Apollo-A Alert and Modes: Difference between revisions

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A yellow alert could either be activated manually by an environmentally hazardous situation, or automatically upon detection of a Proximity alert or Perimeter alert, or upon detection of certain system malfunctions. If the situation escalated, the commanding officer or the main computer would order a red alert.
A yellow alert could either be activated manually by an environmentally hazardous situation, or automatically upon detection of a Proximity alert or Perimeter alert, or upon detection of certain system malfunctions. If the situation escalated, the commanding officer or the main computer would order a red alert.
*'''Perimeter alert''':
**A perimeter alert was an alert used by Starfleet, to warn about an approaching, unidentified starship.
*'''Proximity alert''':
**A proximity alert was an alert signal aboard a starship that indicated when another vessel was approaching.
*'''Standby alert''':
**A standby alert was a type of alert signal used to prepare a starship against possible threats.
*'''Decompression Alert''':
**Decompression Alert is usually declared when the computer of a starship, using internal sensors, detects decompressions on a deck of a starship. This alarm usually sounds when there is a hull breach. The computer usually will alert the bridge of decompression and tell them the deck; it is then the bridge crew's responsibility to evacuate those decks.


{{Sub-Heading|red|Red Alert}}
{{Sub-Heading|red|Red Alert}}
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Engaging Self-destruct automatically triggers Red Alert.
Engaging Self-destruct automatically triggers Red Alert.
*'''Battle Stations''':
**Battle stations was a general alarm used in naval operations (such as those that influenced the policies of Starfleet) when a starship was going into battle. On Federation starships, a battle stations alarm was usually made in addition to a red alert.
*'''Evacuation Alert''':
**An evacuation alert, or evacuation alarm, was used to signal a mandatory evacuation of a certain deck, ship, planet, or starbase. It was normally used during a catastrophic event such as a hull breach or a loss of antimatter containment. This was a higher alert state than battle stations or red alert.
*'''Ultimate code''':
**The ultimate code or ultimate override was a distress call signal in use in the United Federation of Planets that overrode all other communications and missions of a Starfleet starship and required them to respond.
**The code was so highly classified that starship commanding officers were forbidden to submit an ultimate code to the computer for decoding. Instead, commanders had to memorise a key which allowed them to decode the message into a coherent form. Nor could the starship commander keep a computer record of the code.
**The ultimate code was only to be used in the most extreme of circumstances. This included an attack by an alien force, a disaster, or an unforeseen scientific development, and also a provision for a danger that had not yet been anticipated. Misuse of the ultimate code was a crime in the Federation. Starships operating under the ultimate code were required to observe radio silence and were expected to approach at battle stations.


{{Sub-Heading|red|Double Red Alert}}
{{Sub-Heading|red|Double Red Alert}}
The double red alert was a rarely used alert signal for extremely dire situations, especially when a nearly instantaneous response was required. A double red alert was technically equivalent to a red alert, except that it conveyed a higher sense of urgency. The alarms and lights for a double red alert were the same as for a standard red alert.
The double red alert was a rarely used alert signal for extremely dire situations, especially when a nearly instantaneous response was required. A double red alert was technically equivalent to a red alert, except that it conveyed a higher sense of urgency. The alarms and lights for a double red alert were the same as for a standard red alert.


{{Sub-Heading|blue|External Support Mode}}
{{Sub-Heading|blue|Blue Alert}}
This is a state of reduced system operations typically invoked when the ship is docked at a starbase and is at least partially dependent on external power or environmental support systems.
Blue alert (also code blue or condition blue) was an alert signal status on Starfleet vessels and outposts which was called for in exceptional situations, including, but not limited to, environmental hazards to the crew, main power failure, docking and separation manoeuvres, entering or leaving space facilities and landing protocols, for ships with the capability.


{{Sub-Heading|blue|Separated Flight Mode}}
*'''External Support Mode''':
This is a set of operating protocols used when the Saucer Module has separated from the Stardrive Section. Note that many Red Alert operating rules apply, since such separation is typically for combat situations. Separated Flight Mode is not available on all starships.
**This is a state of reduced system operations typically invoked when the ship is docked at a starbase and is at least partially dependent on external power or environmental support systems.


{{Sub-Heading|blue|Blue Alert}}
*'''Separated Flight Mode''':
Blue alert (also code blue or condition blue) was an alert signal status on Starfleet vessels and outposts which was called for in exceptional situations, including, but not limited to, environmental hazards to the crew, main power failure, docking and separation manoeuvres, entering or leaving space facilities and landing protocols, for ships with the capability.
**This is a set of operating protocols used when the Saucer Module has separated from the Stardrive Section. Note that many Red Alert operating rules apply, since such separation is typically for combat situations. Separated Flight Mode is not available on all starships.


