User:Dekas: Difference between revisions

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*'''Don't be afraid to use the whole ship/base as an environment! (When applicable):''' Pretty self-explanatory. There will obviously be times when you can't use more of the environment than you have. Sometimes the place you are is the only one that makes sense in the moment. It happens. But there are times when scenes may feel over-saturated and hard to interact with in a way that isn't completely overwhelming. And if you're lucky, sometimes there is an opening to "Split the party" a little and use the environment to create creative ways to communicate that aren't just being in the same room. Usually, it's good taste to bring someone with you, but there are also times when short bursts of being alone is also a good tool. Just make sure you don't stay in your own scene for too long, we want to write with you too! And if you're unsure, just ask your mentor and/or the command staff to clarify what might or might not work. They're happy to work with you.
*'''Don't be afraid to use the whole ship/base as an environment! (When applicable):''' Pretty self-explanatory. There will obviously be times when you can't use more of the environment than you have. Sometimes the place you are is the only one that makes sense in the moment. It happens. But there are times when scenes may feel over-saturated and hard to interact with in a way that isn't completely overwhelming. And if you're lucky, sometimes there is an opening to "Split the party" a little and use the environment to create creative ways to communicate that aren't just being in the same room. Usually, it's good taste to bring someone with you, but there are also times when short bursts of being alone is also a good tool. Just make sure you don't stay in your own scene for too long, we want to write with you too! And if you're unsure, just ask your mentor and/or the command staff to clarify what might or might not work. They're happy to work with you.
*'''Short time skips can be your friend:''' Again there will obviously be times when a time skip won't work. It's usually obvious when it's not the time. (Mission briefings, mid-conversation with the mission antagonist, super dramatic moment in motion, etc.) But if something is dragging a scene, everyone's character has had a few chances to submit input to the situation at hand, and now everything is feeling a little cyclical; unless otherwise stated, and it makes sense to time skip the scene in question, do it. Again, if you're not sure if it's appropriate for a given scene, ask your mentor or the command staff, and they will be happy to answer.
*'''Short time skips can be your friend:''' Again there will obviously be times when a time skip won't work. It's usually obvious when it's not the time. (Mission briefings, mid-conversation with the mission antagonist, super dramatic moment in motion, etc.) But if something is dragging a scene, everyone's character has had a few chances to submit input to the situation at hand, and now everything is feeling a little cyclical; unless otherwise stated, and it makes sense to time skip the scene in question, do it. Again, if you're not sure if it's appropriate for a given scene, ask your mentor or the command staff, and they will be happy to answer.
*'''Not everyone leads from the Captain's Chair:''' This is one I'm still working on. I go through phases where I worry I'm not progressing the way that I "should". Or that I'm somehow less because it's possible that I'm not suited to a Captain's position. I'm sure there are some people who feel similarly. But try to remind yourself that the only thing you "should" be doing is having a good time with friends and crewmates and helping to build a compelling or otherwise entertaining Star Trek story with them, doing your best to keep up with it if you're able to. This group is meant for fun, and should never feel like a job. If it feels like a chore, you're doing it wrong. (And if it feels like a chore despite your best efforts, it's always in good form to reach out to your command staff to see if there's something that can be done to help, whether that be changing characters, changing installations, or otherwise taking an LOA to decompress or on your life for a minute.) You don't have to want to be Captain. This entire group would be much less interesting if everyone aimed for the same target. If you do find you want to be in command at some point, make sure it's something that would serve you, and appreciate the time you have as a lower-decker.
*'''Not everyone leads from the Captain's Chair:''' This is one I'm still working on. I go through phases where I worry I'm not progressing the way that I "should". Or that I'm somehow less because it's possible that I'm not suited to a Captain's position. I'm sure there are some people who feel similarly. But try to remind yourself that the only thing you "should" be doing is having a good time with friends and crewmates and helping to build a compelling or otherwise entertaining Star Trek story with them, doing your best to keep up with it if you're able to. This group is meant for fun, and should never feel like a job. If it feels like a chore, you're doing it wrong. (And if it feels like a chore despite your best efforts, it's always in good form to reach out to your command staff to see if there's something that can be done to help, whether that be changing characters, changing installations, or otherwise taking an LOA to decompress or focus on your life for a while.) You don't have to want to be Captain. This entire group would be much less interesting if everyone aimed for the same target. If you do find you want to be in command at some point, make sure it's something that would serve you, and appreciate the time you have as a lower-decker.


===Player Characters===
===Player Characters===
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