Maxwell Traenor/Sandbox: Difference between revisions

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=='''Personal Non-Player Characters'''==
=='''Personal Non-Player Characters'''==


Once you're comfortable with your main character and settled in with the crew, you can create what's known as a Personal NPC or PNPC. A PNPC is like a regular NPC, but only you can write for them. In some ways they're like a second character, but they're supposed to play a supporting role. A good PNPC might be:
Once you're comfortable with your main character and settled in with the crew (we use your promotion to Lieutenant JG as a guideline), you can create what's known as a Personal NPC or PNPC. A PNPC is like a regular NPC, but only you can write for them. In some ways they're like a second character, but they're supposed to play a supporting role. A good PNPC might be:
*A boyfriend or girlfriend for your character.
*A boyfriend or girlfriend for your character.
*Your character's assistant or work partner.
*Your character's assistant or work partner.
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*A close friend.
*A close friend.


However, there's no obligation to tie your character to your PNPC. In fact, one of the good uses of PNPCs is that they allow you to play in any division you wish on the ship, or get involved in plots you would otherwise have to stay out of. With that in mind, you also might want to create a PNPC that:
However, there's no obligation to tie your character to your PNPC. In fact, one of the good uses of PNPCs is that they allow you to play in any division you wish on the ship, or get involved in plots you would otherwise not experience. With that in mind, you also might want to create a PNPC that:
*Is in a different department.
*Is in a different department.
*Is a different species or gender to your main character.
*Is a different species or gender to your main character.

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