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Betazoids display many various personalities, and they are just as varied as humans are. Most tend to run on the introverted side, yet probably 40% of them are extroverts. They appear quiet because of their telepathic nature, and most like to ponder, meditate, and study. Most seek personal understanding and hold enlightenment the highest goal. They also display total honesty, almost a phenomenon. It is encouraged strongly even in young age, but it persists often throughout their last days. It can be viewed sometimes as brutal and unpolite honesty, but they mean no harm when they speak the blind truth. | Betazoids display many various personalities, and they are just as varied as humans are. Most tend to run on the introverted side, yet probably 40% of them are extroverts. They appear quiet because of their telepathic nature, and most like to ponder, meditate, and study. Most seek personal understanding and hold enlightenment the highest goal. They also display total honesty, almost a phenomenon. It is encouraged strongly even in young age, but it persists often throughout their last days. It can be viewed sometimes as brutal and unpolite honesty, but they mean no harm when they speak the blind truth. | ||
==Religion & | ===Betazoid Martial Arts=== | ||
== '''The Akai''' == | |||
The Akai is the Betazoid collapsible fighting baton. Typically about 3.75 cm (1.5 inches) in diameter. When fully | |||
extended it is 50-60 cm long. When not in use, it can be collapsed to 10 cm in length; some fighting maneuvers performed with it take advantage of this property to add the momentum of the extending stick to the blow. | |||
''' | |||
A set of Akai, extended to various lengths''' | |||
[[File:Betazoid_Akai.png|200px|thumb|left|Betazoid Akai]] | |||
== '''Tassa’Akai''' == | |||
Meaning, roughly speaking, “Harmony of Mind and Weapon,” | |||
Tassa’Akai is a Betazoid fighting style which uses the | |||
akai, or Betazoid collapsible fighting baton. | |||
The style relies on rapid movement, precision strikes from | |||
unusual angles, and dodging, not on brute strength or direct | |||
attack. Those facts, by themselves, would do little to set | |||
Tassa’Akai apart from dozens of other martial arts styles from | |||
around the Federation. | |||
What makes Tassa’Akai unique is its reliance on the | |||
practitioner’s telepathic powers to improve her fighting skills | |||
(thus, the style can only be learned to full effect by those with | |||
certain Telepathic skills). The fighter uses her telepathic abilities to | |||
semi-subconsciously determine what her opponent will do | |||
next — where she plans to dodge or to block, how she plans | |||
to attack, and so forth. she then reacts to that maneuver | |||
almost before her foe has consciously conceived of it, which | |||
gives him a substantial advantage. | |||
Watching two skilled tassa’akailar fight is almost like watching | |||
a ballet, albeit one with deadly intent. | |||
== '''Shel Azra (Jab)''' == | |||
A short fast blow, usually aimed at the face, and intended to | |||
set the target up for a follow-up attack. | |||
== '''Ton Azra (Power Strike)''' == | |||
A devastating blow in which the fist is turned, suddenly, to | |||
maximize impact by delivering the back of the hand into the | |||
target at a maximum velocity. | |||
== '''Daath Azra (Flick-Strike)''' == | |||
While striking with an unextended Akai, the fighter flicks her wrist | |||
in a special way, causing the weapon to extend and | |||
add the momentum of the extension to the force of the blow. | |||
== '''Teshtar (Riposte)''' == | |||
Parries armed hand-to-hand attacks., and increases the | |||
defender's chances of success on their next attack. | |||
== '''Zor Azra (Skilled Attack)''' == | |||
The practitioner makes a special attack with her weapon. | |||
Although difficult to execute properly, this maneuver is | |||
equally difficult for the target to block. | |||
== '''Maneuvers''' == | |||
''' | |||
Duna’ras(Feint)''' | |||
Regarded as dishonorable trickery by many warriors, this | |||
blow fools the opponent, creating an opening which it | |||
then exploits. | |||
''' | |||
Kel Azra (Blunt Attack)''' | |||
The character strikes her opponent with the blunt or dull | |||
part of an edged weapon. | |||
'''Kurais Azra (Crescent Strike)''' | |||
The attacker raises the knee, then extends the foot outward | |||
then snaps it around in a dorsal arc, with the heel as the | |||
intended striking weapon. | |||
'''Onezh (Parry)''' | |||
Parries hand-to-hand attack (if attacker is armed, character | |||
using Block may need to use a weapon to block). | |||
'''Sar Azra (Side Strike)''' | |||
The leg is extended in a straight kick to the side while the | |||
body continues to face forward from the target. This | |||
