423
edits
Josh Herrick (talk | contribs) m (Undo revision 351673 by Josh Herrick (talk)) Tag: Undo |
Josh Herrick (talk | contribs) m (Formatting) |
||
Line 5: | Line 5: | ||
{| align="left" | {| align="left" | ||
|__TOC__ | |__TOC__ | ||
| | |||
| | | | ||
<div style="overflow: hidden;">{{LCARS-bar-heading|The Sandbox of Men: Mission Start|10|COLOR=linear-gradient(to right, #bd2421, #520d07)}}</div><br> | <div style="overflow: hidden;">{{LCARS-bar-heading|The Sandbox of Men: Mission Start|10|COLOR=linear-gradient(to right, #bd2421, #520d07)}}</div><br> | ||
[[File:Etan_iljor_commander.png|thumb|Commander [[Etan Iljor]]|222x222px|none]]<br> | [[File:Etan_iljor_commander.png|thumb|Commander [[Etan Iljor]]|222x222px|none]]<br> | ||
Line 24: | Line 24: | ||
</div> | </div> | ||
{{LCARS-bar-heading|Officers and Notable Participants|10|COLOR=linear-gradient(to right, #bd2421, #520d07)}} | {{LCARS-bar-heading|Officers and Notable Participants|10|COLOR=linear-gradient(to right, #bd2421, #520d07)}} | ||
{| | <br> | ||
{| | |||
|+ | |+ | ||
!PCs | ! style="text-align:left;" | Playing Characters (PCs) | ||
! | ! | ||
!MSNPCs | ! style="text-align:left;" | Player Non-Playing Characters (NPCs) | ||
! | |||
! style="text-align:left;" | Mission Specific Non-Playing Characters (MSNPCs) | |||
|- | |- | ||
| | | style="vertical-align:top;" | | ||
*Commanding Officer, Commodore [[Ossa V'Airu]] | *Commanding Officer, Commodore [[Ossa V'Airu]] | ||
Line 40: | Line 43: | ||
*Acting Chief Tactical Officer, Marine Captain [[Michele Winters]] | *Acting Chief Tactical Officer, Marine Captain [[Michele Winters]] | ||
*Marine Officer, Second Lieutenant [[Arturo Maxwell]] | *Marine Officer, Second Lieutenant [[Arturo Maxwell]] | ||
*Security Officer, Lieutenant [[Aine Sherlock]] | *Security Officer, Lieutenant [[Aine Sherlock]] | ||
*Security Officer, Ensign [[Charles Tyber]] | *Security Officer, Ensign [[Charles Tyber]] | ||
*Tactical Officer, Ensign [[Carter Locke]] | *Tactical Officer, Ensign [[Carter Locke]] | ||
*Acting Chief of Operations Officer, Lieutenant JG [[Toxin Arlill]] | * Acting Chief of Operations Officer, Lieutenant JG [[Toxin Arlill]] | ||
* Helm, Communications and Ops, Officer, Ensign [[Lhandon Nilsen]] | *Helm, Communications and Ops, Officer, Ensign [[Lhandon Nilsen]] | ||
*Acting Chief Engineering Officer, Lieutenant JG [[Josh Herrick]] | *Acting Chief Engineering Officer, Lieutenant JG [[Josh Herrick]] | ||
*Counselor, Lt. Cmdr. Alexander W. Brodie | * Counselor, Lt. Cmdr. Alexander W. Brodie | ||
| Strategic Ops, Commander [[Lia Rouiancet]] | | | ||
| style="vertical-align:top;" |Strategic Ops, Commander [[Lia Rouiancet]] | |||
Special Operations, Lieutenant [[Indah Nirid]] | Special Operations, Lieutenant [[Indah Nirid]] | ||
Line 80: | Line 84: | ||
Nurse's Aid, Lammo | Nurse's Aid, Lammo | ||
|Torka Mikal | | | ||
| style="vertical-align:top;" |Torka Mikal | |||
Na’shaala | Na’shaala | ||
Line 117: | Line 122: | ||
After they finish speaking with the other away team, Herrick sees a vision of an old friend pointing at a symbol, and when he heads toward it, the symbol begins to glow. Arlill’s scans reveal nothing unusual save chronitons. Arlill steps further away from the symbol, it grows dimmer. Etan steps closer and it grows brighter, then dims when he moves away. He instructs Arlill to run scans from the other side of the area, and its reaction indicates it responds to their movements. Something clicks, walls spin, and another passageway opens. Etan sees a vision of his grandmother who walks down the revealed corridor. The walls light up and he finds hexagonal cell shapes along them, and the passageway leads to an enormous hollowed out spherical chamber a mile and a half in width and depth. | After they finish speaking with the other away team, Herrick sees a vision of an old friend pointing at a symbol, and when he heads toward it, the symbol begins to glow. Arlill’s scans reveal nothing unusual save chronitons. Arlill steps further away from the symbol, it grows dimmer. Etan steps closer and it grows brighter, then dims when he moves away. He instructs Arlill to run scans from the other side of the area, and its reaction indicates it responds to their movements. Something clicks, walls spin, and another passageway opens. Etan sees a vision of his grandmother who walks down the revealed corridor. The walls light up and he finds hexagonal cell shapes along them, and the passageway leads to an enormous hollowed out spherical chamber a mile and a half in width and depth. | ||
====Away Team B ==== | ====Away Team B==== | ||
