Starbase 118 Ops New Officer Handbook: Difference between revisions

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<div style="background: LightGrey; border: 1px solid #BD934F; margin: 1em auto; padding: 0 10px; width: 400px; text-align: left;"><span style="color: black; font-size: x-small;">''Tip: Although naval tradition requires officers on-board a ship to be referred to as "sir" regardless of gender, on StarBase 118 Ops we tend to be a little more relaxed. Female officers generally prefer to be called either by their surname, their rank, or "ma'am". As usual, this is up to the officer in question- if there's ever any doubt, err on the side of formality. You can't go wrong then.''</span></div>
<div style="background: LightGrey; border: 1px solid #BD934F; margin: 1em auto; padding: 0 10px; width: 400px; text-align: left;"><span style="color: black; font-size: x-small;">''Tip: Although naval tradition requires officers on-board a ship to be referred to as "sir" regardless of gender, on StarBase 118 Ops we tend to be a little more relaxed. Female officers generally prefer to be called either by their surname, their rank, or "ma'am". As usual, this is up to the officer in question- if there's ever any doubt, err on the side of formality. You can't go wrong then.''</span></div>


Understandably, our style is almost identical to what you would have encountered at the academy. The only thing which might be surprising is that we don't capitalize the last names of crew members who are speaking (which some other crews do).
Understandably, our style is almost identical to what you would have encountered at the academy. We use the following unique formatting changes:
 
* The title line should be: Your rank and character name - Title of sim (Tags: People tagged)
'''EXAMPLE:''' Captain Taybrim - Good Morning Sunshine (Tags: Taelon)
* Most players replace "Response" with a simple "?" for tags. We accept either, but many find that ? is just am easy shorthand


All of the basic aspects of a sim, however, remain the same. This means that you still need to use proper signage, as well as a location at the beginning of the sim, and a signature at the end of the sim. For a refresher on signage, make sure to reread Tutorial #1 - Where Do I Go From Here.
All of the basic aspects of a sim, however, remain the same. This means that you still need to use proper signage, as well as a location at the beginning of the sim, and a signature at the end of the sim. For a refresher on signage, make sure to reread Tutorial #1 - Where Do I Go From Here.
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To: ufop-sb118-ops@yahoo.com
To: ufop-sb118-ops@yahoo.com


Subject: Ensign James Ricky - Greeting the World
Subject: Ensign James Ricky - Greeting the World (Tags: T'tala)


Message Body:</span>
Message Body:</span>
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<span style="color: black; font-size: x-small;">::Jumping out of bed, he got dressed and left his quarters, heading to the bridge. On the way, he saw another crewmember. He smiled, waving his hand.::</span>
<span style="color: black; font-size: x-small;">::Jumping out of bed, he got dressed and left his quarters, heading to the bridge. On the way, he saw another crewmember. He smiled, waving his hand.::</span>


<span style="color: black; font-size: x-small;">Ricky: Petty Officer T'tala, right? You're Captain Jaxx's assistant aren't you?</span>
<span style="color: black; font-size: x-small;">Ricky: Petty Officer T'tala, right? You're Captain Taybrim's assistant aren't you?</span>


<span style="color: black; font-size: x-small;">T'tala: Response.</span>
<span style="color: black; font-size: x-small;">T'tala: Response.</span>


<span style="color: black; font-size: x-small;">Ricky: Great. Hey, I'm new to the ship... what can you tell me about Captain Jaxx?</span>
<span style="color: black; font-size: x-small;">Ricky: Great. Hey, I'm new to the ship... what can you tell me about Captain Taybrim?</span>


<span style="color: black; font-size: x-small;">T'tala: Response.</span>
<span style="color: black; font-size: x-small;">T'tala: Response.</span>
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The Starbase crew is one that focuses on characters. When it comes to describing your character or their surroundings, remember...more is better. While a basic description tells us the simple actions that are being completed by your character, elaboration and the addition of thoughts or background via descriptive paragraphs conveys a much deeper message to the other writers in the group. Not only will we be able to see what your character is doing, but what they see, feel, smell, hear, and how they react to any such stimuli. Regardless of what kind of character you play, this adds depth that can make any character become more than just an idea on paper.
The Starbase crew is one that focuses on characters. When it comes to describing your character or their surroundings, remember...more is better. While a basic description tells us the simple actions that are being completed by your character, elaboration and the addition of thoughts or background via descriptive paragraphs conveys a much deeper message to the other writers in the group. Not only will we be able to see what your character is doing, but what they see, feel, smell, hear, and how they react to any such stimuli. Regardless of what kind of character you play, this adds depth that can make any character become more than just an idea on paper.
<div style="background: LightGrey; border: 1px solid #BD934F; margin: 1em auto; padding: 0 10px; width: 400px; text-align: left;"><span style="color: black; font-size: x-small;">Tip: Life on the starbase is vastly different. We think that since there is no money, that the Federation does accept payment for exported goods, they use that money to purchase things needed for the Federation that they do not have access to (if there really are any) and issue a set "allowance" , they are free to use it to help the economies of the station, thus if it thrives it will serve as a better trading post for good that need to be shipped in and out of not just the Federation, but across the Klingon...and now Romulan boarders.</span></div>


