Freeworlds Region: Difference between revisions

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It was not long after, though, that the [[Valcarian Imperial Republic]] forcibly introduced itself into the [[Par'tha Expanse]]. The [[Par'tha Expanse Great Council|Great Council]] knew they could not resist the superiority of the Valcarian military, and quickly came to a diplomatic agreement with the [[Valcarian]]s. The [[Par'tha Expanse]] would submit to the rule of the [[Valcarian Imperial Republic|Valcarian Empire]], and the Valcarians would allow the [[Par'tha Expanse|Expanse]] to continue governing themselves.
It was not long after, though, that the [[Valcarian Imperial Republic]] forcibly introduced itself into the [[Par'tha Expanse]]. The [[Par'tha Expanse Great Council|Great Council]] knew they could not resist the superiority of the Valcarian military, and quickly came to a diplomatic agreement with the [[Valcarian]]s. The [[Par'tha Expanse]] would submit to the rule of the [[Valcarian Imperial Republic|Valcarian Empire]], and the Valcarians would allow the [[Par'tha Expanse|Expanse]] to continue governing themselves.


The Freeworlds have successfully maintained a high level of independence from the houses for several centuries. At the same time, as [[Par'tha Expanse]] worlds, they have been protected from gross imperial interference by the arrangements the houses have made with the Emperor. Due to its location at the opposite end of the [[Expanse Sector]] from the sovereign territory of the [[Valcarian Imperial Republic|Valcarian Empire]], the Freeworlds do enjoy a certain level of political freedom.
The Freeworlds have successfully maintained a high level of independence from the houses for several centuries. At the same time, as [[Par'tha Expanse]] worlds, they have been protected from gross imperial interference by the arrangements the houses have made with the [[Altharra|Emperor]]. Due to its location at the opposite end of the [[Expanse Sector]] from the sovereign territory of the [[Valcarian Imperial Republic|Valcarian Empire]], the Freeworlds do enjoy a certain level of political freedom.


However, the Empire, while it does not control the Freeworlds outright, maintains a distinct presence in the Freeworlds Region. Imperial trade offices and diplomats are present on [[Aelann]], [[Illara Prime]], [[Tinall]], [[Nanaria]], [[Calavar IV|Calavar]], and [[Maarok]], and the military leases land and space locations for naval bases and army installations. By law, Valcarian military vessels have free passage everywhere in the sector, and the navy often sends its own patrols throughout the Freeworlds and along the Kaen'anti Bypass to discourage smuggling and piracy.
However, the Empire, while it did not control the Freeworlds outright, maintained a distinct presence in the Freeworlds Region. Imperial trade offices and diplomats were present on [[Aelann]], [[Illara Prime]], [[Tinall]], [[Nanaria]], [[Calavar IV|Calavar]], and [[Maarok]], and the military leased land and space locations for naval bases and army installations. By law, Valcarian military vessels had free passage everywhere in the sector, and the navy often sent its own patrols throughout the Freeworlds and along the Kaen'anti Bypass to discourage smuggling and piracy.
 
In 2393, however, the noble houses of the Expanse Sector began a rebellion against the Valcarians, and the Freeworlds took this opportunity to expel all Valcarians from Freeworlds space. There is a fear, in the Freeworlds Council, that if the Caraadian nobles lose the war with the Valcarian Empire, that the Freeworlds would not be able to survive the imperial advance to the Freeworlds. As such, the Freeworlds have decided to actively pursue diplomatic realations with the United Federation of Planets, to hopefully gain an ally powerful enough to help them against a possible future Valcarian invasion.


{{Heading|Powers of the Freeworlds|#B6A2C2}}
{{Heading|Powers of the Freeworlds|#B6A2C2}}


There are several levels of government in the Freeworlds, and they overlap in areas, which can give government officials, barristers, and judges fits. Each world is independent politically from the others, and maintains its own government and defense force. There is a Valcarian Imperial governor assigned to each world as well, who officially at least, has final say over planetary policy.
There are several levels of government in the Freeworlds, and they overlap in areas, which can give government officials, barristers, and judges fits. Each world is independent politically from the others, and maintains its own government and defense force. There was a Valcarian Imperial governor assigned to each world as well, who officially at least, had final say over planetary policy.


But the six major Freeworlds are also members of the [[Par'tha Expanse Great Council|Great Council]], and are partially affected by decisions made within its halls. They are also members of the '''Freeworlds Council''', which is mostly a trade organization, but also provides for a common defense in case of attack.
But the six major Freeworlds are also members of the [[Par'tha Expanse Great Council|Great Council]], and are partially affected by decisions made within its halls. They are also members of the '''Freeworlds Council''', which is mostly a trade organization, but also provides for a common defense in case of attack.
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The Council is made up of representatives from each Freeworld. It concerns itself with only the broadest of issues; setting economic policies, providing defense for the Region, and making treaties with outside powers. Other governmental duties, including enacting and enforcing laws, levying taxes, and so on, are reserved for each world, which also elects its own leaders in its own fashion. The Freeworlds value their independence if only in name; the mining companies pretty much call the shots in most areas of the Region.
The Council is made up of representatives from each Freeworld. It concerns itself with only the broadest of issues; setting economic policies, providing defense for the Region, and making treaties with outside powers. Other governmental duties, including enacting and enforcing laws, levying taxes, and so on, are reserved for each world, which also elects its own leaders in its own fashion. The Freeworlds value their independence if only in name; the mining companies pretty much call the shots in most areas of the Region.


The Council Center is located on [[Illara Prime]], and has executive branches on [[Tinall]] and [[Aelann]] as well. Council representatives also have offices on key Imperial worlds as well, including [[Tibro]] and [[Valcaria]].
The Council Center is located on [[Illara Prime]], and has executive branches on [[Tinall]] and [[Aelann]] as well. Council representatives also have offices on key Imperial worlds as well, including [[Tibro]] and [[Valcaria]]. An additional council embassy has been set up on [[Deep Space 26]] to include the Federation representatives.


{{Heading|The Freeworlds and the Great Council|#B6A2C2}}
{{Heading|The Freeworlds and the Great Council|#B6A2C2}}
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