Lieutenant Commander Katsim Peri and Lieutenant Commander along with Lieutenant Avander Promontory and Ensign Tyber take the Gamma Glider to explore the ruins and find out more about them and their past inhabitants. Once there they begin to collect samples and theorise about the ruins. After getting some samples outside, the group moves inside the structure just in time to avoid a complete downpour. As Tyber collects wood and lights a fire, Katsim finds inscriptions on the back wall in between rivers of roots. Suddenly, the ground shakes and a mudslide covers the door, and their exit. Attempts to reach the ship fail, and Katsim starts to look for a way out. The next room is blocked off as well, but there is a door on the back wall leading further into the structure. | Lieutenant Commander Katsim Peri and Lieutenant Commander along with Lieutenant Avander Promontory and Ensign Tyber take the Gamma Glider to explore the ruins and find out more about them and their past inhabitants. Once there they begin to collect samples and theorise about the ruins. After getting some samples outside, the group moves inside the structure just in time to avoid a complete downpour. As Tyber collects wood and lights a fire, Katsim finds inscriptions on the back wall in between rivers of roots. Suddenly, the ground shakes and a mudslide covers the door, and their exit. Attempts to reach the ship fail, and Katsim starts to look for a way out. The next room is blocked off as well, but there is a door on the back wall leading further into the structure. | ||
Line 128: | Line 133: | ||
They head down and follow it, finding tombs with Bajoran writings. Another section contains more tombs, but there is another passage that they elect to follow. It eventually splits and they head on the path that angles down. Eventually they come out into a huge cavern with an underground sea and begin to explore. As they take samples and scans, Katsim climbs up onto an outcropping and something golden catches her eye. After removing socks, shoes, and jacket, she jumps in and discovers a lightship, bringing up a piece of the sail. Back on the surface, she shows Promontory and Brodie her find, then something catches her eye as Promontory begins scanning. Following it, Katsim scrambles ahead and the two men hurry after her. Climbing up another outcropping, she discovers a cave that contains a number of boxes. After opening one, she finds more ancient Bajoran. Promontory manages to get it translated to modern Bajoran and Katsim reads an excerpt from Bajoran sacred writings. | They head down and follow it, finding tombs with Bajoran writings. Another section contains more tombs, but there is another passage that they elect to follow. It eventually splits and they head on the path that angles down. Eventually they come out into a huge cavern with an underground sea and begin to explore. As they take samples and scans, Katsim climbs up onto an outcropping and something golden catches her eye. After removing socks, shoes, and jacket, she jumps in and discovers a lightship, bringing up a piece of the sail. Back on the surface, she shows Promontory and Brodie her find, then something catches her eye as Promontory begins scanning. Following it, Katsim scrambles ahead and the two men hurry after her. Climbing up another outcropping, she discovers a cave that contains a number of boxes. After opening one, she finds more ancient Bajoran. Promontory manages to get it translated to modern Bajoran and Katsim reads an excerpt from Bajoran sacred writings. | ||
==== Bridge==== | ====Bridge ==== | ||
Commodore V’Airu remains on the Oumuamua with Lieutenants Aine Sherlock and Toz, Captain Winters, and Ensign Nilsen. With V’Airu not feeling well, she directs Sherlock to take command with Winters as temporary XO and calls Doctor Toz, requesting assistance to help her feel better. Toz gives her medication for a headache, suggests V’Airu moderate the practice of her telepathic and empathic abilities, and orders her to four hours of rest before she takes on bridge duty. | Commodore V’Airu remains on the Oumuamua with Lieutenants Aine Sherlock and Toz, Captain Winters, and Ensign Nilsen. With V’Airu not feeling well, she directs Sherlock to take command with Winters as temporary XO and calls Doctor Toz, requesting assistance to help her feel better. Toz gives her medication for a headache, suggests V’Airu moderate the practice of her telepathic and empathic abilities, and orders her to four hours of rest before she takes on bridge duty. | ||
Line 157: | Line 162: | ||
Chronitons surge and Sherlock has a vision of her father and a Q she had run into on a previous mission. The image of her father gestures to the area behind her, and this solidifies the idea for her that whomever is down there needs their help. She suggests they not raise an anyon field, but instead, collect chronitons and try to communicate using them. Locke expresses concern that doing so could damage the ship. They proceed with the idea, however, and Winters asks Locke to take over for her at Tactical. | Chronitons surge and Sherlock has a vision of her father and a Q she had run into on a previous mission. The image of her father gestures to the area behind her, and this solidifies the idea for her that whomever is down there needs their help. She suggests they not raise an anyon field, but instead, collect chronitons and try to communicate using them. Locke expresses concern that doing so could damage the ship. They proceed with the idea, however, and Winters asks Locke to take over for her at Tactical. | ||
====Medical Response Team ==== | ====Medical Response Team==== | ||