As an example, lets take Bob. Officer Bob walks into a room, and Bob's writer can choose to portray this action in one of two ways:
As an example, lets take Bob. Officer Bob walks into a room, and Bob's writer can choose to portray this action in one of two ways:
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In essence, character development is more than welcome both during missions and during shore leave. At the same time, however, make sure that you contribute to the story and move it along as well.
In essence, character development is more than welcome both during missions and during shore leave. At the same time, however, make sure that you contribute to the story and move it along as well.
Sim Content
 
<div style="background: LightGrey; border: 1px solid #BD934F; margin: 1em auto; padding: 0 10px; width: 400px; text-align: left;"><span style="color: black; font-size: x-small;">Tip: Money on a starbase: while Starfleet provides all the basics necessities and access to plenty of off duty comforts, your role also gives you an allowance of Federation credits.  While Federation credits cannot be directly exchanged for other types of currency, there are many ways to purchase goods and then sell for gold pressed latinum or to speak with one of the finance specialists in the commercial sector to set up an account that will invest your credits and turn then into a profit which can be cashed out in a variety of currencies.</span></div>


Starbase 118 prides itself on its serious and realistic themes, its free form nature and its interesting character driven plots. On the Starbase, we believe that Star Trek and all good drama in general is about the characters, first and foremost. While we do have missions, plots and external forces at play here, our primary focus is on our characters and displaying strong character development.
Starbase 118 prides itself on its serious and realistic themes, its free form nature and its interesting character driven plots. On the Starbase, we believe that Star Trek and all good drama in general is about the characters, first and foremost. While we do have missions, plots and external forces at play here, our primary focus is on our characters and displaying strong character development.
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Realism
Realism


This ties in with the realism of things that we enjoy on the Starbase as well. While we do explore plot lines and missions that involve Trek and other fantasy related topics, we try to make things as realistic as possible. For example, children should not be on the bridge, no character should have too many 'powers', and we all pride ourselves with being able to realistically react to events such as death, injury, and animosity. In fact, we even have a Cardassian counselor aboard, which has become the catalyst for tons of character development, especially among the Betazoid population of our crew.
This ties in with the realism of things that we enjoy on the Starbase as well. While we do explore plot lines and missions that involve Trek and other fantasy related topics, we try to make things as realistic as possible. For example, children should not be on the bridge, no character should have too many 'powers', and we all pride ourselves with being able to realistically react to events such as death, injury, and animosity.


Ultimately, it is the simmer's responsibility to ensure that their sims are tasteful. Repeated violations of the PG-13 guidelines may result in a warning or disciplinary action. If you have questions, or you simply wonder if a sim is pushing things to far, either tone it down or contact a member of the command staff. They can clear a scene for you and make sure that you are adhering to the PG-13 guidelines.
Ultimately, it is the simmer's responsibility to ensure that their sims are tasteful. Repeated violations of the PG-13 guidelines may result in a warning or disciplinary action. If you have questions, or you simply wonder if a sim is pushing things to far, either tone it down or contact a member of the command staff. They can clear a scene for you and make sure that you are adhering to the PG-13 guidelines.
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Switching characters is allowed, but on a case by case basis. These changes have to be approved by the command staff of the Starbase, so contact a member of the staff to discuss the change that you are thinking of. Keep in mind, however, that switching characters is not something to do every month. If a switch is approved, another will not be immediately approved. So think about these changes deeply before you decide to jump.
Switching characters is allowed, but on a case by case basis. These changes have to be approved by the command staff of the Starbase, so contact a member of the staff to discuss the change that you are thinking of. Keep in mind, however, that switching characters is not something to do every month. If a switch is approved, another will not be immediately approved. So think about these changes deeply before you decide to jump.


=='''Starbase 118 Fleet Requirements'''==
=='''Starbase 118 Fleet Requirements'''==

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