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For example, Jeff's willingness to host the the body of what the UFOP was on his webpage back in the early years, along with Elinor's management skills, are early precursors to the bulk of work that's needed to be done today, in a different time and era with a radical 180 degree change in the capability of HTML and what old gamers like myself like to call "graphic redesign". I have lived and died so many incantations, maybe more times now than Brian has ressurrected his first character (*evil grin* - Bri... don't kill me). | For example, Jeff's willingness to host the the body of what the UFOP was on his webpage back in the early years, along with Elinor's management skills, are early precursors to the bulk of work that's needed to be done today, in a different time and era with a radical 180 degree change in the capability of HTML and what old gamers like myself like to call "graphic redesign". I have lived and died so many incantations, maybe more times now than Brian has ressurrected his first character (*evil grin* - Bri... don't kill me). | ||
Any one of us may climb through the ranks and for reasons we cannot explain away or deny, we can make some horrendous mistakes. And we are not alone. The UFOP has a long history of members who have accomplished this faux pax, and not because we thought we were right, but because we forgot an important lesson. This is ultimately a group and game that is supposed to '''''fun'''''. It is not about the ''#'' of sims your ship/crew puts out per month (although it is one of many factors), it is not just about your relationship with the people you will interact with in the ship grouplist, or the region (in the case of the Ronin and Independence), it is your ability to be flexible and welcome input from other voices. | Any one of us may climb through the ranks and for reasons we cannot explain away or deny, we can make some horrendous mistakes. And we are not alone. The UFOP has a long history of members who have accomplished this faux pax, and not because we thought we were right, but because we forgot an important lesson. This is ultimately a group and game that is supposed to be '''''fun'''''. It is not about the ''#'' of sims your ship/crew puts out per month (although it is one of many factors), it is not just about your relationship with the people you will interact with in the ship grouplist, or the region (in the case of the Ronin and Independence), it is your ability to be flexible and welcome input from other voices. | ||
I've been a writer for the better part of my going on thirty-eight (38) years now. The first original fiction story I wrote, I was a wee lad of seven years old and enjoying the social atmosphere of what primary school brings. I have crossed spectrums in so many areas, from self-publishing poetry to writing for established and original tabletop RPG systems (Project: Whiterook,Vampyre, Werewolf, Heroes, Robotech, Gurps, AD&D [2nd Ed]), novels, optioned screenplays and published short stories (and a few unpunblished novels), where Michael Blade was originally born before Alex and I dialed into the first of the Bulletin Board services (among other things, which I will decline to state). I'm from an era like our esteemed Wolf here, maybe one step before. I have lived and killed characters since the first story I ever wrote, which is what I would like to emphasize here during your stay (hopefully, for a very long) with the UFOP. | I've been a writer for the better part of my going on thirty-eight (38) years now. The first original fiction story I wrote, I was a wee lad of seven years old and enjoying the social atmosphere of what primary school brings. I have crossed spectrums in so many areas, from self-publishing poetry to writing for established and original tabletop RPG systems (Project: Whiterook,Vampyre, Werewolf, Heroes, Robotech, Gurps, AD&D [2nd Ed]), novels, optioned screenplays and published short stories (and a few unpunblished novels), where Michael Blade was originally born before Alex and I dialed into the first of the Bulletin Board services (among other things, which I will decline to state). I'm from an era like our esteemed Wolf here, maybe one step before. I have lived and killed characters since the first story I ever wrote, which is what I would like to emphasize here during your stay (hopefully, for a very long) with the UFOP. |
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