comfortably.


[[Image:Medical-lab.jpg|thumb|250px|right|The Black Lab]]
===The White Lab===
Intelligence Lab 2, nicknamed the ''White Lab'' due to its mainly white fixtures, has four main features: Two universal consoles, an Intel Station, a large viewscreen, and an advanced holo-communicator. The two universal consoles are connected with the ship’s science, tactical, and engineering research and analysis systems. The Intel Station has a unique computer core and operating system that makes the analysis of different types of data from varied sources more efficient, effective, and intuitive. The large view screen is independent from ship’s systems and only connected to the consoles and stations in the Intel Labs. Finally, the White Lab is equipped with an SFI issue advanced holocommunicator. This allows the intelligence officer to step onto the platform and communicate with others who have access to a holocommunicator or holosuite in a mallabe holo-environment.


====The Black Lab====
<center>
Intelligence Lab 1, aptly nicknamed the Black Lab due to its black fixtures, has three main features: Two universal consoles, a replicator and small eating/meeting area, and a Blacknet station. The two universal consoles are connected to the ship’s communications and sensors systems, as well as the ship’s main memory. The replicators use the same database as the main computer and the table sits 6 comfortably. The blacknet station uses its own independent subspace transmitter/receiver and requires voice and retinal recognition, as well as a personalized security code.
<gallery>
Image:Medical-lab.jpg|The Black Lab
Image:Vigilant-A White Lab.jpg|The White Lab
</gallery>
</center>
==The "Hive"==
The Hive has a main "situation room" in which any ongoing operation can be monitored. Screens around the overhead can depict any image from any post in the Federation and Allied worlds, and some non-allied worlds through the stealth satellite system sprinkling the Federation borders. SFI can access any commercial comm satellite for continuous, real time information through ingenious backdoor programs which allow for traceless monitoring anywhere. Encrypted two way comms also allow the Hive to contact and direct operatives during an operation.  


[[Image:Vigilant-A White Lab.jpg|thumb|250px|left|The White Lab]]
The Hive has the capability to also monitor Laudean satellites and has broken Laudean military and government codes (highly classified). It also has its own separate computer system but also encrypted access to the support craft mainframes. The facility also has a secure lab for analysis, a separate small brig, weapons locker, head and showers, replicators, dressing rooms and its own separate subspace array for encrypted communications.  
====The White Lab====
Intelligence Lab 2, nicknamed the White Lab due to its mainly white fixtures, has four main features: Two universal consoles, an Intel Station, a large viewscreen, and an
advanced holo-communicator. The two universal consoles are connected with the ship’s science, tactical, and engineering research and analysis systems. The Intel Station has a unique computer core and operating system that makes the analysis of different types of data from varied sources more efficient, effective, and intuitive. The large view screen is independent from ship’s systems and only connected to the consoles and stations in the Intel Labs. Finally, the White Lab is equipped with an SFI issue advanced holocommunicator. This allows the intelligence officer to step onto the platform and communicate with others who have access to a holocommunicator or holosuite in a mallabe holo-environment.


The Hive is restricted access to personnel with Beta Two clearance or higher. The Hive at the Embassy is situated thirty meters below the facility in solid rock. Access is through a secure stairwell and turboshaft, with tunnels leading to the Marine Barracks, hangar bay, and Armory. Each section of tunnel can be sealed off in case of emergency by duranium blast doors. The facility is designed to take a direct hit from a quantum torpedo.


====The 'Hive'====
[[Category:Embassy of Duronis II]]
TEXT TO COME.
[[Category:Embassy Complex]]
 
===Embassy Intelligence Facilities===
 
MORE TO COME.
 
<br>
 
==SENIOR OFFICERS==
 
{| border='2' cellspacing='0' style="max-width:800px"
|-
!style="background:black" colspan="5"|<font color=#ffffff>Intelligence Senior Officers</font>
|-
!style="background:#C0C0C0; width:110px"|Insignia
!style="background:#C0C0C0; width:140px"|Rank
!style="background:#C0C0C0"|Portrait
!style="background:#C0C0C0; width:200px"|Character Name
!style="background:#C0C0C0; width:300px"|Current Post
|-
!style="background:black"|[[File:03-Lieutenant-Black.jpg]]
!style="background:#F0F0F0"|<font color=#000000>Lieutenant</font>
!style="background:#000"|[[File:JoreyWikiImg.png|110px|link=Jorey, Brayden]]
!style="background:#F0F0F0"|{{n|Brayden|Jorey}}
!style="background:#F0F0F0"|<font color=black>Chief of Intelligence</font>
|}
 