{{Sub-Heading|grey|Grey Alert Mode}}
{{Sub-Heading|grey|Grey Alert Mode}}
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Starships were often forced into this condition, due to tactical situations or spatial phenomena, which can also coincide with a red alert.
Starships were often forced into this condition, due to tactical situations or spatial phenomena, which can also coincide with a red alert.
{{LCARS-bar-heading|Other Alerts that may be called|180|COLOR=Maroon}}
{{Sub-Heading|red|Battle Stations}}
Battle stations was a general alarm used in naval operations (such as those that influenced the policies of Starfleet) when a starship was going into battle. On Federation starships, a battle stations alarm was usually made in addition to a red alert.
{{Sub-Heading|red|Evacuation Alert}}
An evacuation alert, or evacuation alarm, was used to signal a mandatory evacuation of a certain deck, ship, planet, or starbase. It was normally used during a catastrophic event such as a hull breach or a loss of antimatter containment. This was a higher alert state than battle stations or red alert.
{{Sub-Heading|goldenrod|Perimeter alert}}
A perimeter alert was an alert used by Starfleet, to warn about an approaching, unidentified starship.
{{Sub-Heading|goldenrod|Proximity alert}}
A proximity alert was an alert signal aboard a starship that indicated when another vessel was approaching.
{{Sub-Heading|black|Standby alert}}
A standby alert was a type of alert signal used to prepare a starship against possible threats.
{{Sub-Heading|black|Decompression Alert}}
Decompression Alert is usually declared when the computer of a starship, using internal sensors, detects decompressions on a deck of a starship. This alarm usually sounds when there is a hull breach. The computer usually will alert the bridge of decompression and tell them the deck; it is then the bridge crew's responsibility to evacuate those decks.
{{Sub-Heading|red|Ultimate code}}
The ultimate code or ultimate override was a distress call signal in use in the United Federation of Planets that overrode all other communications and missions of a Starfleet starship and required them to respond.
The code was so highly classified that starship commanding officers were forbidden to submit an ultimate code to the computer for decoding. Instead, commanders had to memorise a key which allowed them to decode the message into a coherent form. Nor could the starship commander keep a computer record of the code.
The ultimate code was only to be used in the most extreme of circumstances. This included an attack by an alien force, a disaster, or an unforeseen scientific development, and also a provision for a danger that had not yet been anticipated. Misuse of the ultimate code was a crime in the Federation. Starships operating under the ultimate code were required to observe radio silence and were expected to approach at battle stations.




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A security alert was a type of alert signal aboard starships and space stations, primarily for internal security purposes. It was similar to an intruder alert and could be initiated explicitly by personnel or triggered by predefined parameters.
A security alert was a type of alert signal aboard starships and space stations, primarily for internal security purposes. It was similar to an intruder alert and could be initiated explicitly by personnel or triggered by predefined parameters.


{{Sub-Heading|red|Security Condition One}}
*'''Security Condition One''':
This is the Same as Red Alert And Red Alert, Battlestations.
This is the Same as Red Alert And Red Alert, Battlestations.


{{Sub-Heading|red|Security Condition Two}}
*'''Security Condition Two''':
An ordered of level 2 security alert after it was learned that a faction the Borg had changed their entire existence and a new objective. They were no longer interested in acquiring cultures and technology. Armed guards were posted on every deck with anti borg weaponry.
An ordered of level 2 security alert after it was learned that a faction the Borg had changed their entire existence and a new objective. They were no longer interested in acquiring cultures and technology. Armed guards were posted on every deck with anti borg weaponry.


{{Sub-Heading|red|Security Condition Three}}
*'''Security Condition Three''':
Indicated that ship's security had been compromised and an intruder was aboard the ship.
Indicated that ship's security had been compromised and an intruder was aboard the ship.


{{Sub-Heading|red|Security Condition Four}}
*'''Security Condition Four''':
Ordering all halls to be sealed off and all weapons to be accounted for and locked away on all levels of the ship. All Security officer on and off duty to report to there designated position fully armed with orders to use any force needed.
Ordering all halls to be sealed off and all weapons to be accounted for and locked away on all levels of the ship. All Security officer on and off duty to report to there designated position fully armed with orders to use any force needed.


{{Sub-Heading|red|Security Condition Five}}
*'''Security Condition Five''':
When any crewmember on the ship has had their body taken over. Security officers to be fully armed and attempt to contain the crewmembers by any means necessary.  
When any crewmember on the ship has had their body taken over. Security officers to be fully armed and attempt to contain the crewmembers by any means necessary.  


{{Sub-Heading|goldenrod|Security Condition Six}}
*'''Security Condition Six''':


{{Sub-Heading|goldenrod|Security Condition Seven}}
*'''Security Condition Seven''':


{{Sub-Heading|goldenrod|Security Condition Eight}}
*'''Security Condition Eight''':


{{Sub-Heading|goldenrod|Security Condition Nine}}
*'''Security Condition Nine''':


{{Sub-Heading|goldenrod|Security Condition Ten}}
*'''Security Condition Ten''':
The action also confined non-essential personnel to quarters and the posting of security teams on all decks.  
The action also confined non-essential personnel to quarters and the posting of security teams on all decks.  


{{Sub-Heading|red|Intruder alert}}
*'''Intruder Alert''':
Intruder alert was an alert status on Federation starships and space stations. It could be declared at any time, by computer or any crewmember upon detecting an intruder on board. It could also be activated automatically based on predefined criteria, such as entering a restricted area. The alert was announced by audio and crewmembers were expected to take appropriate action also Security Condition Three was implemented and on some occasions raised to Security Condition Four and Red Alert Sounded.
Intruder alert was an alert status on Federation starships and space stations. It could be declared at any time, by computer or any crewmember upon detecting an intruder on board. It could also be activated automatically based on predefined criteria, such as entering a restricted area. The alert was announced by audio and crewmembers were expected to take appropriate action also Security Condition Three was implemented and on some occasions raised to Security Condition Four and Red Alert Sounded.


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