maneuver may be performed in conjunction with any hand | |||
strike on the same opponent without an additional action | |||
penalty if the first attack was successful. | |||
== '''The Khrysar'akai''' == | |||
[[File:The Khrysar'akai.jpg|200px|thumb|left|Betazoid Akai]] | |||
The sword of the Mystic followers of the teachings of | |||
Khrysaros. The blade is curved, slightly and sharpened on | |||
one edge. It is usually as long as 73cm, but some swords can | |||
be as short as 60cm, depending on the height, and reach of | |||
the wielder. Each Khrysar'akai is made, by hand, by it's user. | |||
And constructing the blade is a rite of passage for a | |||
Khrysarian Mystic. | |||
Each wielder tunes their mind to the blade, and as a result | |||
can apply a type of telekinetic energy during combat that | |||
makes it easier for the Betazoid to hit her target, and fend off | |||
the blows of her enemies. | |||
A Khrysarian may use a variation on the Kendo fighting style, | |||
or a more aggressive form of fencing when using the | |||
Khrysar'akai. | |||
'''''USING BETAZOID ABILITIES WITH OTHER FIGHTING STYLES''''' | |||
The Tassa'akai was developed by the Betazoids as a | |||
method of self-defense. Even the passive Betazoid people | |||
realize that sometimes the best defense is a good | |||
offense. And that is what the Tassa'akai provides for the | |||
skilled fighter. | |||
But, one does not have to be a practitioner of Tassa'akai to | |||
gain some of it's benefits. | |||
The Akai, first of all, can be learned and used by anyone. | |||
And skill in using the Akai should be considered an Armed | |||
Combat skill, learned similarly to skills with Andorian, or | |||
some Klingon weapons. | |||
And, even without skill in Tassa'akai, a Betazoid can use | |||
her Empathy, and her telepathic abilities in combat in | |||
tandem with other martial arts. | |||
Whether the martial artist is using Klingon Mok'bara, | |||
Karate, Muay Thai, or the Ninja arts, Empathy can play an | |||
important part in predicting the intended maneuvers of | |||
one's opponent. And this can often mean the difference | |||
between life and death. | |||
'''== The Khrysarians ==''' | |||
The secret society of Betazoid Mystics who still practice the | |||
teachings of Khrysaros and travel the quadrant seeking out | |||
the “demons of pain and anger” not only use their telepathic | |||
abilities as a deadly weapon,but they also use these skills in | |||
armed combat.These Betazoid Mystics will often carry a special two-handed | |||
sword as a weapon of choice. And many of them will have the elite | |||
profession, Weapon Master, with this | |||
blade as their weapon of choice. The sword is known as a | |||
Khrysar'akai. And a skilled Betazoid warrior can use a type | |||
of telekinetic skill to cause their mental energy to interact | |||
with the weapon, making their blows more accurate, and | |||
their defenses more effective. | |||
==Religion & Mythology== | |||
===Mythology=== | ===Mythology=== | ||
* Great Fire: Mentioned in Imzadi I, Great Fire is supposedly a god that reigned before the dawn of the world, Betazed. Some | * Great Fire: Mentioned in Imzadi I, Great Fire is supposedly a god that reigned before the dawn of the world, Betazed. Some fan-fiction and myths have led to him being a cruel god peaked on destroying life, and yet others determine that he was sacred and kind. This entity in mythology is still being discovered and studied. | ||
* Jalara Guardians: According to Betazoid mythology, the Jalara Guardians were 'nympth-like' in character, and they guard the Jalara Jungle. They were believed to have planted their nests on the jungle floor, causing the mortal quicksand pits present today. | * Jalara Guardians: According to Betazoid mythology, the Jalara Guardians were 'nympth-like' in character, and they guard the Jalara Jungle. They were believed to have planted their nests on the jungle floor, causing the mortal quicksand pits present today. | ||
* Mendissia Historians: According to some fanfiction, there are mentions of 'Mendissian Historians', and according the Roddenberry, it was an original plan of Betazoid culture that never fell through. However, it is good to note them as the historians that separated the firsts Noble houses from the rest of the regular populations after a great war that separated families and friends. | * Mendissia Historians: According to some fanfiction, there are mentions of 'Mendissian Historians', and according the Roddenberry, it was an original plan of Betazoid culture that never fell through. However, it is good to note them as the historians that separated the firsts Noble houses from the rest of the regular populations after a great war that separated families and friends. |
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