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*They beginning by seeking out a map or directions at a tavern in the nearby port city, although they're concerned to find it's name is the Black Hole Bar, the same as the Constitution's ten forward bar. | *They beginning by seeking out a map or directions at a tavern in the nearby port city, although they're concerned to find it's name is the Black Hole Bar, the same as the Constitution's ten forward bar. | ||
*After a disastrous entrance by Choi, they speak to a dwarf named Prospector Olek from the clan of Kirkhammer. He explains they seek Romulan Warbird, a roc that has wreaked havoc on the land and lays a golden egg every 100 years. | *After a disastrous entrance by Choi, they speak to a dwarf named Prospector Olek from the clan of Kirkhammer. He explains they seek Romulan Warbird, a roc that has wreaked havoc on the land and lays a golden egg every 100 years. | ||
*After swiping a map from Olek, the group sets out into the rocky southern lands. After a quiet journey their are ambused by a group of Romulan-elves. | |||
*Young hides, but Choi charges into battle while Foster and Atan follow, battling back the Romulans, who eventually turn tail and flee. It is apparent why when a | |||
=== Catching the Gorgon's Eye === | === Catching the Gorgon's Eye === | ||
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*Blackwell accidentally frightens the elves with a spell, and Rajel steps in to attempt a diplomatic solution. | *Blackwell accidentally frightens the elves with a spell, and Rajel steps in to attempt a diplomatic solution. | ||
*Together, the group offers treasure, a king's gratitude and a diamond studded sword for the elves' help. The elves turn down the generous offer, but offer directions and an Amulet of Turn Undead with three charges, and a ride to the border of the Nercomancer's lands in exchange for a writ of Royal Favour. | *Together, the group offers treasure, a king's gratitude and a diamond studded sword for the elves' help. The elves turn down the generous offer, but offer directions and an Amulet of Turn Undead with three charges, and a ride to the border of the Nercomancer's lands in exchange for a writ of Royal Favour. | ||
*As they travel on the back of the wagon, the adventurers notice visual glitches in the program, and Blackwell continues to experiment with her magical powers before they arrive in the wastelands of the Nercomancer. After doing some final trading with the elves they set out. | |||
=== Crossing Swords With the Mad Queen === | === Crossing Swords With the Mad Queen === | ||
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*The team is beset by a small army of cats, one of which wearing a crown of swiss cheese, forming a ferocious feline escort. | *The team is beset by a small army of cats, one of which wearing a crown of swiss cheese, forming a ferocious feline escort. | ||
*As they arrive at a bridge across a moat to the Mad Queen's castle, Bob of Melnibone points out that the moat is infested with river sharks, yet the adventurers press on. | *As they arrive at a bridge across a moat to the Mad Queen's castle, Bob of Melnibone points out that the moat is infested with river sharks, yet the adventurers press on. | ||
*After some tricky business with the drawbridge, the adventurers make it inside the Mad Queen's castle. | |||
*Queen Janet makes her presence known, along with a cadre of cats as both chaperones and accoutrements. | |||
=== The Red Dragon's Hoard === | === The Red Dragon's Hoard === | ||
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*Outside sickbay, Traenor and Commander [[Sarah Mason]], who has also returned from a leave, run into each other as she attempts to get clearance from Sickbay. | *Outside sickbay, Traenor and Commander [[Sarah Mason]], who has also returned from a leave, run into each other as she attempts to get clearance from Sickbay. | ||
*Traenor and Mason get into sickbay to find the malfunctioning sorceress Emma has transformed Georgio into a sexy elven poolboy, and is attempting to take control of the holographic beings. | *Traenor and Mason get into sickbay to find the malfunctioning sorceress Emma has transformed Georgio into a sexy elven poolboy, and is attempting to take control of the holographic beings. | ||
*Traenor and Mason bluff their way out of danger, offering to alter sickbay's holo emitters to create a shrine for the Sorceress. | |||
*On another deck, a children's party goes awry when the holographic magician turns on [[Saavok]]. | *On another deck, a children's party goes awry when the holographic magician turns on [[Saavok]]. | ||
*Mason and Traenor arrive outside of Holodeck 01, but are restricted access. Traenor points out that the holodeck is drawing on computer power much more than it should. |
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