Rubica Island: Difference between revisions
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==Activities== | ==Activities== | ||
Permanent features (although their locations and appearances can be customized to suit individual users or the sim administrators' global settings) include but are not limited to: | |||
* a spa, with facilities and services available to suit all Federation species | |||
* dining establishments both formal and informal | |||
* fresh and saltwater swimming and diving pools | |||
* hot springs, both centrally-located and secluded | |||
* a water park | |||
* a casino, with an option for users to keep a permanent winnings profile, and track their successes and failures | |||
* sleeping cabins | |||
==Secrets== | ==Secrets== |
Revision as of 22:24, 25 May 2013
Rubica Island is the name of a multi-user holosim application, set on a tropical island. Although it provides many different opportunities for sport and leisure activities, its most popular feature is its Secrets-- temporary features which come and go at unpredictable intervals, either according to custom randomization settings or in accordance with official creator content updates. A large user group on FedNet is devoted to theories about whether there is an overarching theme or truth that links and explains all the mysterious secrets.
One instance of this sim is kept running on Holodeck Two of the USS Vigilant at all times unless special arrangements are in effect. It also serves to provide a home for Bob, the Vigilant's red panda mascot.
Geography
Rubica presents users with a wide range of climate options, including but not limited to
- snowy mountain peaks
- alpine meadows
- temperate rainforests
- and sunny beaches.
It's large enough to incorporate hidden valleys, deep caves, ancient ruins which disappear a week after they're discovered, and broad fields for team sports tournaments. Some of the coast suits surf or sailing enthusiasts, other sections favour divers or sunbathers. The longest hiking loop is about three days' worth of terrain for experienced hikers, although many shorter and less difficult trails permit users to take advantage of specific views.
Users can move from one location to the next simply by telling the computer running the sim to relocate them, but long-term fans pride themselves on walking over to one of the transporter platforms which link the island's various locales, providing a simulated site-to-site transport.
The default entrance for the sim is within a natural cave at sea level, but users can also opt to enter the sim at any location, such as an altitude appropriate for skiing or hang gliding.
Activities
Permanent features (although their locations and appearances can be customized to suit individual users or the sim administrators' global settings) include but are not limited to:
- a spa, with facilities and services available to suit all Federation species
- dining establishments both formal and informal
- fresh and saltwater swimming and diving pools
- hot springs, both centrally-located and secluded
- a water park
- a casino, with an option for users to keep a permanent winnings profile, and track their successes and failures
- sleeping cabins