==STAFF OFFICERS==
 
{| border='2' cellspacing='0' style=''height:100px''
|-
!style="background:black" colspan="5"|<font color=#ffffff>Intelligence Staff Officers</font>
|-
!style="background:#C0C0C0; width:110px"|Insignia
!style="background:#C0C0C0; width:140px"|Rank
!style="background:#C0C0C0; width:200px"|Character Name
!style="background:#C0C0C0; width:200px"|Current Post
!style="background:#C0C0C0; width:200px"|Played By
|-
!style="background:black"|[[File:04-LtCommander-Black.jpg]]
!style="background:#F0F0F0"|<font color=#000000>Lt.Cmdr.</font>
!style="background:#F0F0F0"|{{n|Kamela|Allison}}
!style="background:#F0F0F0"|<font color=black>Intelligence Officer</font>
!style="background:#F0F0F0"|<font color=black>[[Parker, Hannibal|Hannibal Parker]]</font>
|-
!style="background:black"|[[File:02-LieutenantJG-Black.jpg]]
!style="background:#F0F0F0"|<font color=#000000>Lt.(JG)</font>
!style="background:#F0F0F0"|{{n|Lian|Li}}
!style="background:#F0F0F0"|<font color=black>Intelligence Officer</font>
!style="background:#F0F0F0"|<font color=black>[[Vetri, Della|Della Vetri]]</font>
|-
!style="background:black"|[[File:M03-Cpt-Green.jpg]]
!style="background:#F0F0F0"|<font color=#000000>Marine Captain</font>
!style="background:#F0F0F0"|[[Hella]]
!style="background:#F0F0F0"|<font color=black>Covert Actions</font>
!style="background:#F0F0F0"|<font color=black>[[Turner, Toni|Toni Turner]]</font>
|}
 
==SPECIAL OFFICERS==
{| border='2' cellspacing='0' style=''height:100px''
|-
!style="background:black" colspan="5"|<font color=#ffffff>Intelligence Staff Officers</font>
|-
!style="background:#C0C0C0; width:110px"|Insignia
!style="background:#C0C0C0; width:140px"|Rank
!style="background:#C0C0C0; width:200px"|Character Name
!style="background:#C0C0C0; width:200px"|Current Post
!style="background:#C0C0C0; width:200px"|Played By
|-
!style="background:black"|
!style="background:#F0F0F0"|<font color=#000000>Director</font>
!style="background:#F0F0F0"|{{n|Samantha|Chang}}
!style="background:#F0F0F0"|<font color=black>Intelligence Director</font>
!style="background:#F0F0F0"|<font color=black>[[Parker, Hannibal|Hannibal Parker]]</font>
|}

Latest revision as of 12:52, 21 January 2020


The Intelligence Department at the Embassy on Duronis II is responsible for gathering reliable intelligence on the activities in the Duronis system and surrounding areas, including information on the Romulan Star Empire and The Zalkonian Suzerainty. Officers keep other departments up to date with the latest information that applies to operations, performing counter-intelligence operations, and assisting other departments on orders.

The Embassy Intelligence facilities are located underneath the Embassy in the basement.

Labs

The Black Lab

Intelligence Lab 1, aptly nicknamed the Black Lab due to its black fixtures, hosts two universal consoles connected to the Embassy's active support craft communications and sensors systems. The replicators use the same database as the main computer and the table sits 6 comfortably.

The White Lab

Intelligence Lab 2, nicknamed the White Lab due to its mainly white fixtures, has four main features: Two universal consoles, an Intel Station, a large viewscreen, and an advanced holo-communicator. The two universal consoles are connected with the ship’s science, tactical, and engineering research and analysis systems. The Intel Station has a unique computer core and operating system that makes the analysis of different types of data from varied sources more efficient, effective, and intuitive. The large view screen is independent from ship’s systems and only connected to the consoles and stations in the Intel Labs. Finally, the White Lab is equipped with an SFI issue advanced holocommunicator. This allows the intelligence officer to step onto the platform and communicate with others who have access to a holocommunicator or holosuite in a mallabe holo-environment.

The "Hive"

The Hive has a main "situation room" in which any ongoing operation can be monitored. Screens around the overhead can depict any image from any post in the Federation and Allied worlds, and some non-allied worlds through the stealth satellite system sprinkling the Federation borders. SFI can access any commercial comm satellite for continuous, real time information through ingenious backdoor programs which allow for traceless monitoring anywhere. Encrypted two way comms also allow the Hive to contact and direct operatives during an operation.

The Hive has the capability to also monitor Laudean satellites and has broken Laudean military and government codes (highly classified). It also has its own separate computer system but also encrypted access to the support craft mainframes. The facility also has a secure lab for analysis, a separate small brig, weapons locker, head and showers, replicators, dressing rooms and its own separate subspace array for encrypted communications.

The Hive is restricted access to personnel with Beta Two clearance or higher. The Hive at the Embassy is situated thirty meters below the facility in solid rock. Access is through a secure stairwell and turboshaft, with tunnels leading to the Marine Barracks, hangar bay, and Armory. Each section of tunnel can be sealed off in case of emergency by duranium blast doors. The facility is designed to take a direct hit from a quantum torpedo.