After Toz calls Miash to tell her to prepare for incoming casualties, she and Kovacs use the Jeffries tubes to head toward the Commodore. As they travel through the tubes, Toz goes through a list of possible injuries V’Airu may have sustained and ponders how they’re going to get the Commodore to sickbay without transporters and the necessity of travelling through the Jeffries tubes. Kovacs notes that transporters are working, but may not work well enough to transport the Commodore in one piece, and hopes they won’t need to resort to that. He continues to ponder over options with the transporters. Toz asks if communications are working, but they no longer function by that point. As they approach the door that will lead to deck 4, Kovacs notes it’s warm. Grabbing an extinguisher, passes it to Toz, then prepares to open the door. | After Toz calls Miash to tell her to prepare for incoming casualties, she and Kovacs use the Jeffries tubes to head toward the Commodore. As they travel through the tubes, Toz goes through a list of possible injuries V’Airu may have sustained and ponders how they’re going to get the Commodore to sickbay without transporters and the necessity of travelling through the Jeffries tubes. Kovacs notes that transporters are working, but may not work well enough to transport the Commodore in one piece, and hopes they won’t need to resort to that. He continues to ponder over options with the transporters. Toz asks if communications are working, but they no longer function by that point. As they approach the door that will lead to deck 4, Kovacs notes it’s warm. Grabbing an extinguisher, passes it to Toz, then prepares to open the door. | ||
Line 222: | Line 227: | ||
Winters states the charge is ready, Sherlock says to send it, and then tells helm to plot a course for the moon. As they head out, Sherlock thinks they should take out the complex on the surface which will hopefully allow them to communicate with their away teams and Toz agrees. She receives a vision where the golden woman confirms they have been fed, though she voices concern for the away team and confusion at who the people on the planet are. Sherlock says they can’t wait for the others to return, declares the moon a free fire zone and tells the crew to prepare for battle. | Winters states the charge is ready, Sherlock says to send it, and then tells helm to plot a course for the moon. As they head out, Sherlock thinks they should take out the complex on the surface which will hopefully allow them to communicate with their away teams and Toz agrees. She receives a vision where the golden woman confirms they have been fed, though she voices concern for the away team and confusion at who the people on the planet are. Sherlock says they can’t wait for the others to return, declares the moon a free fire zone and tells the crew to prepare for battle. | ||
==== Away Team C==== | ====Away Team C==== | ||
As the transport begins, something goes wrong. Nilsen finds himself at his family farm, in the kitchen. Hearing voices, he opens the door and is reunited with Brzezinski and Rouiancet. The scene shifts and while they remain in Gault, they are no longer on the farm. They can not contact the Oumaumua, and Nilsen feels some pain from when he bashed his head, but says he’s okay. Brzezinski offers them neuro-moniters and says they can help because she doesn’t think what they are experiencing is real and that it’s something mental because she’s picking up beta and theta waves with the monitor. Nilsen decides to have the portable comms array go through every frequency possible and ping everything possible, even commbadges, to try and get a message through. With his own vision still visible, he decides to try and talk to the image that has taken form of his father and feels like they’re being watched by others. Rouiancet asks Brzezinkski what Nilsen’s neuromonitor registers and it matches the tricorder readings. Though they can’t see what Nilsen sees, Rouiancet still introduces herself. Brzezinski continues to scan, notes it looks like they’re about to overload, and suddenly is blinded by bright light. | As the transport begins, something goes wrong. Nilsen finds himself at his family farm, in the kitchen. Hearing voices, he opens the door and is reunited with Brzezinski and Rouiancet. The scene shifts and while they remain in Gault, they are no longer on the farm. They can not contact the Oumaumua, and Nilsen feels some pain from when he bashed his head, but says he’s okay. Brzezinski offers them neuro-moniters and says they can help because she doesn’t think what they are experiencing is real and that it’s something mental because she’s picking up beta and theta waves with the monitor. Nilsen decides to have the portable comms array go through every frequency possible and ping everything possible, even commbadges, to try and get a message through. With his own vision still visible, he decides to try and talk to the image that has taken form of his father and feels like they’re being watched by others. Rouiancet asks Brzezinkski what Nilsen’s neuromonitor registers and it matches the tricorder readings. Though they can’t see what Nilsen sees, Rouiancet still introduces herself. Brzezinski continues to scan, notes it looks like they’re about to overload, and suddenly is blinded by bright light. | ||
edits